mirror of https://github.com/axmolengine/axmol.git
442 lines
11 KiB
C++
442 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCTouchDispatcher.h"
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#include "CCTouchHandler.h"
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#include "NSMutableArray.h"
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#include "NSSet.h"
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#include "CCTouch.h"
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#include "CCTexture2D.h"
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#include "support/data_support/ccCArray.h"
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#include <assert.h>
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namespace cocos2d {
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bool CCTouchDispatcher::isDispatchEvents(void)
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{
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return m_bDispatchEvents;
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}
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void CCTouchDispatcher::setDispatchEvents(bool bDispatchEvents)
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{
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m_bDispatchEvents = bDispatchEvents;
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}
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static CCTouchDispatcher *pSharedDispatcher = NULL;
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CCTouchDispatcher* CCTouchDispatcher::getSharedDispatcher(void)
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{
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// synchronized ??
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if (pSharedDispatcher == NULL)
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{
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pSharedDispatcher = new CCTouchDispatcher();
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pSharedDispatcher->init();
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}
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return pSharedDispatcher;
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}
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/*
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+(id) allocWithZone:(NSZone *)zone
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{
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@synchronized(self) {
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NSAssert(sharedDispatcher == nil, @"Attempted to allocate a second instance of a singleton.");
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return [super allocWithZone:zone];
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}
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return nil; // on subsequent allocation attempts return nil
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}
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*/
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bool CCTouchDispatcher::init(void)
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{
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m_bDispatchEvents = true;
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m_pTargetedHandlers = new NSMutableArray<CCTouchHandler*>(8);
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m_pStandardHandlers = new NSMutableArray<CCTouchHandler*>(4);
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m_pHandlersToAdd = new NSMutableArray<CCTouchHandler*>(8);
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m_pHandlersToRemove = ccCArrayNew(8);
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m_bToRemove = false;
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m_bToAdd = false;
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m_bToQuit = false;
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m_bLocked = false;
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m_sHandlerHelperData[ccTouchBegan].m_type = ccTouchBegan;
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m_sHandlerHelperData[ccTouchMoved].m_type = ccTouchMoved;
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m_sHandlerHelperData[ccTouchEnded].m_type = ccTouchEnded;
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m_sHandlerHelperData[ccTouchCancelled].m_type = ccTouchCancelled;
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return true;
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}
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CCTouchDispatcher::~CCTouchDispatcher(void)
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{
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m_pTargetedHandlers->release();
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m_pStandardHandlers->release();
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m_pHandlersToAdd->release();
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ccCArrayFree(m_pHandlersToRemove);
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m_pTargetedHandlers = NULL;
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m_pStandardHandlers = NULL;
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m_pHandlersToAdd = NULL;
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m_pHandlersToRemove = NULL;
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}
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//
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// handlers management
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//
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void CCTouchDispatcher::forceAddHandler(CCTouchHandler *pHandler, NSMutableArray<CCTouchHandler*> *pArray)
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{
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unsigned int u = 0;
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NSMutableArray<CCTouchHandler*>::NSMutableArrayIterator iter;
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for (iter = pArray->begin(); iter != pArray->end(); ++iter)
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{
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CCTouchHandler *h = *iter;
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if (h)
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{
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if (h->getPriority() < pHandler->getPriority())
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{
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++u;
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}
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if (h->getDelegate() == pHandler->getDelegate())
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{
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assert(0);
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return;
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}
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}
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}
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pArray->insertObjectAtIndex(pHandler, u);
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}
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void CCTouchDispatcher::addStandardDelegate(CCTouchDelegate *pDelegate, int nPriority)
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{
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CCTouchHandler *pHandler = CCStandardTouchHandler::handlerWithDelegate(pDelegate, nPriority);
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if (! m_bLocked)
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{
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forceAddHandler(pHandler, m_pStandardHandlers);
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}
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else
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{
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m_pHandlersToAdd->addObject(pHandler);
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m_bToAdd = true;
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}
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}
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void CCTouchDispatcher::addTargetedDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches)
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{
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CCTouchHandler *pHandler = CCTargetedTouchHandler::handlerWithDelegate(pDelegate, nPriority, bSwallowsTouches);
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if (! m_bLocked)
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{
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forceAddHandler(pHandler, m_pTargetedHandlers);
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}
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else
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{
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m_pHandlersToAdd->addObject(pHandler);
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m_bToAdd = true;
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}
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}
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void CCTouchDispatcher::forceRemoveDelegate(CCTouchDelegate *pDelegate)
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{
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// XXX: remove it from both handlers ???
