mirror of https://github.com/axmolengine/axmol.git
393 lines
16 KiB
C++
393 lines
16 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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#define __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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extern "C" {
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#include "lua.h"
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#include "tolua++.h"
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}
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#include "tolua_fix.h"
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#include "cocos2d.h"
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using namespace cocos2d;
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extern std::unordered_map<std::string, std::string> g_luaType;
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extern std::unordered_map<std::string, std::string> g_typeCast;
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#if COCOS2D_DEBUG >=1
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void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err, const char* funcName = "");
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#endif
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#define LUA_PRECONDITION( condition, ...) if( ! (condition) ) { \
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cocos2d::log("lua: ERROR: File %s: Line: %d, Function: %s", __FILE__, __LINE__, __FUNCTION__ ); \
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cocos2d::log(__VA_ARGS__); \
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} \
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extern bool luaval_is_usertype(lua_State* L,int lo,const char* type, int def);
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// to native
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extern bool luaval_to_ulong(lua_State* L,int lo, unsigned long* outValue, const char* funcName="");
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extern bool luaval_to_ushort(lua_State* L, int lo, unsigned short* outValue, const char* funcName = "");
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extern bool luaval_to_int32(lua_State* L,int lo,int* outValue, const char* funcName = "");
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extern bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue, const char* funcName = "");
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extern bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue, const char* funcName = "");
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extern bool luaval_to_boolean(lua_State* L,int lo,bool* outValue, const char* funcName = "");
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extern bool luaval_to_number(lua_State* L,int lo,double* outValue, const char* funcName = "");
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extern bool luaval_to_long_long(lua_State* L,int lo,long long* outValue, const char* funcName = "");
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extern bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue, const char* funcName = "");
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extern bool luaval_to_long(lua_State* L,int lo, long* outValue, const char* funcName = "");
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extern bool luaval_to_ssize(lua_State* L,int lo, ssize_t* outValue, const char* funcName = "");
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extern bool luaval_to_size(lua_State* L,int lo,Size* outValue, const char* funcName = "");
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extern bool luaval_to_rect(lua_State* L,int lo,Rect* outValue, const char* funcName = "");
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extern bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue, const char* funcName = "");
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extern bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue, const char* funcName = "");
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extern bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue, const char* funcName = "");
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extern bool luaval_to_physics_material(lua_State* L,int lo, cocos2d::PhysicsMaterial* outValue, const char* funcName = "");
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extern bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue, const char* funcName = "");
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extern bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue , const char* funcName = "");
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extern bool luaval_to_mat4(lua_State* L, int lo, cocos2d::Mat4* outValue , const char* funcName = "");
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extern bool luaval_to_array(lua_State* L,int lo, __Array** outValue, const char* funcName = "");
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extern bool luaval_to_dictionary(lua_State* L,int lo, __Dictionary** outValue, const char* funcName = "");
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extern bool luaval_to_array_of_vec2(lua_State* L,int lo,cocos2d::Vec2 **points, int *numPoints, const char* funcName = "");
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extern bool luavals_variadic_to_array(lua_State* L,int argc, __Array** ret);
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extern bool luavals_variadic_to_ccvaluevector(lua_State* L, int argc, cocos2d::ValueVector* ret);
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extern bool luaval_to_vec2(lua_State* L,int lo,cocos2d::Vec2* outValue, const char* funcName = "");
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extern bool luaval_to_vec3(lua_State* L,int lo,cocos2d::Vec3* outValue, const char* funcName = "");
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extern bool luaval_to_vec4(lua_State* L,int lo,cocos2d::Vec4* outValue, const char* funcName = "");
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extern bool luaval_to_blendfunc(lua_State* L, int lo, cocos2d::BlendFunc* outValue, const char* funcName = "");
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extern bool luaval_to_ttfconfig(lua_State* L, int lo, cocos2d::TTFConfig* outValue, const char* funcName = "");
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extern bool luaval_to_uniform(lua_State* L, int lo, cocos2d::Uniform* outValue, const char* funcName = "");
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extern bool luaval_to_vertexattrib(lua_State* L, int lo, cocos2d::VertexAttrib* outValue, const char* funcName = "");
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static inline bool luaval_to_point(lua_State* L,int lo,cocos2d::Vec2* outValue, const char* funcName = "")
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{
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return luaval_to_vec2(L, lo, outValue);
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}
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CC_DEPRECATED_ATTRIBUTE static inline bool luaval_to_kmMat4(lua_State* L, int lo, cocos2d::Mat4* outValue , const char* funcName = "")
