Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 01cf5793ad fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
Box2D fixed #918: modify filter of airplay to marmalade. 2011-12-16 11:08:37 +08:00
CocosDenshion Merge pull request #629 from gzito/master 2011-12-19 18:46:07 -08:00
HelloLua fixed #921: fix a bug that accelerometer axes inverted in android tablet 2011-12-19 16:29:26 +08:00
HelloWorld fixed #921: fix a bug that accelerometer axes inverted in android tablet 2011-12-19 16:29:26 +08:00
chipmunk fixed #918: modify filter of airplay to marmalade. 2011-12-16 11:08:37 +08:00
cocos2dx fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
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build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
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cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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