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if (pDelegate->getTouchDelegateType() & ccTouchDelegateStandardBit)
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{
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// remove handler from m_pStandardHandlers
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CCTouchHandler *pHandler;
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NSMutableArray<CCTouchHandler*>::NSMutableArrayIterator iter;
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for (iter = m_pStandardHandlers->begin(); iter != m_pStandardHandlers->end(); ++iter)
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{
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pHandler = *iter;
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if (pHandler && pHandler->getDelegate() == pDelegate)
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{
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m_pStandardHandlers->removeObject(pHandler);
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break;
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}
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}
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}
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if (pDelegate->getTouchDelegateType() & ccTouchDelegateTargetedBit)
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{
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// remove handler from m_pTargetedHandlers
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NSMutableArray<CCTouchHandler*>::NSMutableArrayIterator iter;
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CCTouchHandler *pHandler;
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for (iter = m_pTargetedHandlers->begin(); iter != m_pTargetedHandlers->end(); ++iter)
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{
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pHandler = *iter;
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if (pHandler && pHandler->getDelegate() == pDelegate)
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{
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m_pTargetedHandlers->removeObject(pHandler);
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break;
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}
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}
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}
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}
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void CCTouchDispatcher::removeDelegate(CCTouchDelegate *pDelegate)
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{
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if (pDelegate == NULL)
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{
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return;
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}
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if (! m_bLocked)
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{
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forceRemoveDelegate(pDelegate);
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}
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else
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{
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ccCArrayAppendValue(m_pHandlersToRemove, pDelegate);
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m_bToRemove = true;
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}
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}
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void CCTouchDispatcher::forceRemoveAllDelegates(void)
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{
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m_pStandardHandlers->removeAllObjects();
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m_pTargetedHandlers->removeAllObjects();
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}
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void CCTouchDispatcher::removeAllDelegates(void)
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{
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if (! m_bLocked)
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{
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forceRemoveAllDelegates();
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}
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else
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{
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m_bToQuit = true;
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}
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}
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void CCTouchDispatcher::setPriority(int nPriority, CCTouchDelegate *pDelegate)
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{
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assert(0);
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}
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//
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// dispatch events
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//
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void CCTouchDispatcher::touches(NSSet *pTouches, UIEvent *pEvent, unsigned int uIndex)
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{
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assert(uIndex >= 0 && uIndex < 4);
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NSSet *pMutableTouches;
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m_bLocked = true;
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// optimization to prevent a mutable copy when it is not necessary
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unsigned int uTargetedHandlersCount = m_pTargetedHandlers->count();
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unsigned int uStandardHandlersCount = m_pStandardHandlers->count();
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bool bNeedsMutableSet = (uTargetedHandlersCount && uStandardHandlersCount);
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pMutableTouches = (bNeedsMutableSet ? pTouches->mutableCopy() : pTouches);
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struct ccTouchHandlerHelperData sHelper = m_sHandlerHelperData[uIndex];
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//
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// process the target handlers 1st
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//
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if (uTargetedHandlersCount > 0)
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{
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CCTouch *pTouch;
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NSSetIterator setIter;
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for (setIter = pTouches->begin(); setIter != pTouches->end(); ++setIter)
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{
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pTouch = (CCTouch *)(*setIter);
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CCTargetedTouchHandler *pHandler;
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NSMutableArray<CCTouchHandler*>::NSMutableArrayIterator arrayIter;
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for (arrayIter = m_pTargetedHandlers->begin(); arrayIter != m_pTargetedHandlers->end(); ++arrayIter)
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/*for (unsigned int i = 0; i < m_pTargetedHandlers->num; ++i)*/
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{
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pHandler = (CCTargetedTouchHandler *)(*arrayIter);
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if (! pHandler)
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{
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break;
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}
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bool bClaimed = false;
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if (uIndex == ccTouchBegan)
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{
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bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent);
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if (bClaimed)
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{
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pHandler->getClaimedTouches()->addObject(pTouch);
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}
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} else
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if (pHandler->getClaimedTouches()->containsObject(pTouch))
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{
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// moved ended cancelled
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bClaimed = true;
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switch (sHelper.m_type)
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{
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case ccTouchMoved:
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pHandler->getDelegate()->ccTouchMoved(pTouch, pEvent);
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break;
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case ccTouchEnded:
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pHandler->getDelegate()->ccTouchEnded(pTouch, pEvent);
