mirror of https://github.com/axmolengine/axmol.git
1017 lines
31 KiB
C++
1017 lines
31 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionTimelineCache.h"
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#include "CSLoader.h"
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#include "CCFrame.h"
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#include "CCTimeLine.h"
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#include "CCActionTimeline.h"
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#include "platform/CCFileUtils.h"
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#include "2d/CCSpriteFrameCache.h"
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#include "2d/CCSpriteFrame.h"
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#include "cocostudio/CSParseBinary_generated.h"
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#include "tinyxml2.h"
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#include "flatbuffers/flatbuffers.h"
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#include "flatbuffers/util.h"
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#include "cocostudio/FlatBuffersSerialize.h"
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#include <fstream>
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using namespace cocos2d;
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using namespace flatbuffers;
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namespace cocostudio {
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namespace timeline{
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static const char* Property_VisibleForFrame = "VisibleForFrame";
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static const char* Property_Position = "Position";
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static const char* Property_Scale = "Scale";
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static const char* Property_RotationSkew = "RotationSkew";
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static const char* Property_CColor = "CColor";
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static const char* Property_FileData = "FileData";
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static const char* Property_FrameEvent = "FrameEvent";
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static const char* Property_Alpha = "Alpha";
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static const char* Property_AnchorPoint = "AnchorPoint";
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static const char* Property_ZOrder = "ZOrder";
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static const char* Property_ActionValue = "ActionValue";
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static const char* Property_BlendValue = "BlendFunc";
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static const char* Property_PlayableAct = "PlayableAct";
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static const char* ACTION = "action";
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static const char* DURATION = "duration";
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static const char* TIMELINES = "timelines";
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static const char* FRAME_TYPE = "frameType";
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static const char* FRAMES = "frames";
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static const char* FRAME_INDEX = "frameIndex";
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static const char* TWEEN = "tween";
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static const char* TIME_SPEED = "speed";
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static const char* ACTION_TAG = "actionTag";
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static const char* INNER_ACTION = "innerActionType";
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static const char* START_FRAME = "startFrame";
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static const char* X = "x";
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static const char* Y = "y";
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static const char* ROTATION = "rotation";
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static const char* ALPHA = "alpha";
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static const char* RED = "red";
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static const char* GREEN = "green";
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static const char* BLUE = "blue";
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static const char* Value = "value";
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static ActionTimelineCache* _sharedActionCache = nullptr;
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ActionTimelineCache* ActionTimelineCache::getInstance()
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{
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if (! _sharedActionCache)
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{
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_sharedActionCache = new (std::nothrow) ActionTimelineCache();
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_sharedActionCache->init();
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}
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return _sharedActionCache;
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}
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void ActionTimelineCache::destroyInstance()
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{
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CC_SAFE_DELETE(_sharedActionCache);
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}
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void ActionTimelineCache::purge()
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{
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_animationActions.clear();
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}
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void ActionTimelineCache::init()
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{
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using namespace std::placeholders;
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/*
