axmol/cocos/renderer/backend
HALX99 d4284b880e
Update comment
2020-11-06 09:33:26 +08:00
..
metal Update comment 2020-11-06 09:33:26 +08:00
opengl Improve memory use 2020-10-29 19:13:36 +08:00
Backend.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Buffer.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
CommandBuffer.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
CommandBuffer.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilState.cpp [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
DepthStencilState.h [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
Device.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
Device.h Improve win dll support 2020-10-06 16:46:38 +08:00
DeviceInfo.h 1. Finish ETC2 support on GL renderer backend 2020-08-30 17:58:39 +08:00
Macros.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
PixelBufferDescriptor.h fix ci 2020-09-11 14:45:45 +08:00
Program.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
Program.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramCache.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramCache.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramState.cpp Optimize includes 2020-10-23 16:40:51 +08:00
ProgramState.h Optimize includes 2020-10-23 16:40:51 +08:00
ProgramStateRegistry.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramStateRegistry.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
RenderPassParams.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPassParams.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPipeline.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderTarget.h Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
ShaderCache.cpp fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ShaderCache.h Improve win dll support 2020-10-06 16:46:38 +08:00
ShaderModule.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
ShaderModule.h Improve win dll support 2020-10-06 16:46:38 +08:00
Texture.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Texture.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.cpp Remove unused converter functions 2020-10-21 00:35:39 +08:00
TextureUtils.h Refine pixel format 2020-10-20 23:27:20 +08:00
Types.cpp Feature/sprite optimized (#19998) 2019-08-06 09:37:49 +08:00
Types.h Lock name 2020-10-24 21:57:36 +08:00
VertexLayout.cpp fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
VertexLayout.h Improve win dll support 2020-10-06 16:46:38 +08:00