mirror of https://github.com/axmolengine/axmol.git
733 lines
27 KiB
C++
733 lines
27 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "js_Effect3D_bindings.h"
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#include "3d/CCMesh.h"
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#include "3d/CCMeshSkin.h"
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#include "3d/CCSprite3D.h"
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#include "base/CCDirector.h"
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#include "base/CCEventType.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventCustom.h"
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#include "base/CCEventListenerCustom.h"
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#include "renderer/CCGLProgramCache.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCVertexAttribBinding.h"
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#include "scripting/js-bindings/manual/cocos2d_specifics.hpp"
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using namespace cocos2d;
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class EffectSprite3D;
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class Effect3D : public Ref
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{
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public:
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virtual void draw(const Mat4 &transform) = 0;
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virtual void setTarget(EffectSprite3D *sprite) = 0;
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protected:
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Effect3D() : _glProgramState(nullptr) {}
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virtual ~Effect3D()
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{
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CC_SAFE_RELEASE(_glProgramState);
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}
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protected:
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GLProgramState* _glProgramState;
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};
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class Effect3DOutline: public Effect3D
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{
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public:
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static Effect3DOutline* create();
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void setOutlineColor(const Vec3& color);
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void setOutlineWidth(float width);
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virtual void draw(const Mat4 &transform) override;
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virtual void setTarget(EffectSprite3D *sprite) override;
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Effect3DOutline();
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virtual ~Effect3DOutline();
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bool init();
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protected:
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Vec3 _outlineColor;
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float _outlineWidth;
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//weak reference
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EffectSprite3D* _sprite;
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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EventListenerCustom* _backToForegroundListener;
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#endif
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protected:
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static const std::string _vertShaderFile;
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static const std::string _fragShaderFile;
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static const std::string _keyInGLProgramCache;
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static const std::string _vertSkinnedShaderFile;
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static const std::string _fragSkinnedShaderFile;
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static const std::string _keySkinnedInGLProgramCache;
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static GLProgram* getOrCreateProgram(bool isSkinned = false);
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};
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class EffectSprite3D : public Sprite3D
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{
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public:
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static EffectSprite3D* createFromObjFileAndTexture(const std::string& objFilePath, const std::string& textureFilePath);
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static EffectSprite3D* create(const std::string& path);
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void setEffect3D(Effect3D* effect);
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void addEffect(Effect3DOutline* effect, ssize_t order);
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virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
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EffectSprite3D();
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virtual ~EffectSprite3D();
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protected:
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std::vector<std::tuple<ssize_t,Effect3D*,CustomCommand>> _effects;
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Effect3D* _defaultEffect;
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CustomCommand _command;
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};
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EffectSprite3D* EffectSprite3D::createFromObjFileAndTexture(const std::string &objFilePath, const std::string &textureFilePath)
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{
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auto sprite = new (std::nothrow) EffectSprite3D();
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if (sprite && sprite->initWithFile(objFilePath))
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{
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sprite->autorelease();
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if(textureFilePath.size() > 0)
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sprite->setTexture(textureFilePath);