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_funcs.insert(Pair(FrameType_VisibleFrame, std::bind(&ActionTimelineCache::loadVisibleFrame, this, _1)));
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_funcs.insert(Pair(FrameType_PositionFrame, std::bind(&ActionTimelineCache::loadPositionFrame, this, _1)));
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_funcs.insert(Pair(FrameType_ScaleFrame, std::bind(&ActionTimelineCache::loadScaleFrame, this, _1)));
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_funcs.insert(Pair(FrameType_RotationFrame, std::bind(&ActionTimelineCache::loadRotationFrame, this, _1)));
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_funcs.insert(Pair(FrameType_SkewFrame, std::bind(&ActionTimelineCache::loadSkewFrame, this, _1)));
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_funcs.insert(Pair(FrameType_RotationSkewFrame, std::bind(&ActionTimelineCache::loadRotationSkewFrame, this, _1)));
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_funcs.insert(Pair(FrameType_AnchorFrame, std::bind(&ActionTimelineCache::loadAnchorPointFrame, this, _1)));
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_funcs.insert(Pair(FrameType_InnerActionFrame, std::bind(&ActionTimelineCache::loadInnerActionFrame, this, _1)));
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_funcs.insert(Pair(FrameType_ColorFrame, std::bind(&ActionTimelineCache::loadColorFrame, this, _1)));
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_funcs.insert(Pair(FrameType_TextureFrame, std::bind(&ActionTimelineCache::loadTextureFrame, this, _1)));
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_funcs.insert(Pair(FrameType_EventFrame, std::bind(&ActionTimelineCache::loadEventFrame, this, _1)));
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_funcs.insert(Pair(FrameType_ZOrderFrame, std::bind(&ActionTimelineCache::loadZOrderFrame, this, _1)));
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*/
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}
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void ActionTimelineCache::removeAction(const std::string& fileName)
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{
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if (_animationActions.find(fileName) != _animationActions.end())
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{
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_animationActions.erase(fileName);
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}
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}
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ActionTimeline* ActionTimelineCache::createAction(const std::string& filename)
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{
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std::string path = filename;
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size_t pos = path.find_last_of('.');
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std::string suffix = path.substr(pos + 1, path.length());
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ActionTimelineCache* cache = ActionTimelineCache::getInstance();
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if (suffix == "csb")
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{
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return cache->createActionWithFlatBuffersFile(filename);
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}
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else if (suffix == "json" || suffix == "ExportJson")
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{
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return cache->createActionFromJson(filename);
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}
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return nullptr;
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}
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ActionTimeline* ActionTimelineCache::createActionFromJson(const std::string& fileName)
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{
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ActionTimeline* action = _animationActions.at(fileName);
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if (action == nullptr)
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{
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action = loadAnimationActionWithFile(fileName);
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}
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return action->clone();
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}
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ActionTimeline* ActionTimelineCache::createActionFromContent(const std::string& fileName, const std::string& content)
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{
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ActionTimeline* action = _animationActions.at(fileName);
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if (action == nullptr)
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{
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action = loadAnimationActionWithContent(fileName, content);
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}
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return action->clone();
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}
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ActionTimeline* ActionTimelineCache::loadAnimationActionWithFile(const std::string& fileName)
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{
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// Read content from file
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);
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std::string contentStr = FileUtils::getInstance()->getStringFromFile(fullPath);
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return loadAnimationActionWithContent(fileName, contentStr);
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}
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ActionTimeline* ActionTimelineCache::loadAnimationActionWithContent(const std::string&fileName, const std::string& content)
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{
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// if already exists an action with filename, then return this action
