mirror of https://github.com/axmolengine/axmol.git
127 lines
3.8 KiB
C++
127 lines
3.8 KiB
C++
/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "audio/android/IAudioPlayer.h"
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#include "audio/android/OpenSLHelper.h"
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#include "audio/android/PcmData.h"
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#include <unordered_map>
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#include <memory>
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#include <condition_variable>
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namespace cocos2d { namespace experimental {
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// Manage PcmAudioPlayer& UrlAudioPlayer
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class PcmAudioPlayer;
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class PcmAudioService;
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class UrlAudioPlayer;
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class AudioMixerController;
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class ICallerThreadUtils;
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class AssetFd;
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class ThreadPool;
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class AudioPlayerProvider
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{
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public:
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AudioPlayerProvider(SLEngineItf engineItf, SLObjectItf outputMixObject, int deviceSampleRate,
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int bufferSizeInFrames, const FdGetterCallback &fdGetterCallback,
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ICallerThreadUtils* callerThreadUtils);
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virtual ~AudioPlayerProvider();
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IAudioPlayer *getAudioPlayer(const std::string &audioFilePath);
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typedef std::function<void(bool/* succeed */, PcmData /* data */)> PreloadCallback;
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void preloadEffect(const std::string &audioFilePath, const PreloadCallback& cb);
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void clearPcmCache(const std::string &audioFilePath);
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void clearAllPcmCaches();
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void pause();
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void resume();
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private:
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struct AudioFileInfo
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{
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std::string url;
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std::shared_ptr<AssetFd> assetFd;
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off_t start;
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off_t length;
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AudioFileInfo()
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: assetFd(nullptr), start(0), length(0)
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{ };
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inline bool isValid() const
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{
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return !url.empty() && length > 0;
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}
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};
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PcmAudioPlayer *obtainPcmAudioPlayer(const std::string &url, const PcmData &pcmData);
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UrlAudioPlayer *createUrlAudioPlayer(const AudioFileInfo &info);
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void preloadEffect(const AudioFileInfo &info, const PreloadCallback& cb, bool isPreloadInPlay2d);
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AudioFileInfo getFileInfo(const std::string &audioFilePath);
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bool isSmallFile(const AudioFileInfo &info);
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private:
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SLEngineItf _engineItf;
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SLObjectItf _outputMixObject;
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int _deviceSampleRate;
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int _bufferSizeInFrames;
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FdGetterCallback _fdGetterCallback;
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ICallerThreadUtils* _callerThreadUtils;
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std::unordered_map<std::string, PcmData> _pcmCache;
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std::mutex _pcmCacheMutex;
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struct PreloadCallbackParam
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{
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PreloadCallback callback;
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};
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std::unordered_map<std::string, std::vector<PreloadCallbackParam>> _preloadCallbackMap;
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std::mutex _preloadCallbackMutex;
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std::mutex _preloadWaitMutex;
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std::condition_variable _preloadWaitCond;
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PcmAudioService* _pcmAudioService;
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AudioMixerController *_mixController;
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ThreadPool* _threadPool;
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};
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}} // namespace cocos2d { namespace experimental {
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