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{
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return luaval_to_mat4(L, lo, outValue);
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}
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CC_DEPRECATED_ATTRIBUTE static inline bool luaval_to_array_of_Point(lua_State* L,int lo,cocos2d::Vec2 **points, int *numPoints, const char* funcName = "")
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{
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return luaval_to_array_of_vec2(L, lo, points, numPoints);
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}
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template <class T>
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bool luavals_variadic_to_ccvector( lua_State* L, int argc, cocos2d::Vector<T>* ret)
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{
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if (nullptr == L || argc == 0 )
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return false;
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bool ok = true;
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for (int i = 0; i < argc; i++)
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{
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if (lua_isuserdata(L, i + 2))
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{
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tolua_Error err;
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if (!tolua_isusertype(L, i + 2, "cc.Ref", 0, &err))
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{
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ok = false;
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break;
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}
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T obj = static_cast<T>(tolua_tousertype(L, i + 2, nullptr));
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ret->pushBack(obj);
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}
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}
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return ok;
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}
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template <class T>
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bool luaval_to_ccvector(lua_State* L, int lo , cocos2d::Vector<T>* ret, const char* funcName = "")
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{
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if (nullptr == L || nullptr == ret)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_istable(L, lo, 0, &tolua_err) )
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ok = false;
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if (ok)
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{
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size_t len = lua_objlen(L, lo);
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for (size_t i = 0; i < len; i++)
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{
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lua_pushnumber(L, i + 1);
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lua_gettable(L, lo);
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if (lua_isnil(L, -1) || !lua_isuserdata(L, -1))
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{
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lua_pop(L, 1);
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continue;
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}
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T cobj = static_cast<T>(tolua_tousertype(L, -1, NULL) );
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if (NULL != cobj)
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ret->pushBack(cobj);
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lua_pop(L, 1);
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}
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}
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return ok;
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}
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bool luaval_to_std_vector_string(lua_State* L, int lo, std::vector<std::string>* ret, const char* funcName = "");
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bool luaval_to_std_vector_int(lua_State* L, int lo, std::vector<int>* ret, const char* funcName = "");
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template <class T>
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bool luaval_to_ccmap_string_key(lua_State* L, int lo, cocos2d::Map<std::string, T>* ret, const char* funcName = "")
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{
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if(nullptr == L || nullptr == ret || lua_gettop(L) < lo)
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return false;
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tolua_Error tolua_err;
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bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >=1
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luaval_to_native_err(L,"#ferror:",&tolua_err);
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#endif
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ok = false;
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}
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if (ok)
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{
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std::string stringKey = "";
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lua_pushnil(L); /* first key L: lotable ..... nil */
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while ( 0 != lua_next(L, lo ) ) /* L: lotable ..... key value */
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{
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if (!lua_isstring(L, -2))
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{
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lua_pop(L, 1); /* removes 'value'; keep 'key' for next iteration*/
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continue;
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}
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if (lua_isnil(L, -1) || !lua_isuserdata(L, -1))
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{
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lua_pop(L, 1);
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continue;
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}
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luaval_to_std_string(L, -2, &stringKey);
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T obj = static_cast<T>(tolua_tousertype(L, -1, NULL) );
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if (nullptr != obj)
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ret->insert(stringKey, obj);
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lua_pop(L, 1); /* L: lotable ..... key */
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}
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}