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ActionTimeline* action = _animationActions.at(fileName);
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if(action)
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return action;
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rapidjson::Document doc;
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doc.Parse<0>(content.c_str());
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if (doc.HasParseError())
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{
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CCLOG("GetParseError %d\n", doc.GetParseError());
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}
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const rapidjson::Value& json = DICTOOL->getSubDictionary_json(doc, ACTION);
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action = ActionTimeline::create();
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action->setDuration(DICTOOL->getIntValue_json(json, DURATION));
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action->setTimeSpeed(DICTOOL->getFloatValue_json(json, TIME_SPEED, 1.0f));
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int timelineLength = DICTOOL->getArrayCount_json(json, TIMELINES);
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for (int i = 0; i<timelineLength; i++)
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{
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const rapidjson::Value& dic = DICTOOL->getSubDictionary_json(json, TIMELINES, i);
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Timeline* timeline = loadTimeline(dic);
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if(timeline)
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action->addTimeline(timeline);
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}
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_animationActions.insert(fileName, action);
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return action;
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}
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Timeline* ActionTimelineCache::loadTimeline(const rapidjson::Value& json)
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{
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Timeline* timeline = nullptr;
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// get frame type
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const char* frameType = DICTOOL->getStringValue_json(json, FRAME_TYPE);
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if(frameType == nullptr)
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return nullptr;
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if(frameType && _funcs.find(frameType) != _funcs.end())
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{
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timeline = Timeline::create();
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int actionTag = DICTOOL->getIntValue_json(json, ACTION_TAG);
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timeline->setActionTag(actionTag);
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FrameCreateFunc func = _funcs.at(frameType);
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int length = DICTOOL->getArrayCount_json(json, FRAMES);
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for (int i = 0; i<length; i++)
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{
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const rapidjson::Value& dic = DICTOOL->getSubDictionary_json(json, FRAMES, i);
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Frame* frame = nullptr;
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if (func != nullptr)
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{
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frame = func(dic);
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int frameIndex = DICTOOL->getIntValue_json(dic, FRAME_INDEX);
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frame->setFrameIndex(frameIndex);
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bool tween = DICTOOL->getBooleanValue_json(dic, TWEEN, false);
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frame->setTween(tween);
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}
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timeline->addFrame(frame);
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}
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}
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return timeline;
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}
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Frame* ActionTimelineCache::loadVisibleFrame(const rapidjson::Value& json)
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{
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VisibleFrame* frame = VisibleFrame::create();
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bool visible = DICTOOL->getBooleanValue_json(json, Value);
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frame->setVisible(visible);
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return frame;
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}
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Frame* ActionTimelineCache::loadPositionFrame(const rapidjson::Value& json)
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{
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PositionFrame* frame = PositionFrame::create();
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float x = DICTOOL->getFloatValue_json(json, X);
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float y = DICTOOL->getFloatValue_json(json, Y);
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frame->setPosition(Point(x,y));
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return frame;
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}
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Frame* ActionTimelineCache::loadScaleFrame(const rapidjson::Value& json)
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{
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ScaleFrame* frame = ScaleFrame::create();
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float scalex = DICTOOL->getFloatValue_json(json, X);
