mirror of https://github.com/axmolengine/axmol.git
283 lines
7.8 KiB
C++
283 lines
7.8 KiB
C++
#ifndef ALCONTEXT_H
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#define ALCONTEXT_H
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#include <array>
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#include <atomic>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <utility>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "al/listener.h"
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#include "almalloc.h"
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#include "alnumeric.h"
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#include "alu.h"
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#include "atomic.h"
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#include "inprogext.h"
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#include "intrusive_ptr.h"
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#include "threads.h"
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#include "vecmat.h"
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#include "vector.h"
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struct ALeffectslot;
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struct ALsource;
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struct EffectSlot;
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struct EffectSlotProps;
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struct RingBuffer;
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struct Voice;
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struct VoiceChange;
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struct VoicePropsItem;
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enum class DistanceModel : unsigned char {
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Disable,
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Inverse, InverseClamped,
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Linear, LinearClamped,
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Exponent, ExponentClamped,
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Default = InverseClamped
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};
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struct WetBuffer {
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bool mInUse;
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al::FlexArray<FloatBufferLine, 16> mBuffer;
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WetBuffer(size_t count) : mBuffer{count} { }
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DEF_FAM_NEWDEL(WetBuffer, mBuffer)
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};
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using WetBufferPtr = std::unique_ptr<WetBuffer>;
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struct ContextProps {
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float DopplerFactor;
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float DopplerVelocity;
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float SpeedOfSound;
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bool SourceDistanceModel;
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DistanceModel mDistanceModel;
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std::atomic<ContextProps*> next;
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DEF_NEWDEL(ContextProps)
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};
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struct ListenerProps {
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std::array<float,3> Position;
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std::array<float,3> Velocity;
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std::array<float,3> OrientAt;
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std::array<float,3> OrientUp;
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float Gain;
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float MetersPerUnit;
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std::atomic<ListenerProps*> next;
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DEF_NEWDEL(ListenerProps)
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};
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struct ContextParams {
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/* Pointer to the most recent property values that are awaiting an update. */
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std::atomic<ContextProps*> ContextUpdate{nullptr};
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std::atomic<ListenerProps*> ListenerUpdate{nullptr};
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alu::Matrix Matrix{alu::Matrix::Identity()};
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alu::Vector Velocity{};
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float Gain{1.0f};
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float MetersPerUnit{1.0f};
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float DopplerFactor{1.0f};
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float SpeedOfSound{343.3f}; /* in units per sec! */
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bool SourceDistanceModel{false};
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DistanceModel mDistanceModel{};
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};
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struct SourceSubList {
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uint64_t FreeMask{~0_u64};
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ALsource *Sources{nullptr}; /* 64 */
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SourceSubList() noexcept = default;
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SourceSubList(const SourceSubList&) = delete;
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SourceSubList(SourceSubList&& rhs) noexcept : FreeMask{rhs.FreeMask}, Sources{rhs.Sources}
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{ rhs.FreeMask = ~0_u64; rhs.Sources = nullptr; }
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~SourceSubList();
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SourceSubList& operator=(const SourceSubList&) = delete;
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SourceSubList& operator=(SourceSubList&& rhs) noexcept
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{ std::swap(FreeMask, rhs.FreeMask); std::swap(Sources, rhs.Sources); return *this; }
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};
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struct EffectSlotSubList {
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uint64_t FreeMask{~0_u64};
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ALeffectslot *EffectSlots{nullptr}; /* 64 */
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EffectSlotSubList() noexcept = default;
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EffectSlotSubList(const EffectSlotSubList&) = delete;
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EffectSlotSubList(EffectSlotSubList&& rhs) noexcept
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: FreeMask{rhs.FreeMask}, EffectSlots{rhs.EffectSlots}
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{ rhs.FreeMask = ~0_u64; rhs.EffectSlots = nullptr; }
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~EffectSlotSubList();
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EffectSlotSubList& operator=(const EffectSlotSubList&) = delete;
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EffectSlotSubList& operator=(EffectSlotSubList&& rhs) noexcept
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{ std::swap(FreeMask, rhs.FreeMask); std::swap(EffectSlots, rhs.EffectSlots); return *this; }
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};
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struct ALCcontext : public al::intrusive_ref<ALCcontext> {
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const al::intrusive_ptr<ALCdevice> mDevice;
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/* Counter for the pre-mixing updates, in 31.1 fixed point (lowest bit
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* indicates if updates are currently happening).
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*/
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RefCount mUpdateCount{0u};
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std::atomic<bool> mHoldUpdates{false};
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float mGainBoost{1.0f};
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/* Linked lists of unused property containers, free to use for future
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* updates.
