mirror of https://github.com/axmolengine/axmol.git
130 lines
4.9 KiB
Makefile
130 lines
4.9 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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# compile cocos2d.so
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include $(CLEAR_VARS)
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LOCAL_MODULE := libcocos2d
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LOCAL_SRC_FILES := \
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CCConfiguration.cpp \
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CCDirector.cpp \
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CCDrawingPrimitives.cpp \
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CCScheduler.cpp \
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CCamera.cpp \
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actions/CCAction.cpp \
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actions/CCActionManager.cpp \
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actions/CCCameraAction.cpp \
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actions/CCEaseAction.cpp \
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actions/CCGrid3DAction.cpp \
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actions/CCGridAction.cpp \
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actions/CCInstantAction.cpp \
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actions/CCIntervalAction.cpp \
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actions/CCPageTurn3DAction.cpp \
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actions/CCProgressTimerActions.cpp \
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actions/CCTiledGridAction.cpp \
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base_nodes/CCAtlasNode.cpp \
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base_nodes/CCNode.cpp \
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cocoa/CGAffineTransform.cpp \
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cocoa/CGGeometry.cpp \
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cocoa/NSAutoreleasePool.cpp \
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cocoa/NSData.cpp \
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cocoa/NSObject.cpp \
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cocoa/NSSet.cpp \
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cocoa/NSZone.cpp \
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cocos2d.cpp \
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effects/CCGrabber.cpp \
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effects/CCGrid.cpp \
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label_nodes/CCBitmapFontAtlas.cpp \
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label_nodes/CCLabel.cpp \
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label_nodes/CCLabelAtlas.cpp \
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layers_scenes_transitions_nodes/CCLayer.cpp \
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layers_scenes_transitions_nodes/CCPageTurnTransition.cpp \
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layers_scenes_transitions_nodes/CCRadialTransition.cpp \
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layers_scenes_transitions_nodes/CCScene.cpp \
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layers_scenes_transitions_nodes/CCTransition.cpp \
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menu_nodes/CCMenu.cpp \
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menu_nodes/CCMenuItem.cpp \
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misc_nodes/CCMotionStreak.cpp \
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misc_nodes/CCProgressTimer.cpp \
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misc_nodes/CCRenderTexture.cpp \
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misc_nodes/CCRibbon.cpp \
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particle_nodes/CCParticleExamples.cpp \
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particle_nodes/CCParticleSystem.cpp \
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particle_nodes/CCPointParticleSystem.cpp \
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particle_nodes/CCQuadParticleSystem.cpp \
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platform/android/CCTime.cpp \
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platform/android/ccxCommon_android.cpp \
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platform/android/CCXApplication_android.cpp \
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platform/android/CCXBitmapDC.cpp \
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platform/android/CCXEGLView_android.cpp \
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platform/android/CCXFileUtils_android.cpp \
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platform/android/CCXUIAccelerometer_android.cpp \
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platform/android/CCXUIImage_android.cpp \
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platform/android/Cocos2dJni.cpp \
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platform/android/NSLock.cpp \
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platform/android/ZipUtils.cpp \
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sprite_nodes/CCSprite.cpp \
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sprite_nodes/CCSpriteFrame.cpp \
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sprite_nodes/CCSpriteFrameCache.cpp \
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sprite_nodes/CCSpriteSheet.cpp \
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support/CCProfiling.cpp \
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support/CGPointExtension.cpp \
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support/TransformUtils.cpp \
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support/base64.cpp \
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support/file_support/FileUtils.cpp \
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support/image_support/TGAlib.cpp \
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support/opengl_support/glu.cpp \
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support/zip_support/ioapi.c \
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support/zip_support/unzip.c \
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textures/CCTexture2D.cpp \
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textures/CCTextureAtlas.cpp \
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textures/CCTextureCache.cpp \
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tileMap_parallax_nodes/CCParallaxNode.cpp \
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tileMap_parallax_nodes/CCTMXLayer.cpp \
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tileMap_parallax_nodes/CCTMXObjectGroup.cpp \
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tileMap_parallax_nodes/CCTMXTiledMap.cpp \
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tileMap_parallax_nodes/CCTMXXMLParser.cpp \
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tileMap_parallax_nodes/CCTileMapAtlas.cpp \
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touch_dispatcher/CCTouchDispatcher.cpp \
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touch_dispatcher/CCTouchHandler.cpp
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
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$(LOCAL_PATH)/include \
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$(LOCAL_PATH)/platform/android/third_party/iconv \
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$(LOCAL_PATH)/platform/android/third_party/libpng \
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$(LOCAL_PATH)/platform/android/third_party/libxml2 \
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$(LOCAL_PATH)/platform/android/third_party/libjpeg \
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$(LOCAL_PATH)/platform/android/third_party/skia/core \
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$(LOCAL_PATH)/platform/android/third_party/skia/animator \
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$(LOCAL_PATH)/platform/android/third_party/skia/config \
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$(LOCAL_PATH)/platform/android/third_party/skia/effects \
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$(LOCAL_PATH)/platform/android/third_party/skia/images \
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$(LOCAL_PATH)/platform/android/third_party/skia/pdf \
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$(LOCAL_PATH)/platform/android/third_party/skia/ports \
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$(LOCAL_PATH)/platform/android/third_party/skia/svg \
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$(LOCAL_PATH)/platform/android/third_party/skia/text \
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$(LOCAL_PATH)/platform/android/third_party/skia/utils \
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$(LOCAL_PATH)/platform/android/third_party/skia/views \
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$(LOCAL_PATH)/platform/android/third_party/skia/ xml
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#it is used for ndk-r4
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LOCAL_LDLIBS := -L$(LOCAL_PATH)/platform/android/third_party/libs \
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-lGLESv1_CM -llog -lz \
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-lpng \
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-lxml2 \
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-ljpeg \
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-lskia
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# it is used for ndk-r5
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# because the new Windows toolchain doesn't support Cygwin's drive
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# mapping (i.e /cygdrive/c/ instead of C:/)
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#LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/platform/android/third_party/libs) \
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# -lGLESv1_CM -llog -lz \
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# -lpng \
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# -lxml2 \
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# -ljpeg \
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# -lskia
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# define the macro to compile through support/zip_support/ioapi.c
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LOCAL_CFLAGS := -DUSE_FILE32API
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include $(BUILD_SHARED_LIBRARY) |