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float scaley = DICTOOL->getFloatValue_json(json, Y);
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frame->setScaleX(scalex);
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frame->setScaleY(scaley);
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return frame;
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}
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Frame* ActionTimelineCache::loadSkewFrame(const rapidjson::Value& json)
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{
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SkewFrame* frame = SkewFrame::create();
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float skewx = DICTOOL->getFloatValue_json(json, X);
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float skewy = DICTOOL->getFloatValue_json(json, Y);
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frame->setSkewX(skewx);
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frame->setSkewY(skewy);
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return frame;
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}
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Frame* ActionTimelineCache::loadRotationSkewFrame(const rapidjson::Value& json)
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{
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RotationSkewFrame* frame = RotationSkewFrame::create();
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float skewx = DICTOOL->getFloatValue_json(json, X);
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float skewy = DICTOOL->getFloatValue_json(json, Y);
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frame->setSkewX(skewx);
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frame->setSkewY(skewy);
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return frame;
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}
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Frame* ActionTimelineCache::loadRotationFrame(const rapidjson::Value& json)
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{
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RotationFrame* frame = RotationFrame::create();
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float rotation = DICTOOL->getFloatValue_json(json, ROTATION);
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frame->setRotation(rotation);
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return frame;
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}
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Frame* ActionTimelineCache::loadAnchorPointFrame (const rapidjson::Value& json)
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{
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AnchorPointFrame* frame = AnchorPointFrame::create();
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float anchorx = DICTOOL->getFloatValue_json(json, X);
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float anchory = DICTOOL->getFloatValue_json(json, Y);
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frame->setAnchorPoint(Point(anchorx, anchory));
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return frame;
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}
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Frame* ActionTimelineCache::loadInnerActionFrame(const rapidjson::Value& json)
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{
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InnerActionFrame* frame = InnerActionFrame::create();
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InnerActionType type = (InnerActionType)DICTOOL->getIntValue_json(json, INNER_ACTION);
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int startFrame = DICTOOL->getIntValue_json(json, START_FRAME);
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frame->setInnerActionType(type);
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frame->setStartFrameIndex(startFrame);
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return frame;
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}
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Frame* ActionTimelineCache::loadColorFrame(const rapidjson::Value& json)
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{
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ColorFrame* frame = ColorFrame::create();
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GLubyte red = (GLubyte)DICTOOL->getIntValue_json(json, RED);
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GLubyte green = (GLubyte)DICTOOL->getIntValue_json(json, GREEN);
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GLubyte blue = (GLubyte)DICTOOL->getIntValue_json(json, BLUE);
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frame->setColor(Color3B(red, green, blue));
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return frame;
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}
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Frame* ActionTimelineCache::loadTextureFrame(const rapidjson::Value& json)
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{
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TextureFrame* frame = TextureFrame::create();
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const char* texture = DICTOOL->getStringValue_json(json, Value);
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if(texture != nullptr)
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{
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std::string path = texture;
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SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(path);
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if(spriteFrame == nullptr)
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{
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std::string jsonPath = CSLoader::getInstance()->getJsonPath();
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path = jsonPath + texture;
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}
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frame->setTextureName(path);
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}
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return frame;
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}
