axmol/cocos/scripting/lua-bindings/script/framework/audio.lua

207 lines
5.5 KiB
Lua

--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local audio = {}
local engine = cc.SimpleAudioEngine:getInstance()
function audio.getMusicVolume()
local volume = engine:getMusicVolume()
if DEBUG > 1 then
printf("[audio] getMusicVolume() - volume: %0.2f", volume)
end
return volume
end
function audio.setMusicVolume(volume)
volume = checknumber(volume)
if DEBUG > 1 then
printf("[audio] setMusicVolume() - volume: %0.2f", volume)
end
engine:setMusicVolume(volume)
end
function audio.preloadMusic(filename)
assert(filename, "audio.preloadMusic() - invalid filename")
if DEBUG > 1 then
printf("[audio] preloadMusic() - filename: %s", tostring(filename))
end
engine:preloadMusic(filename)
end
function audio.playMusic(filename, isLoop)
assert(filename, "audio.playMusic() - invalid filename")
if type(isLoop) ~= "boolean" then isLoop = true end
audio.stopMusic()
if DEBUG > 1 then
printf("[audio] playMusic() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
end
engine:playMusic(filename, isLoop)
end
function audio.stopMusic(isReleaseData)
isReleaseData = checkbool(isReleaseData)
if DEBUG > 1 then
printf("[audio] stopMusic() - isReleaseData: %s", tostring(isReleaseData))
end
engine:stopMusic(isReleaseData)
end
function audio.pauseMusic()
if DEBUG > 1 then
printf("[audio] pauseMusic()")
end
engine:pauseMusic()
end
function audio.resumeMusic()
if DEBUG > 1 then
printf("[audio] resumeMusic()")
end
engine:resumeMusic()
end
function audio.rewindMusic()
if DEBUG > 1 then
printf("[audio] rewindMusic()")
end
engine:rewindMusic()
end
function audio.isMusicPlaying()
local ret = engine:isMusicPlaying()
if DEBUG > 1 then
printf("[audio] isMusicPlaying() - ret: %s", tostring(ret))
end
return ret
end
function audio.getSoundsVolume()
local volume = engine:getEffectsVolume()
if DEBUG > 1 then
printf("[audio] getSoundsVolume() - volume: %0.1f", volume)
end
return volume
end
function audio.setSoundsVolume(volume)
volume = checknumber(volume)
if DEBUG > 1 then
printf("[audio] setSoundsVolume() - volume: %0.1f", volume)
end
engine:setEffectsVolume(volume)
end
function audio.playSound(filename, isLoop)
if not filename then
printError("audio.playSound() - invalid filename")
return
end
if type(isLoop) ~= "boolean" then isLoop = false end
if DEBUG > 1 then
printf("[audio] playSound() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
end
return engine:playEffect(filename, isLoop)
end
function audio.pauseSound(handle)
if not handle then
printError("audio.pauseSound() - invalid handle")
return
end
if DEBUG > 1 then
printf("[audio] pauseSound() - handle: %s", tostring(handle))
end
engine:pauseEffect(handle)
end
function audio.pauseAllSounds()
if DEBUG > 1 then
printf("[audio] pauseAllSounds()")
end
engine:pauseAllEffects()
end
function audio.resumeSound(handle)
if not handle then
printError("audio.resumeSound() - invalid handle")
return
end
if DEBUG > 1 then
printf("[audio] resumeSound() - handle: %s", tostring(handle))
end
engine:resumeEffect(handle)
end
function audio.resumeAllSounds()
if DEBUG > 1 then
printf("[audio] resumeAllSounds()")
end
engine:resumeAllEffects()
end
function audio.stopSound(handle)
if not handle then
printError("audio.stopSound() - invalid handle")
return
end
if DEBUG > 1 then
printf("[audio] stopSound() - handle: %s", tostring(handle))
end
engine:stopEffect(handle)
end
function audio.stopAllSounds()
if DEBUG > 1 then
printf("[audio] stopAllSounds()")
end
engine:stopAllEffects()
end
audio.stopAllEffects = audio.stopAllSounds
function audio.preloadSound(filename)
if not filename then
printError("audio.preloadSound() - invalid filename")
return
end
if DEBUG > 1 then
printf("[audio] preloadSound() - filename: %s", tostring(filename))
end
engine:preloadEffect(filename)
end
function audio.unloadSound(filename)
if not filename then
printError("audio.unloadSound() - invalid filename")
return
end
if DEBUG > 1 then
printf("[audio] unloadSound() - filename: %s", tostring(filename))
end
engine:unloadEffect(filename)
end
return audio