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return sprite;
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}
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CC_SAFE_DELETE(sprite);
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return nullptr;
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}
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EffectSprite3D* EffectSprite3D::create(const std::string &path)
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{
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if (path.length() < 4)
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CCASSERT(false, "improper name specified when creating Sprite3D");
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auto sprite = new (std::nothrow) EffectSprite3D();
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if (sprite && sprite->initWithFile(path))
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{
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sprite->autorelease();
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return sprite;
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}
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CC_SAFE_DELETE(sprite);
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return nullptr;
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}
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EffectSprite3D::EffectSprite3D()
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: _defaultEffect(nullptr)
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{
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}
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EffectSprite3D::~EffectSprite3D()
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{
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for(auto effect : _effects)
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{
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CC_SAFE_RELEASE_NULL(std::get<1>(effect));
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}
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CC_SAFE_RELEASE(_defaultEffect);
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}
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void EffectSprite3D::setEffect3D(Effect3D *effect)
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{
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if(_defaultEffect == effect) return;
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CC_SAFE_RETAIN(effect);
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CC_SAFE_RELEASE(_defaultEffect);
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_defaultEffect = effect;
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}
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static int tuple_sort( const std::tuple<ssize_t,Effect3D*,CustomCommand> &tuple1, const std::tuple<ssize_t,Effect3D*,CustomCommand> &tuple2 )
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{
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return std::get<0>(tuple1) < std::get<0>(tuple2);
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}
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void EffectSprite3D::addEffect(Effect3DOutline* effect, ssize_t order)
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{
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if(nullptr == effect) return;
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effect->retain();
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effect->setTarget(this);
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_effects.push_back(std::make_tuple(order,effect,CustomCommand()));
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std::sort(std::begin(_effects), std::end(_effects), tuple_sort);
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}
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const std::string Effect3DOutline::_vertShaderFile = "Shaders3D/OutLine.vert";
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const std::string Effect3DOutline::_fragShaderFile = "Shaders3D/OutLine.frag";
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const std::string Effect3DOutline::_keyInGLProgramCache = "Effect3DLibrary_Outline";
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const std::string Effect3DOutline::_vertSkinnedShaderFile = "Shaders3D/SkinnedOutline.vert";
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const std::string Effect3DOutline::_fragSkinnedShaderFile = "Shaders3D/OutLine.frag";
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const std::string Effect3DOutline::_keySkinnedInGLProgramCache = "Effect3DLibrary_Outline";
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GLProgram* Effect3DOutline::getOrCreateProgram(bool isSkinned /* = false */ )
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{
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if(isSkinned)
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{
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auto program = GLProgramCache::getInstance()->getGLProgram(_keySkinnedInGLProgramCache);
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if(program == nullptr)
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{
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program = GLProgram::createWithFilenames(_vertSkinnedShaderFile, _fragSkinnedShaderFile);
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GLProgramCache::getInstance()->addGLProgram(program, _keySkinnedInGLProgramCache);
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}
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return program;
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}
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else
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{
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auto program = GLProgramCache::getInstance()->getGLProgram(_keyInGLProgramCache);
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if(program == nullptr)
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{
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program = GLProgram::createWithFilenames(_vertShaderFile, _fragShaderFile);
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GLProgramCache::getInstance()->addGLProgram(program, _keyInGLProgramCache);
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}
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return program;
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}