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Frame* ActionTimelineCache::loadEventFrame(const rapidjson::Value& json)
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{
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EventFrame* frame = EventFrame::create();
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const char* evnt = DICTOOL->getStringValue_json(json, Value);
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if(evnt != nullptr)
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frame->setEvent(evnt);
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return frame;
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}
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Frame* ActionTimelineCache::loadZOrderFrame(const rapidjson::Value& json)
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{
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ZOrderFrame* frame = ZOrderFrame::create();
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int zorder = DICTOOL->getIntValue_json(json, Value);
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frame->setZOrder(zorder);
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return frame;
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}
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ActionTimeline* ActionTimelineCache::createActionWithFlatBuffersFile(const std::string &fileName)
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{
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ActionTimeline* action = _animationActions.at(fileName);
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if (action == NULL)
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{
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action = loadAnimationActionWithFlatBuffersFile(fileName);
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}
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return action->clone();
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}
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ActionTimeline* ActionTimelineCache::createActionWithDataBuffer(Data data, const std::string &fileName)
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{
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ActionTimeline* action = _animationActions.at(fileName);
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if (action == NULL)
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{
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action = loadAnimationWithDataBuffer(data, fileName);
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}
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return action->clone();
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}
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ActionTimeline* ActionTimelineCache::loadAnimationActionWithFlatBuffersFile(const std::string &fileName)
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{
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// if already exists an action with filename, then return this action
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ActionTimeline* action = _animationActions.at(fileName);
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if (action)
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return action;
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std::string path = fileName;
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName.c_str());
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CC_ASSERT(FileUtils::getInstance()->isFileExist(fullPath));
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Data buf = FileUtils::getInstance()->getDataFromFile(fullPath);
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action = createActionWithDataBuffer(buf);
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_animationActions.insert(fileName, action);
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return action;
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}
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ActionTimeline* ActionTimelineCache::loadAnimationWithDataBuffer(const cocos2d::Data& data, const std::string& fileName)
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{
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// if already exists an action with filename, then return this action
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ActionTimeline* action = _animationActions.at(fileName);
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if (action)
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return action;
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std::string path = fileName;
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName.c_str());
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CC_ASSERT(FileUtils::getInstance()->isFileExist(fullPath));
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action = createActionWithDataBuffer(data);
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_animationActions.insert(fileName, action);
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return action;
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}
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ActionTimeline* ActionTimelineCache::createActionWithDataBuffer(const cocos2d::Data& data)
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{
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auto csparsebinary = GetCSParseBinary(data.getBytes());
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auto nodeAction = csparsebinary->action();
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auto action = ActionTimeline::create();
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int duration = nodeAction->duration();
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action->setDuration(duration);
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float speed = nodeAction->speed();
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action->setTimeSpeed(speed);
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auto animationlist = csparsebinary->animationList();
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int animationcount = animationlist->size();
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for (int i = 0; i < animationcount; i++)
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{
