mirror of https://github.com/axmolengine/axmol.git
229 lines
5.0 KiB
Lua
229 lines
5.0 KiB
Lua
--[[
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Copyright (c) 2011-2014 chukong-inc.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]
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local Node = cc.Node
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function Node:add(child, zorder, tag)
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if tag then
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self:addChild(child, zorder, tag)
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elseif zorder then
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self:addChild(child, zorder)
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else
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self:addChild(child)
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end
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return self
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end
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function Node:addTo(parent, zorder, tag)
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if tag then
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parent:addChild(self, zorder, tag)
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elseif zorder then
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parent:addChild(self, zorder)
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else
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parent:addChild(self)
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end
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return self
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end
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function Node:removeSelf()
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self:removeFromParent()
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return self
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end
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function Node:align(anchorPoint, x, y)
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self:setAnchorPoint(anchorPoint)
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return self:move(x, y)
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end
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function Node:show()
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self:setVisible(true)
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return self
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end
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function Node:hide()
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self:setVisible(false)
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return self
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end
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function Node:move(x, y)
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if y then
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self:setPosition(x, y)
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else
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self:setPosition(x)
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end
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return self
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end
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function Node:moveTo(args)
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transition.moveTo(self, args)
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return self
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end
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function Node:moveBy(args)
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transition.moveBy(self, args)
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return self
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end
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function Node:fadeIn(args)
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transition.fadeIn(self, args)
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return self
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end
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function Node:fadeOut(args)
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transition.fadeOut(self, args)
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return self
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end
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function Node:fadeTo(args)
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transition.fadeTo(self, args)
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return self
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end
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function Node:rotate(rotation)
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self:setRotation(rotation)
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return self
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end
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function Node:rotateTo(args)
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transition.rotateTo(self, args)
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return self
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end
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function Node:rotateBy(args)
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transition.rotateBy(self, args)
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return self
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end
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function Node:scaleTo(args)
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transition.scaleTo(self, args)
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return self
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end
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function Node:onUpdate(callback)
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self:scheduleUpdateWithPriorityLua(callback, 0)
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return self
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end
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Node.scheduleUpdate = Node.onUpdate
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function Node:onNodeEvent(eventName, callback)
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if "enter" == eventName then
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self.onEnterCallback_ = callback
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elseif "exit" == eventName then
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self.onExitCallback_ = callback
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elseif "enterTransitionFinish" == eventName then
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self.onEnterTransitionFinishCallback_ = callback
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elseif "exitTransitionStart" == eventName then
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self.onExitTransitionStartCallback_ = callback
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elseif "cleanup" == eventName then
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self.onCleanupCallback_ = callback
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end
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self:enableNodeEvents()
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end
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function Node:enableNodeEvents()
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if self.isNodeEventEnabled_ then
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return self
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end
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self:registerScriptHandler(function(state)
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if state == "enter" then
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self:onEnter_()
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elseif state == "exit" then
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self:onExit_()
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elseif state == "enterTransitionFinish" then
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self:onEnterTransitionFinish_()
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elseif state == "exitTransitionStart" then
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self:onExitTransitionStart_()
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elseif state == "cleanup" then
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self:onCleanup_()
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end
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end)
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self.isNodeEventEnabled_ = true
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return self
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end
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function Node:disableNodeEvents()
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self:unregisterScriptHandler()
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self.isNodeEventEnabled_ = false
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return self
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end
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function Node:onEnter()
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end
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function Node:onExit()
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end
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function Node:onEnterTransitionFinish()
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end
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function Node:onExitTransitionStart()
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end
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function Node:onCleanup()
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end
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function Node:onEnter_()
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self:onEnter()
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if not self.onEnterCallback_ then
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return
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end
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self:onEnterCallback_()
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end
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function Node:onExit_()
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self:onExit()
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if not self.onExitCallback_ then
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return
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end
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self:onExitCallback_()
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end
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function Node:onEnterTransitionFinish_()
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self:onEnterTransitionFinish()
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if not self.onEnterTransitionFinishCallback_ then
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return
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end
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self:onEnterTransitionFinishCallback_()
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end
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function Node:onExitTransitionStart_()
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self:onExitTransitionStart()
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if not self.onExitTransitionStartCallback_ then
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return
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end
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self:onExitTransitionStartCallback_()
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end
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function Node:onCleanup_()
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self:onCleanup()
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if not self.onCleanupCallback_ then
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return
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end
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self:onCleanupCallback_()
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end
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