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}
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Effect3DOutline* Effect3DOutline::create()
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{
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Effect3DOutline* effect = new (std::nothrow) Effect3DOutline();
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if(effect && effect->init())
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{
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effect->autorelease();
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return effect;
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}
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else
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{
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CC_SAFE_DELETE(effect);
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return nullptr;
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}
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}
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bool Effect3DOutline::init()
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{
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return true;
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}
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Effect3DOutline::Effect3DOutline()
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: _outlineWidth(1.0f)
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, _outlineColor(1, 1, 1)
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, _sprite(nullptr)
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{
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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_backToForegroundListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED,
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[this](EventCustom*)
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{
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auto glProgram = _glProgramState->getGLProgram();
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glProgram->reset();
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glProgram->initWithFilenames(_vertShaderFile, _fragShaderFile);
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glProgram->link();
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glProgram->updateUniforms();
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}
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);
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Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
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#endif
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}
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Effect3DOutline::~Effect3DOutline()
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{
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
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#endif
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}
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void Effect3DOutline::setOutlineColor(const Vec3& color)
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{
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if(_outlineColor != color)
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{
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_outlineColor = color;
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if(_glProgramState)
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_glProgramState->setUniformVec3("OutLineColor", _outlineColor);
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}
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}
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void Effect3DOutline::setOutlineWidth(float width)
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{
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if(_outlineWidth != width)
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{
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_outlineWidth = width;
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if(_glProgramState)
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_glProgramState->setUniformFloat("OutlineWidth", _outlineWidth);
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}
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}
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void Effect3DOutline::setTarget(EffectSprite3D *sprite)
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{
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CCASSERT(nullptr != sprite && nullptr != sprite->getMesh(),"Error: Setting a null pointer or a null mesh EffectSprite3D to Effect3D");
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if(sprite != _sprite)
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{
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GLProgram* glprogram;
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if(!sprite->getMesh()->getSkin())
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glprogram = GLProgram::createWithFilenames(_vertShaderFile, _fragShaderFile);
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else
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glprogram = GLProgram::createWithFilenames(_vertSkinnedShaderFile, _fragSkinnedShaderFile);
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_glProgramState = GLProgramState::create(glprogram);
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_glProgramState->retain();
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_glProgramState->setUniformVec3("OutLineColor", _outlineColor);
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_glProgramState->setUniformFloat("OutlineWidth", _outlineWidth);
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_sprite = sprite;
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auto mesh = sprite->getMesh();
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long offset = 0;
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for (auto i = 0; i < mesh->getMeshVertexAttribCount(); i++)
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{
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auto meshvertexattrib = mesh->getMeshVertexAttribute(i);
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_glProgramState->setVertexAttribPointer(s_attributeNames[meshvertexattrib.vertexAttrib],
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meshvertexattrib.size,
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meshvertexattrib.type,