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auto animationdata = animationlist->Get(i);
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AnimationInfo info;
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info.name = animationdata->name()->c_str();
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info.startIndex = animationdata->startIndex();
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info.endIndex = animationdata->endIndex();
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action->addAnimationInfo(info);
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}
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auto timeLines = nodeAction->timeLines();
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int timelineLength = timeLines->size();
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std::multimap<std::string,timeline::Timeline*> properTimelineMap;// order the timelines depends property name
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for (int i = 0; i < timelineLength; i++)
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{
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auto timelineFlatBuf = timeLines->Get(i);
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Timeline* timeline = loadTimelineWithFlatBuffers(timelineFlatBuf);
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if (timeline)
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{
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properTimelineMap.insert(std::make_pair(timelineFlatBuf->property()->c_str(), timeline));
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}
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}
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for (const auto& properTimelinePair : properTimelineMap)
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{
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action->addTimeline(properTimelinePair.second);
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}
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return action;
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}
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Timeline* ActionTimelineCache::loadTimelineWithFlatBuffers(const flatbuffers::TimeLine *flatbuffers)
|
|
{
|
|
Timeline* timeline = nullptr;
|
|
|
|
// property
|
|
std::string property = flatbuffers->property()->c_str();
|
|
if(property == "")
|
|
return nullptr;
|
|
|
|
|
|
if(property != "")
|
|
{
|
|
timeline = Timeline::create();
|
|
|
|
int actionTag = flatbuffers->actionTag();
|
|
timeline->setActionTag(actionTag);
|
|
|
|
|
|
auto framesFlatbuf = flatbuffers->frames();
|
|
int length = framesFlatbuf->size();
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
auto frameFlatbuf = framesFlatbuf->Get(i);
|
|
Frame* frame = nullptr;
|
|
|
|
if (property == Property_VisibleForFrame)
|
|
{
|
|
auto boolFrame = frameFlatbuf->boolFrame();
|
|
frame = loadVisibleFrameWithFlatBuffers(boolFrame);
|
|
}
|
|
else if (property == Property_Position)
|
|
{
|
|
auto potisionFrame = frameFlatbuf->pointFrame();
|
|
frame = loadPositionFrameWithFlatBuffers(potisionFrame);
|
|
}
|
|
else if (property == Property_Scale)
|
|
{
|
|
auto scaleFrame = frameFlatbuf->scaleFrame();
|
|
frame = loadScaleFrameWithFlatBuffers(scaleFrame);
|
|
}
|
|
else if (property == Property_RotationSkew)
|
|
{
|
|
auto scaleFrame = frameFlatbuf->scaleFrame();
|
|
frame = loadRotationSkewFrameWithFlatBuffers(scaleFrame);
|
|
}
|
|
else if (property == Property_CColor)
|
|
{
|
|
auto colorFrame = frameFlatbuf->colorFrame();
|
|
frame = loadColorFrameWithFlatBuffers(colorFrame);
|
|
}
|
|
else if (property == Property_FrameEvent)
|
|
{
|
|
auto eventFrame = frameFlatbuf->eventFrame();
|
|
frame = loadEventFrameWithFlatBuffers(eventFrame);
|
|
}
|
|
else if (property == Property_FileData)
|
|
{
|
|
auto textureFrame = frameFlatbuf->textureFrame();
|
|
frame = loadTextureFrameWithFlatBuffers(textureFrame);
|
|
}
|
|
else if (property == Property_Alpha)
|
|
{
|
|
auto intFrame = frameFlatbuf->intFrame();
|
|
frame = loadAlphaFrameWithFlatBuffers(intFrame);
|
|
}
|
|
else if (property == Property_AnchorPoint)
|
|
{
|
|
auto scaleFrame = frameFlatbuf->scaleFrame();
|
|
frame = loadAnchorPointFrameWithFlatBuffers(scaleFrame);
|
|
}
|
|
else if (property == Property_ZOrder)
|
|
{
|
|
auto intFrame = frameFlatbuf->intFrame();
|
|
frame = loadZOrderFrameWithFlatBuffers(intFrame);
|
|
}
|
|
else if (property == Property_ActionValue)
|
|
{
|
|
auto innerActionFrame = frameFlatbuf->innerActionFrame();
|
|
frame = loadInnerActionFrameWithFlatBuffers(innerActionFrame);
|
|
}
|
|
else if (property == Property_BlendValue)
|
|
{
|
|
auto blendFrame = frameFlatbuf->blendFrame();
|
|
frame = loadBlendFrameWithFlatBuffers(blendFrame);
|
|
}
|
|
|
|
if (!frame)
|
|
{
|
|
CCLOG("frame is invalid.");
|
|
continue;
|
|
}
|
|
timeline->addFrame(frame);
|
|
}
|
|
}
|
|
|
|
return timeline;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadVisibleFrameWithFlatBuffers(const flatbuffers::BoolFrame *flatbuffers)
|
|
{
|
|
VisibleFrame* frame = VisibleFrame::create();
|
|
|
|
bool visible = flatbuffers->value() != 0;
|
|
|
|
frame->setVisible(visible);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadPositionFrameWithFlatBuffers(const flatbuffers::PointFrame *flatbuffers)
|
|
{
|
|
PositionFrame* frame = PositionFrame::create();
|
|
|
|
auto f_position = flatbuffers->postion();
|
|
Vec2 position(f_position->x(), f_position->y());
|
|
frame->setPosition(position);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadScaleFrameWithFlatBuffers(const flatbuffers::ScaleFrame *flatbuffers)
|
|
{
|
|
ScaleFrame* frame = ScaleFrame::create();
|
|
|
|
auto f_scale = flatbuffers->scale();
|
|
Vec2 scale(f_scale->scaleX(), f_scale->scaleY());
|
|
frame->setScaleX(scale.x);
|
|
frame->setScaleY(scale.y);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadRotationSkewFrameWithFlatBuffers(const flatbuffers::ScaleFrame *flatbuffers)
|
|
{
|
|
RotationSkewFrame* frame = RotationSkewFrame::create();
|
|
|
|
auto f_scale = flatbuffers->scale();
|
|
Vec2 rotationSkew(f_scale->scaleX(), f_scale->scaleY());
|
|
frame->setSkewX(rotationSkew.x);
|
|
frame->setSkewY(rotationSkew.y);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadColorFrameWithFlatBuffers(const flatbuffers::ColorFrame *flatbuffers)
