mirror of https://github.com/axmolengine/axmol.git
205 lines
5.3 KiB
C++
205 lines
5.3 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2007 Scott Lembcke
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Copyright (c) 2010 Lam Pham
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPointExtension.h"
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#include "ccMacros.h" // FLT_EPSILON
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#include <stdio.h>
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namespace cocos2d {
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#define kCCPointEpsilon FLT_EPSILON
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CGFloat
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ccpLength(const CCPoint& v)
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{
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return sqrtf(ccpLengthSQ(v));
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}
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CGFloat
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ccpDistance(const CCPoint& v1, const CCPoint& v2)
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{
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return ccpLength(ccpSub(v1, v2));
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}
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CCPoint
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ccpNormalize(const CCPoint& v)
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{
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return ccpMult(v, 1.0f/ccpLength(v));
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}
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CCPoint
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ccpForAngle(const CGFloat a)
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{
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return ccp(cosf(a), sinf(a));
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}
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CGFloat
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ccpToAngle(const CCPoint& v)
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{
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return atan2f(v.y, v.x);
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}
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CCPoint ccpLerp(const CCPoint& a, const CCPoint& b, float alpha)
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{
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return ccpAdd(ccpMult(a, 1.f - alpha), ccpMult(b, alpha));
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}
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float clampf(float value, float min_inclusive, float max_inclusive)
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{
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if (min_inclusive > max_inclusive) {
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float ftmp;
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ftmp = min_inclusive;
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min_inclusive = max_inclusive;
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max_inclusive = min_inclusive;
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}
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return value < min_inclusive ? min_inclusive : value < max_inclusive? value : max_inclusive;
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}
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CCPoint ccpClamp(const CCPoint& p, const CCPoint& min_inclusive, const CCPoint& max_inclusive)
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{
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return ccp(clampf(p.x,min_inclusive.x,max_inclusive.x), clampf(p.y, min_inclusive.y, max_inclusive.y));
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}
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CCPoint ccpFromSize(const CCSize& s)
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{
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return ccp(s.width, s.height);
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}
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CCPoint ccpCompOp(const CCPoint& p, float (*opFunc)(float))
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{
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return ccp(opFunc(p.x), opFunc(p.y));
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}
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bool ccpFuzzyEqual(const CCPoint& a, const CCPoint& b, float var)
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{
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if(a.x - var <= b.x && b.x <= a.x + var)
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if(a.y - var <= b.y && b.y <= a.y + var)
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return true;
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return false;
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}
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CCPoint ccpCompMult(const CCPoint& a, const CCPoint& b)
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{
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return ccp(a.x * b.x, a.y * b.y);
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}
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float ccpAngleSigned(const CCPoint& a, const CCPoint& b)
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{
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CCPoint a2 = ccpNormalize(a);
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CCPoint b2 = ccpNormalize(b);
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float angle = atan2f(a2.x * b2.y - a2.y * b2.x, ccpDot(a2, b2));
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if( fabs(angle) < kCCPointEpsilon ) return 0.f;
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return angle;
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}
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CCPoint ccpRotateByAngle(const CCPoint& v, const CCPoint& pivot, float angle)
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{
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CCPoint r = ccpSub(v, pivot);
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float cosa = cosf(angle), sina = sinf(angle);
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float t = r.x;
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r.x = t*cosa - r.y*sina + pivot.x;
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r.y = t*sina + r.y*cosa + pivot.y;
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return r;
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}
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bool ccpSegmentIntersect(const CCPoint& A, const CCPoint& B, const CCPoint& C, const CCPoint& D)
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{
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float S, T;
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if( ccpLineIntersect(A, B, C, D, &S, &T )
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&& (S >= 0.0f && S <= 1.0f && T >= 0.0f && T <= 1.0f) )
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return true;
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return false;
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}
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CCPoint ccpIntersectPoint(const CCPoint& A, const CCPoint& B, const CCPoint& C, const CCPoint& D)
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{
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float S, T;
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if( ccpLineIntersect(A, B, C, D, &S, &T) )
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{
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// Point of intersection
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CCPoint P;
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P.x = A.x + S * (B.x - A.x);
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P.y = A.y + S * (B.y - A.y);
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return P;
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}
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return CCPointZero;
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}
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bool ccpLineIntersect(const CCPoint& A, const CCPoint& B,
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const CCPoint& C, const CCPoint& D,
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float *S, float *T)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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const float BAx = B.x - A.x;
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const float BAy = B.y - A.y;
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const float DCx = D.x - C.x;
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const float DCy = D.y - C.y;
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const float ACx = A.x - C.x;
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const float ACy = A.y - C.y;
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const float denom = DCy*BAx - DCx*BAy;
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*S = DCx*ACy - DCy*ACx;
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*T = BAx*ACy - BAy*ACx;
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if (denom == 0)
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{
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if (*S == 0 || *T == 0)
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{
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// Lines incident
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return true;
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}
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// Lines parallel and not incident
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return false;
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}
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*S = *S / denom;
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*T = *T / denom;
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// Point of intersection
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// CGPoint P;
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// P.x = A.x + *S * (B.x - A.x);
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// P.y = A.y + *S * (B.y - A.y);
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return true;
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}
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float ccpAngle(const CCPoint& a, const CCPoint& b)
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{
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float angle = acosf(ccpDot(ccpNormalize(a), ccpNormalize(b)));
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if( fabs(angle) < kCCPointEpsilon ) return 0.f;
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return angle;
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}
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}//namespace cocos2d
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