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GL_FALSE,
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mesh->getVertexSizeInBytes(),
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(void*)offset);
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offset += meshvertexattrib.attribSizeBytes;
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}
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Color4F color(_sprite->getDisplayedColor());
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color.a = _sprite->getDisplayedOpacity() / 255.0f;
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_glProgramState->setUniformVec4("u_color", Vec4(color.r, color.g, color.b, color.a));
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}
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}
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static void MatrixPalleteCallBack( GLProgram* glProgram, Uniform* uniform, int paletteSize, const float* palette)
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{
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glUniform4fv( uniform->location, (GLsizei)paletteSize, (const float*)palette );
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}
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void Effect3DOutline::draw(const Mat4 &transform)
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{
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//draw
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Color4F color(_sprite->getDisplayedColor());
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color.a = _sprite->getDisplayedOpacity() / 255.0f;
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_glProgramState->setUniformVec4("u_color", Vec4(color.r, color.g, color.b, color.a));
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if(_sprite && _sprite->getMesh())
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{
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glEnable(GL_DEPTH_TEST);
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auto mesh = _sprite->getMesh();
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glBindBuffer(GL_ARRAY_BUFFER, mesh->getVertexBuffer());
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auto skin = _sprite->getMesh()->getSkin();
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if(_sprite && skin)
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{
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auto function = std::bind(MatrixPalleteCallBack, std::placeholders::_1, std::placeholders::_2,
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skin->getMatrixPaletteSize(), (float*)skin->getMatrixPalette());
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_glProgramState->setUniformCallback("u_matrixPalette", function);
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}
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if(_sprite)
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_glProgramState->apply(transform);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->getIndexBuffer());
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glDrawElements(mesh->getPrimitiveType(), (GLsizei)mesh->getIndexCount(), mesh->getIndexFormat(), 0);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, mesh->getIndexCount());
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDisable(GL_DEPTH_TEST);
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glCullFace(GL_BACK);
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glDisable(GL_CULL_FACE);
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}
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}
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void EffectSprite3D::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags)
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{
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for(auto &effect : _effects)
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{
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if(std::get<0>(effect) >=0)
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break;
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CustomCommand &cc = std::get<2>(effect);
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cc.func = CC_CALLBACK_0(Effect3D::draw,std::get<1>(effect),transform);
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renderer->addCommand(&cc);
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}
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if(!_defaultEffect)
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{
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Sprite3D::draw(renderer, transform, flags);
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}
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else
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{
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_command.init(_globalZOrder, transform, flags);
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_command.func = CC_CALLBACK_0(Effect3D::draw, _defaultEffect, transform);
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renderer->addCommand(&_command);
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}
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for(auto &effect : _effects)
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{
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if(std::get<0>(effect) <=0)
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continue;
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CustomCommand &cc = std::get<2>(effect);
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cc.func = CC_CALLBACK_0(Effect3D::draw,std::get<1>(effect),transform);
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renderer->addCommand(&cc);
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}
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}
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// js bindings
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static bool js_is_native_obj(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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args.rval().setBoolean(true);
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return true;
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}
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JSClass *jsb_Effect3DOutline_class;
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JSObject *jsb_Effect3DOutline_prototype;