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*/
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std::atomic<ContextProps*> mFreeContextProps{nullptr};
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std::atomic<ListenerProps*> mFreeListenerProps{nullptr};
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std::atomic<VoicePropsItem*> mFreeVoiceProps{nullptr};
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std::atomic<EffectSlotProps*> mFreeEffectslotProps{nullptr};
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/* The voice change tail is the beginning of the "free" elements, up to and
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* *excluding* the current. If tail==current, there's no free elements and
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* new ones need to be allocated. The current voice change is the element
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* last processed, and any after are pending.
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*/
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VoiceChange *mVoiceChangeTail{};
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std::atomic<VoiceChange*> mCurrentVoiceChange{};
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void allocVoiceChanges(size_t addcount);
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ContextParams mParams;
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using VoiceArray = al::FlexArray<Voice*>;
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std::atomic<VoiceArray*> mVoices{};
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std::atomic<size_t> mActiveVoiceCount{};
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void allocVoices(size_t addcount);
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al::span<Voice*> getVoicesSpan() const noexcept
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{
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return {mVoices.load(std::memory_order_relaxed)->data(),
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mActiveVoiceCount.load(std::memory_order_relaxed)};
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}
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al::span<Voice*> getVoicesSpanAcquired() const noexcept
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{
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return {mVoices.load(std::memory_order_acquire)->data(),
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mActiveVoiceCount.load(std::memory_order_acquire)};
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}
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using EffectSlotArray = al::FlexArray<EffectSlot*>;
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std::atomic<EffectSlotArray*> mActiveAuxSlots{nullptr};
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std::thread mEventThread;
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al::semaphore mEventSem;
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std::unique_ptr<RingBuffer> mAsyncEvents;
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std::atomic<uint> mEnabledEvts{0u};
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/* Asynchronous voice change actions are processed as a linked list of
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* VoiceChange objects by the mixer, which is atomically appended to.
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* However, to avoid allocating each object individually, they're allocated
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* in clusters that are stored in a vector for easy automatic cleanup.
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*/
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using VoiceChangeCluster = std::unique_ptr<VoiceChange[]>;
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al::vector<VoiceChangeCluster> mVoiceChangeClusters;
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using VoiceCluster = std::unique_ptr<Voice[]>;
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al::vector<VoiceCluster> mVoiceClusters;
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/* Wet buffers used by effect slots. */
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al::vector<WetBufferPtr> mWetBuffers;
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std::atomic_flag mPropsClean;
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std::atomic<bool> mDeferUpdates{false};
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std::mutex mPropLock;
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std::atomic<ALenum> mLastError{AL_NO_ERROR};
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DistanceModel mDistanceModel{DistanceModel::Default};
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bool mSourceDistanceModel{false};
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float mDopplerFactor{1.0f};
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float mDopplerVelocity{1.0f};
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float mSpeedOfSound{SpeedOfSoundMetersPerSec};
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std::mutex mEventCbLock;
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ALEVENTPROCSOFT mEventCb{};
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void *mEventParam{nullptr};
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ALlistener mListener{};
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al::vector<SourceSubList> mSourceList;
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ALuint mNumSources{0};
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std::mutex mSourceLock;
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al::vector<EffectSlotSubList> mEffectSlotList;
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ALuint mNumEffectSlots{0u};
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std::mutex mEffectSlotLock;
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/* Default effect slot */
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std::unique_ptr<ALeffectslot> mDefaultSlot;
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const char *mExtensionList{nullptr};
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ALCcontext(al::intrusive_ptr<ALCdevice> device);
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ALCcontext(const ALCcontext&) = delete;
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ALCcontext& operator=(const ALCcontext&) = delete;
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~ALCcontext();
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void init();
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/**
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* Removes the context from its device and removes it from being current on
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* the running thread or globally. Returns true if other contexts still
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* exist on the device.
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*/
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bool deinit();
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/**
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* Defers/suspends updates for the given context's listener and sources.
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* This does *NOT* stop mixing, but rather prevents certain property
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* changes from taking effect.
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*/
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void deferUpdates() noexcept { mDeferUpdates.exchange(true, std::memory_order_acq_rel); }
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/** Resumes update processing after being deferred. */
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void processUpdates();
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[[gnu::format(printf,3,4)]] void setError(ALenum errorCode, const char *msg, ...);
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DEF_NEWDEL(ALCcontext)
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};
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#define SETERR_RETURN(ctx, err, retval, ...) do { \
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(ctx)->setError((err), __VA_ARGS__); \
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return retval; \
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} while(0)
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using ContextRef = al::intrusive_ptr<ALCcontext>;
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ContextRef GetContextRef(void);
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void UpdateContextProps(ALCcontext *context);
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extern bool TrapALError;
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#endif /* ALCONTEXT_H */
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