|
|
{
|
|
ColorFrame* frame = ColorFrame::create();
|
|
|
|
auto f_color = flatbuffers->color();
|
|
Color3B color(f_color->r(), f_color->g(), f_color->b());
|
|
frame->setColor(color);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadTextureFrameWithFlatBuffers(const flatbuffers::TextureFrame *flatbuffers)
|
|
{
|
|
std::string path = "";
|
|
int resourceType = 0;
|
|
std::string plist = "";
|
|
|
|
TextureFrame* frame = TextureFrame::create();
|
|
|
|
auto fileNameData = flatbuffers->textureFile();
|
|
|
|
resourceType = fileNameData->resourceType();
|
|
switch (resourceType)
|
|
{
|
|
case 0:
|
|
{
|
|
path = fileNameData->path()->c_str();
|
|
if (FileUtils::getInstance()->isFileExist(path))
|
|
{
|
|
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
|
|
path = fullPath;
|
|
}
|
|
else
|
|
{
|
|
path = "";
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
plist = fileNameData->plistFile()->c_str();
|
|
if (FileUtils::getInstance()->isFileExist(plist))
|
|
{
|
|
path = fileNameData->path()->c_str();
|
|
}
|
|
else
|
|
{
|
|
path = "";
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
frame->setTextureName(path);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadEventFrameWithFlatBuffers(const flatbuffers::EventFrame *flatbuffers)
|
|
{
|
|
EventFrame* frame = EventFrame::create();
|
|
|
|
std::string event = flatbuffers->value()->c_str();
|
|
|
|
if (event != "")
|
|
frame->setEvent(event);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadAlphaFrameWithFlatBuffers(const flatbuffers::IntFrame *flatbuffers)
|
|
{
|
|
AlphaFrame* frame = AlphaFrame::create();
|
|
|
|
int alpha = flatbuffers->value();
|
|
|
|
frame->setAlpha(alpha);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadAnchorPointFrameWithFlatBuffers(const flatbuffers::ScaleFrame *flatbuffers)
|
|
{
|
|
AnchorPointFrame* frame = AnchorPointFrame::create();
|
|
|
|
auto f_scale = flatbuffers->scale();
|
|
Vec2 scale(f_scale->scaleX(), f_scale->scaleY());
|
|
frame->setAnchorPoint(scale);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadZOrderFrameWithFlatBuffers(const flatbuffers::IntFrame *flatbuffers)
|
|
{
|
|
ZOrderFrame* frame = ZOrderFrame::create();
|
|
|
|
int zorder = flatbuffers->value();
|
|
|
|
frame->setZOrder(zorder);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadInnerActionFrameWithFlatBuffers(const flatbuffers::InnerActionFrame *flatbuffers)
|
|
{
|
|
InnerActionFrame* frame = InnerActionFrame::create();
|
|
|
|
InnerActionType innerActionType = (InnerActionType)flatbuffers->innerActionType();
|
|
|
|
std::string currentAnimationFrame = flatbuffers->currentAniamtionName()->c_str();
|
|
|
|
int singleFrameIndex = flatbuffers->singleFrameIndex();
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
frame->setInnerActionType(innerActionType);
|
|
frame->setSingleFrameIndex(singleFrameIndex);
|
|
|
|
frame->setEnterWithName(true);
|
|
frame->setAnimationName(currentAnimationFrame);
|
|
|
|
auto easingData = flatbuffers->easingData();
|
|
if (easingData)
|
|
{
|
|
loadEasingDataWithFlatBuffers(frame, easingData);
|
|
}
|
|
|
|
return frame;
|
|
}
|
|
|
|
Frame* ActionTimelineCache::loadBlendFrameWithFlatBuffers(const flatbuffers::BlendFrame* flatbuffers)
|
|
{
|
|
BlendFuncFrame* frame = BlendFuncFrame::create();
|
|
cocos2d::BlendFunc blend;
|
|
blend.src = GL_ONE;
|
|
blend.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
if (nullptr != flatbuffers->blendFunc())
|
|
{
|
|
blend.src = flatbuffers->blendFunc()->src();
|
|
blend.dst = flatbuffers->blendFunc()->dst();
|
|
}
|
|
frame->setBlendFunc(blend);
|
|
|
|
int frameIndex = flatbuffers->frameIndex();
|
|
frame->setFrameIndex(frameIndex);
|
|
|
|
bool tween = flatbuffers->tween() != 0;
|
|
frame->setTween(tween);
|
|
|
|
// easing data won't use in blend frame
|
|
//auto easingData = flatbuffers->easingData();
|
|
//if (easingData)
|
|
//{
|
|
// loadEasingDataWithFlatBuffers(frame, easingData);
|
|
//}
|
|
|
|
return frame;
|
|
}
|
|
|
|
void ActionTimelineCache::loadEasingDataWithFlatBuffers(cocostudio::timeline::Frame *frame,
|
|
const flatbuffers::EasingData *flatbuffers)
|
|
{
|
|
int type = flatbuffers->type();
|
|
frame->setTweenType((cocos2d::tweenfunc::TweenType)type);
|
|
auto points = flatbuffers->points();
|
|
if (points)
|
|
{
|
|
std::vector<float> easings;
|
|
for (auto it = points->begin(); it != points->end(); ++it)
|
|
{
|
|
easings.push_back(it->x());
|
|
easings.push_back(it->y());
|
|
}
|
|
frame->setEasingParams(easings);
|
|
}
|
|
}
|
|
|
|
ActionTimeline* ActionTimelineCache::createActionWithFlatBuffersForSimulator(const std::string& fileName)
|
|
{
|
|
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
|
|
fbs->_isSimulator = true;
|
|
auto builder = fbs->createFlatBuffersWithXMLFileForSimulator(fileName);
|
|
|
|
ActionTimeline* action = ActionTimeline::create();
|
|
|
|
auto csparsebinary = GetCSParseBinary(builder->GetBufferPointer());
|
|
auto nodeAction = csparsebinary->action();
|
|
|
|
action = ActionTimeline::create();
|
|
|
|
int duration = nodeAction->duration();
|
|
action->setDuration(duration);
|
|
|
|
float speed = nodeAction->speed();
|
|
action->setTimeSpeed(speed);
|
|
|
|
auto animationlist = csparsebinary->animationList();
|
|
int animationcount = animationlist->size();
|
|
for (int i = 0; i < animationcount; i++)
|
|
{
|
|
auto animationdata = animationlist->Get(i);
|
|
AnimationInfo info;
|
|
info.name = animationdata->name()->c_str();
|
|
info.startIndex = animationdata->startIndex();
|
|
info.endIndex = animationdata->endIndex();
|
|
action->addAnimationInfo(info);
|
|
}
|
|
|
|
auto timeLines = nodeAction->timeLines();
|
|
int timelineLength = timeLines->size();
|
|
std::multimap<std::string, cocostudio::timeline::Timeline*> properTimelineMap;// order the timelines depends property name
|
|
for (int i = 0; i < timelineLength; i++)
|
|
{
|
|
auto timelineFlatBuf = timeLines->Get(i);
|
|
Timeline* timeline = loadTimelineWithFlatBuffers(timelineFlatBuf);
|
|
if (timeline)
|
|
{
|
|
properTimelineMap.insert(std::make_pair(timelineFlatBuf->property()->c_str(), timeline));
|
|
}
|
|
}
|
|
|
|
for (const auto& properTimelinePair : properTimelineMap)
|
|
{
|
|
action->addTimeline(properTimelinePair.second);
|
|
}
|
|
fbs->deleteFlatBufferBuilder();
|
|
return action;
|
|
}
|
|
|
|
}
|
|
}
|