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return ok;
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}
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extern bool luaval_to_ccvalue(lua_State* L, int lo, cocos2d::Value* ret, const char* funcName = "");
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extern bool luaval_to_ccvaluemap(lua_State* L, int lo, cocos2d::ValueMap* ret, const char* funcName = "");
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extern bool luaval_to_ccvaluemapintkey(lua_State* L, int lo, cocos2d::ValueMapIntKey* ret, const char* funcName = "");
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extern bool luaval_to_ccvaluevector(lua_State* L, int lo, cocos2d::ValueVector* ret, const char* funcName = "");
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template <class T>
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bool luaval_to_object(lua_State* L, int lo, const char* type, T** ret)
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{
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if(nullptr == L || lua_gettop(L) < lo)
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return false;
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if (!luaval_is_usertype(L, lo, type, 0))
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return false;
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*ret = static_cast<T*>(tolua_tousertype(L, lo, 0));
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if (nullptr == ret)
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LUA_PRECONDITION(ret, "Invalid Native Object");
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return true;
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}
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extern bool luaval_to_mesh_vertex_attrib(lua_State* L, int lo, cocos2d::MeshVertexAttrib* ret, const char* funcName = "");
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extern bool luaval_to_std_vector_float(lua_State* L, int lo, std::vector<float>* ret, const char* funcName = "");
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extern bool luaval_to_std_vector_ushort(lua_State* L, int lo, std::vector<unsigned short>* ret, const char* funcName = "");
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extern bool luaval_to_quaternion(lua_State* L,int lo,cocos2d::Quaternion* outValue, const char* funcName = "");
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// from native
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extern void vec2_to_luaval(lua_State* L,const cocos2d::Vec2& vec2);
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extern void vec3_to_luaval(lua_State* L,const cocos2d::Vec3& vec3);
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extern void vec4_to_luaval(lua_State* L,const cocos2d::Vec4& vec4);
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extern void vec2_array_to_luaval(lua_State* L,const cocos2d::Vec2* points, int count);
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extern void size_to_luaval(lua_State* L,const Size& sz);
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extern void rect_to_luaval(lua_State* L,const Rect& rt);
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extern void color3b_to_luaval(lua_State* L,const Color3B& cc);
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extern void color4b_to_luaval(lua_State* L,const Color4B& cc);
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extern void color4f_to_luaval(lua_State* L,const Color4F& cc);
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extern void physics_material_to_luaval(lua_State* L,const PhysicsMaterial& pm);
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extern void physics_raycastinfo_to_luaval(lua_State* L, const PhysicsRayCastInfo& info);
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extern void physics_contactdata_to_luaval(lua_State* L, const PhysicsContactData* data);
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extern void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue);
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extern void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue);
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extern void array_to_luaval(lua_State* L, __Array* inValue);
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extern void dictionary_to_luaval(lua_State* L, __Dictionary* dict);
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extern void mat4_to_luaval(lua_State* L, const cocos2d::Mat4& mat);
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extern void blendfunc_to_luaval(lua_State* L, const cocos2d::BlendFunc& func);
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extern void ttfconfig_to_luaval(lua_State* L, const cocos2d::TTFConfig& config);
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extern void uniform_to_luaval(lua_State* L, const cocos2d::Uniform& uniform);
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extern void vertexattrib_to_luaval(lua_State* L, const cocos2d::VertexAttrib& verAttrib);
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static inline void point_to_luaval(lua_State* L,const cocos2d::Vec2& pt)
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{
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vec2_to_luaval(L, pt);
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}
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CC_DEPRECATED_ATTRIBUTE static inline void points_to_luaval(lua_State* L,const cocos2d::Vec2* points, int count)
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{
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vec2_array_to_luaval(L, points, count);
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}
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template <class T>
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void ccvector_to_luaval(lua_State* L,const cocos2d::Vector<T>& inValue)
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{
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lua_newtable(L);
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if (nullptr == L)
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return;
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int indexTable = 1;
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for (const auto& obj : inValue)
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{
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if (nullptr == obj)
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continue;
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if (nullptr != dynamic_cast<cocos2d::Ref *>(obj))
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{
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std::string typeName = typeid(*obj).name();
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auto iter = g_luaType.find(typeName);
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if (g_luaType.end() != iter)
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{
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lua_pushnumber(L, (lua_Number)indexTable);