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pHandler->getClaimedTouches()->removeObject(pTouch);
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break;
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case ccTouchCancelled:
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pHandler->getDelegate()->ccTouchCancelled(pTouch, pEvent);
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pHandler->getClaimedTouches()->removeObject(pTouch);
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break;
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}
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}
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if (bClaimed && pHandler->isSwallowsTouches())
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{
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if (bNeedsMutableSet)
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{
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pMutableTouches->removeObject(pTouch);
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}
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break;
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}
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}
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}
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}
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//
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// process standard handlers 2nd
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//
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if (uStandardHandlersCount > 0 && pMutableTouches->count() > 0)
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{
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NSMutableArray<CCTouchHandler*>::NSMutableArrayIterator iter;
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CCStandardTouchHandler *pHandler;
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for (iter = m_pStandardHandlers->begin(); iter != m_pStandardHandlers->end(); ++iter)
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{
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pHandler = (CCStandardTouchHandler*)(*iter);
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if (! pHandler)
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{
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break;
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}
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switch (sHelper.m_type)
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{
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case ccTouchBegan:
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pHandler->getDelegate()->ccTouchesBegan(pMutableTouches, pEvent);
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break;
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case ccTouchMoved:
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pHandler->getDelegate()->ccTouchesMoved(pMutableTouches, pEvent);
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break;
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case ccTouchEnded:
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pHandler->getDelegate()->ccTouchesEnded(pMutableTouches, pEvent);
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break;
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case ccTouchCancelled:
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pHandler->getDelegate()->ccTouchesCancelled(pMutableTouches, pEvent);
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break;
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}
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}
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}
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if (bNeedsMutableSet)
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{
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pMutableTouches->release();
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}
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//
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// Optimization. To prevent a [handlers copy] which is expensive
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// the add/removes/quit is done after the iterations
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//
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m_bLocked = false;
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if (m_bToRemove)
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{
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m_bToRemove = false;
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for (unsigned int i = 0; i < m_pHandlersToRemove->num; ++i)
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{
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forceRemoveDelegate((CCTouchDelegate*)m_pHandlersToRemove->arr[i]);
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}
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ccCArrayRemoveAllValues(m_pHandlersToRemove);
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}
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if (m_bToAdd)
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{
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m_bToAdd = false;
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NSMutableArray<CCTouchHandler*>::NSMutableArrayIterator iter;
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CCTouchHandler *pHandler;
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for (iter = m_pHandlersToAdd->begin(); iter != m_pHandlersToAdd->end(); ++iter)
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{
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pHandler = *iter;
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if (! pHandler)
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{
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break;
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}
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if (pHandler->getDelegate()->getTouchDelegateType() & ccTouchDelegateTargetedBit)
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{
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forceAddHandler(pHandler, m_pTargetedHandlers);
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}
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else
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{
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forceAddHandler(pHandler, m_pStandardHandlers);
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}
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}
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m_pHandlersToAdd->removeAllObjects();
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}
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if (m_bToQuit)
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{
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m_bToQuit = false;
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forceRemoveAllDelegates();
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}
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}
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void CCTouchDispatcher::touchesBegan(NSSet *touches, UIEvent *pEvent)
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{
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if (m_bDispatchEvents)
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{
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this->touches(touches, pEvent, ccTouchBegan);
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}
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}
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void CCTouchDispatcher::touchesMoved(NSSet *touches, UIEvent *pEvent)
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{
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if (m_bDispatchEvents)
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{
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this->touches(touches, pEvent, ccTouchMoved);
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}
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}
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void CCTouchDispatcher::touchesEnded(NSSet *touches, UIEvent *pEvent)
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{
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if (m_bDispatchEvents)
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{
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this->touches(touches, pEvent, ccTouchEnded);
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}
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}
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void CCTouchDispatcher::touchesCancelled(NSSet *touches, UIEvent *pEvent)
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{
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if (m_bDispatchEvents)
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{
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this->touches(touches, pEvent, ccTouchCancelled);
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}
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}
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}//namespace cocos2d
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