Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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YuLei Liao 01bf6b57f4 * import lua/exts (luasocket) 2011-11-18 21:31:01 +08:00
Box2D fix some warnings detected by xcode4.2, fix a stupid typo in RayCasts.h 2011-10-18 17:41:19 +08:00
CocosDenshion make HelloWorld and tests work ok on linux with eclipse 2011-10-16 02:21:17 -07:00
HelloLua fixed #753, visual orientation is wrong on ios5 simulator 2011-10-19 21:43:25 +08:00
HelloWorld fixed #753, visual orientation is wrong on ios5 simulator 2011-10-19 21:43:25 +08:00
chipmunk make tests build ok on linux android 2011-09-27 01:51:29 -07:00
cocos2dx * format cocos2d-x source files 2011-11-18 21:23:54 +08:00
doxygen add CC_PROPERTY_READONLY & CC_PROPERTY marco into doxygen.cocos2d-x PREDEFINED field. Thanks to Ningyu Ran's contribution http://www.cocos2d-x.org/boards/6/topics/4620 2011-10-20 17:49:29 +08:00
licenses Create a license folder, add license file of CocosDenshion, FontLabel, iconv, libjpeg, libxml2, and zlib. I apologize to authors of these libraries for my laziness. 2011-08-21 21:05:25 +08:00
lua * import lua/exts (luasocket) 2011-11-18 21:31:01 +08:00
template merge HelloLua modifications & updates into xcode4 template for lua. 2011-10-20 15:56:51 +08:00
tests 1. relative to bug #754, FontTest should use "fonts/abc.ttf" as external ttf name 2011-10-20 14:56:39 +08:00
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build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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