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int ID = (obj) ? (int)obj->_ID : -1;
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int* luaID = (obj) ? &obj->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,iter->second.c_str());
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lua_rawset(L, -3);
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++indexTable;
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}
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}
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}
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}
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template <class T>
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void ccmap_string_key_to_luaval(lua_State* L, const cocos2d::Map<std::string, T>& v)
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{
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lua_newtable(L);
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if(nullptr == L)
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return;
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for (auto iter = v.begin(); iter != v.end(); ++iter)
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{
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std::string key = iter->first;
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T obj = iter->second;
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if (nullptr != dynamic_cast<cocos2d::Ref *>(obj))
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{
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std::string name = typeid(*obj).name();
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auto typeIter = g_luaType.find(name);
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if (g_luaType.end() != typeIter)
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{
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lua_pushstring(L, key.c_str());
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int ID = (obj) ? (int)obj->_ID : -1;
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int* luaID = (obj) ? &obj->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,typeIter->second.c_str());
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lua_rawset(L, -3);
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}
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}
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}
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}
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void ccvalue_to_luaval(lua_State* L,const cocos2d::Value& inValue);
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void ccvaluemap_to_luaval(lua_State* L,const cocos2d::ValueMap& inValue);
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void ccvaluemapintkey_to_luaval(lua_State* L, const cocos2d::ValueMapIntKey& inValue);
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void ccvaluevector_to_luaval(lua_State* L, const cocos2d::ValueVector& inValue);
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/**
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Because all override functions wouldn't be bound,so we must use `typeid` to get the real class name
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*/
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template <class T>
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const char* getLuaTypeName(T* ret,const char* type)
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{
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if (nullptr != ret)
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{
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std::string hashName = typeid(*ret).name();
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auto iter = g_luaType.find(hashName);
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if(g_luaType.end() != iter)
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{
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return iter->second.c_str();
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}
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else
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{
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return type;
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}
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}
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return nullptr;
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}
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template <class T>
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void object_to_luaval(lua_State* L,const char* type, T* ret)
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{
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if(nullptr != ret)
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{
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if (std::is_base_of<cocos2d::Ref, T>::value)
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{
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// use c style cast, T may not polymorphic
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cocos2d::Ref* dynObject = (cocos2d::Ref*)(ret);
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int ID = (int)(dynObject->_ID) ;
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int* luaID = &(dynObject->_luaID);
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toluafix_pushusertype_ccobject(L,ID, luaID, (void*)ret,type);
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}
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else
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{
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tolua_pushusertype(L,(void*)ret,getLuaTypeName(ret, type));
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}
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}
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else
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{
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lua_pushnil(L);
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}
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}
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void mesh_vertex_attrib_to_luaval(lua_State* L, const cocos2d::MeshVertexAttrib& inValue);
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void ccvector_std_string_to_luaval(lua_State* L, const std::vector<std::string>& inValue);
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void ccvector_int_to_luaval(lua_State* L, const std::vector<int>& inValue);
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void ccvector_float_to_luaval(lua_State* L, const std::vector<float>& inValue);
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void ccvector_ushort_to_luaval(lua_State* L, const std::vector<unsigned short>& inValue);
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void quaternion_to_luaval(lua_State* L,const cocos2d::Quaternion& inValue);
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#endif //__COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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