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bool js_cocos2dx_Effect3DOutline_setOutlineWidth(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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Effect3DOutline* cobj = (Effect3DOutline *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Effect3DOutline_setOutlineWidth : Invalid Native Object");
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if (argc == 1) {
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double arg0;
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ok &= JS::ToNumber( cx, args.get(0), &arg0) && !std::isnan(arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Effect3DOutline_setOutlineWidth : Error processing arguments");
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cobj->setOutlineWidth(arg0);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_Effect3DOutline_setOutlineWidth : wrong number of arguments: %d, was expecting %d", argc, 1);
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return false;
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}
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bool js_cocos2dx_Effect3DOutline_setOutlineColor(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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Effect3DOutline* cobj = (Effect3DOutline *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_Effect3DOutline_setOutlineColor : Invalid Native Object");
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if (argc == 1) {
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cocos2d::Vec3 arg0;
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ok &= jsval_to_vector3(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Effect3DOutline_setOutlineColor : Error processing arguments");
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cobj->setOutlineColor(arg0);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_Effect3DOutline_setOutlineColor : wrong number of arguments: %d, was expecting %d", argc, 1);
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return false;
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}
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bool js_cocos2dx_Effect3DOutline_create(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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if (argc == 0) {
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Effect3DOutline* ret = Effect3DOutline::create();
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jsval jsret = JSVAL_NULL;
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do {
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if (ret) {
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JS::RootedObject jsobj(cx, js_get_or_create_jsobject<Effect3DOutline>(cx, ret));
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jsret = OBJECT_TO_JSVAL(jsobj);
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} else {
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jsret = JSVAL_NULL;
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}
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} while (0);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_Effect3DOutline_create : wrong number of arguments");
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return false;
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}
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JSObject *jsb_Effect3D_prototype;
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bool jsb_Effect3DOutline_constructor(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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Effect3DOutline* cobj = new (std::nothrow) Effect3DOutline();
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cobj->init();
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js_type_class_t *typeClass = js_get_type_from_native<Effect3DOutline>(cobj);
|
|
JS::RootedObject jsobj(cx, jsb_ref_create_jsobject(cx, cobj, typeClass, "Effect3DOutline"));
|
|
args.rval().set(OBJECT_TO_JSVAL(jsobj));
|
|
|
|
if (JS_HasProperty(cx, jsobj, "_ctor", &ok) && ok)
|
|
ScriptingCore::getInstance()->executeFunctionWithOwner(OBJECT_TO_JSVAL(jsobj), "_ctor", args);
|
|
return true;
|
|
}
|
|
|
|
void js_register_cocos2dx_Effect3DOutline(JSContext *cx, JS::HandleObject global) {
|
|
jsb_Effect3DOutline_class = (JSClass *)calloc(1, sizeof(JSClass));
|
|
jsb_Effect3DOutline_class->name = "Effect3DOutline";
|
|
jsb_Effect3DOutline_class->addProperty = JS_PropertyStub;
|
|
jsb_Effect3DOutline_class->delProperty = JS_DeletePropertyStub;
|
|
jsb_Effect3DOutline_class->getProperty = JS_PropertyStub;
|
|
jsb_Effect3DOutline_class->setProperty = JS_StrictPropertyStub;
|
|
jsb_Effect3DOutline_class->enumerate = JS_EnumerateStub;
|
|
jsb_Effect3DOutline_class->resolve = JS_ResolveStub;
|
|
jsb_Effect3DOutline_class->convert = JS_ConvertStub;
|
|
jsb_Effect3DOutline_class->flags = JSCLASS_HAS_RESERVED_SLOTS(2);
|
|
|
|
static JSPropertySpec properties[] = {
|
|
JS_PSG("__nativeObj", js_is_native_obj, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_PS_END
|
|
};
|
|
|
|
static JSFunctionSpec funcs[] = {
|
|
JS_FN("setOutlineWidth", js_cocos2dx_Effect3DOutline_setOutlineWidth, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("setOutlineColor", js_cocos2dx_Effect3DOutline_setOutlineColor, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FS_END
|
|
};
|
|
|
|
static JSFunctionSpec st_funcs[] = {
|
|
JS_FN("create", js_cocos2dx_Effect3DOutline_create, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FS_END
|
|
};
|
|
|
|
JS::RootedObject parentProto(cx, jsb_Effect3D_prototype);
|
|
jsb_Effect3DOutline_prototype = JS_InitClass(
|
|
cx, global,
|
|
parentProto,
|
|
jsb_Effect3DOutline_class,
|
|
jsb_Effect3DOutline_constructor, 0,
|
|
properties,
|
|
funcs,
|
|
NULL, // no static properties
|
|
st_funcs);
|
|
|
|
// add the proto and JSClass to the type->js info hash table
|
|
JS::RootedObject proto(cx, jsb_Effect3DOutline_prototype);
|
|
jsb_register_class<Effect3DOutline>(cx, jsb_Effect3DOutline_class, proto, parentProto);
|
|
}
|
|
|
|
|
|
JSClass *jsb_EffectSprite3D_class;
|
|
JSObject *jsb_EffectSprite3D_prototype;
|
|
|
|
bool js_cocos2dx_EffectSprite3D_setEffect3D(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
|
|
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
|
EffectSprite3D* cobj = (EffectSprite3D *)(proxy ? proxy->ptr : NULL);
|
|
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_EffectSprite3D_setEffect3D : Invalid Native Object");
|
|
if (argc == 1) {
|
|
Effect3D* arg0;
|
|
do {
|
|
if (!args.get(0).isObject()) { ok = false; break; }
