axmol/tests/performance-tests/Classes/StartScene.cpp

75 lines
2.1 KiB
C++

#include "StartScene.h"
#include "Profile.h"
USING_NS_CC;
Scene* StartScene::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = StartScene::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool StartScene::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(StartScene::menuCloseCallback, this));
auto startItem = MenuItemFont::create("Start", CC_CALLBACK_1(StartScene::menuStartCallback, this));
startItem->setPosition(Vec2(origin.x + visibleSize.width/2 ,
origin.y + visibleSize.height/2));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(startItem, closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
return true;
}
void StartScene::menuStartCallback(Ref* pSender)
{
Profile::getInstance()->setDeviceName("iphone 5S");
Profile::getInstance()->setEngineVersion(cocos2dVersion());
}
void StartScene::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}