|
|
js_proxy_t *jsProxy;
|
|
JS::RootedObject tmpObj(cx, args.get(0).toObjectOrNull());
|
|
jsProxy = jsb_get_js_proxy(tmpObj);
|
|
arg0 = (Effect3D*)(jsProxy ? jsProxy->ptr : NULL);
|
|
JSB_PRECONDITION2( arg0, cx, false, "Invalid Native Object");
|
|
} while (0);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_EffectSprite3D_setEffect3D : Error processing arguments");
|
|
cobj->setEffect3D(arg0);
|
|
args.rval().setUndefined();
|
|
return true;
|
|
}
|
|
|
|
JS_ReportError(cx, "js_cocos2dx_EffectSprite3D_setEffect3D : wrong number of arguments: %d, was expecting %d", argc, 1);
|
|
return false;
|
|
}
|
|
bool js_cocos2dx_EffectSprite3D_addEffect(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
|
|
js_proxy_t *proxy = jsb_get_js_proxy(obj);
|
|
EffectSprite3D* cobj = (EffectSprite3D *)(proxy ? proxy->ptr : NULL);
|
|
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_EffectSprite3D_addEffect : Invalid Native Object");
|
|
if (argc == 2) {
|
|
Effect3DOutline* arg0;
|
|
ssize_t arg1;
|
|
do {
|
|
if (!args.get(0).isObject()) { ok = false; break; }
|
|
js_proxy_t *jsProxy;
|
|
JS::RootedObject tmpObj(cx, args.get(0).toObjectOrNull());
|
|
jsProxy = jsb_get_js_proxy(tmpObj);
|
|
arg0 = (Effect3DOutline*)(jsProxy ? jsProxy->ptr : NULL);
|
|
JSB_PRECONDITION2( arg0, cx, false, "Invalid Native Object");
|
|
} while (0);
|
|
ok &= jsval_to_ssize(cx, args.get(1), &arg1);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_EffectSprite3D_addEffect : Error processing arguments");
|
|
cobj->addEffect(arg0, arg1);
|
|
args.rval().setUndefined();
|
|
return true;
|
|
}
|
|
|
|
JS_ReportError(cx, "js_cocos2dx_EffectSprite3D_addEffect : wrong number of arguments: %d, was expecting %d", argc, 2);
|
|
return false;
|
|
}
|
|
bool js_cocos2dx_EffectSprite3D_createFromObjFileAndTexture(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
if (argc == 2) {
|
|
std::string arg0;
|
|
std::string arg1;
|
|
ok &= jsval_to_std_string(cx, args.get(0), &arg0);
|
|
ok &= jsval_to_std_string(cx, args.get(1), &arg1);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_EffectSprite3D_createFromObjFileAndTexture : Error processing arguments");
|
|
EffectSprite3D* ret = EffectSprite3D::createFromObjFileAndTexture(arg0, arg1);
|
|
jsval jsret = JSVAL_NULL;
|
|
do {
|
|
if (ret) {
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<EffectSprite3D>(cx, ret));
|
|
jsret = OBJECT_TO_JSVAL(jsobj);
|
|
} else {
|
|
jsret = JSVAL_NULL;
|
|
}
|
|
} while (0);
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_EffectSprite3D_createFromObjFileAndTexture : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
bool js_cocos2dx_EffectSprite3D_create(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
if (argc == 1) {
|
|
std::string arg0;
|
|
ok &= jsval_to_std_string(cx, args.get(0), &arg0);
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_EffectSprite3D_create : Error processing arguments");
|
|
EffectSprite3D* ret = EffectSprite3D::create(arg0);
|
|
jsval jsret = JSVAL_NULL;
|
|
do {
|
|
if (ret) {
|
|
JS::RootedObject jsobj(cx, js_get_or_create_jsobject<EffectSprite3D>(cx, ret));
|
|
jsret = OBJECT_TO_JSVAL(jsobj);
|
|
} else {
|
|
jsret = JSVAL_NULL;
|
|
}
|
|
} while (0);
|
|
args.rval().set(jsret);
|
|
return true;
|
|
}
|
|
JS_ReportError(cx, "js_cocos2dx_EffectSprite3D_create : wrong number of arguments");
|
|
return false;
|
|
}
|
|
|
|
|
|
extern JSObject *jsb_cocos2d_Sprite3D_prototype;
|
|
|
|
bool jsb_EffectSprite3D_constructor(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
EffectSprite3D* cobj = new (std::nothrow) EffectSprite3D();
|
|
if(argc == 1 || argc == 2)
|
|
{
|
|
std::string path;
|
|
jsval_to_std_string(cx, args.get(0), &path);
|
|
cobj->initWithFile(path);
|
|
if(argc == 2)
|
|
{
|
|
std::string texture;
|
|
jsval_to_std_string(cx, args.get(1), &texture);
|
|
cobj->setTexture(texture);
|
|
}
|
|
}
|
|
|
|
js_type_class_t *typeClass = js_get_type_from_native<EffectSprite3D>(cobj);
|
|
JS::RootedObject jsobj(cx, jsb_ref_create_jsobject(cx, cobj, typeClass, "EffectSprite3D"));
|
|
args.rval().set(OBJECT_TO_JSVAL(jsobj));
|
|
|
|
if (JS_HasProperty(cx, jsobj, "_ctor", &ok) && ok)
|
|
ScriptingCore::getInstance()->executeFunctionWithOwner(OBJECT_TO_JSVAL(jsobj), "_ctor", args);
|
|
return true;
|
|
}
|
|
|
|
void js_register_cocos2dx_EffectSprite3D(JSContext *cx, JS::HandleObject global) {
|
|
jsb_EffectSprite3D_class = (JSClass *)calloc(1, sizeof(JSClass));
|
|
jsb_EffectSprite3D_class->name = "EffectSprite3D";
|
|
jsb_EffectSprite3D_class->addProperty = JS_PropertyStub;
|
|
jsb_EffectSprite3D_class->delProperty = JS_DeletePropertyStub;
|
|
jsb_EffectSprite3D_class->getProperty = JS_PropertyStub;
|
|
jsb_EffectSprite3D_class->setProperty = JS_StrictPropertyStub;
|
|
jsb_EffectSprite3D_class->enumerate = JS_EnumerateStub;
|
|
jsb_EffectSprite3D_class->resolve = JS_ResolveStub;
|
|
jsb_EffectSprite3D_class->convert = JS_ConvertStub;
|
|
jsb_EffectSprite3D_class->flags = JSCLASS_HAS_RESERVED_SLOTS(2);
|
|
|
|
static JSPropertySpec properties[] = {
|
|
JS_PSG("__nativeObj", js_is_native_obj, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_PS_END
|
|
};
|
|
|
|
static JSFunctionSpec funcs[] = {
|
|
JS_FN("setEffect3D", js_cocos2dx_EffectSprite3D_setEffect3D, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("addEffect", js_cocos2dx_EffectSprite3D_addEffect, 2, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FS_END
|
|
};
|
|
|
|
static JSFunctionSpec st_funcs[] = {
|
|
JS_FN("createFromObjFileAndTexture", js_cocos2dx_EffectSprite3D_createFromObjFileAndTexture, 2, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("create", js_cocos2dx_EffectSprite3D_create, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FS_END
|
|
};
|
|
|
|
JS::RootedObject parentProto(cx, jsb_cocos2d_Sprite3D_prototype);
|
|
jsb_EffectSprite3D_prototype = JS_InitClass(
|
|
cx, global,
|
|
parentProto,
|
|
jsb_EffectSprite3D_class,
|
|
jsb_EffectSprite3D_constructor, 1,
|
|
properties,
|
|
funcs,
|
|
NULL, // no static properties
|
|
st_funcs);
|
|
|
|
// add the proto and JSClass to the type->js info hash table
|
|
JS::RootedObject proto(cx, jsb_EffectSprite3D_prototype);
|
|
jsb_register_class<EffectSprite3D>(cx, jsb_EffectSprite3D_class, proto, parentProto);
|
|
}
|
|
|
|
void register_Effect3D_bindings(JSContext *cx, JS::HandleObject global)
|
|
{
|
|
JS::RootedObject ccobj(cx);
|
|
get_or_create_js_obj(cx, global, "cc", &ccobj);
|
|
js_register_cocos2dx_Effect3DOutline(cx, ccobj);
|
|
js_register_cocos2dx_EffectSprite3D(cx, ccobj);
|
|
}
|