axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.cpp

203 lines
5.2 KiB
C++

#include "ActionTimelineTestScene.h"
#include "../../testResource.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCCustomCommand.h"
using namespace cocos2d;
using namespace cocostudio;
Layer *NextAnimationTest();
Layer *BackAnimationTest();
Layer *RestartAnimationTest();
static int s_nActionIdx = -1;
Layer *CreateAnimationLayer(int index)
{
Layer *pLayer = nullptr;
switch(index)
{
case TEST_ANIMATIONELEMENT:
pLayer = new TestActionTimeline();
break;
default:
break;
}
return pLayer;
}
Layer *NextAnimationTest()
{
++s_nActionIdx;
s_nActionIdx = s_nActionIdx % TEST_ANIMATION_LAYER_COUNT;
Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
pLayer->autorelease();
return pLayer;
}
Layer *BackAnimationTest()
{
--s_nActionIdx;
if( s_nActionIdx < 0 )
s_nActionIdx += TEST_ANIMATION_LAYER_COUNT;
Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
pLayer->autorelease();
return pLayer;
}
Layer *RestartAnimationTest()
{
Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
pLayer->autorelease();
return pLayer;
}
ActionTimelineTestScene::ActionTimelineTestScene(bool bPortrait)
{
TestScene::init();
Sprite *bg = Sprite::create("armature/bg.jpg");
bg->setPosition(VisibleRect::center());
float scaleX = VisibleRect::getVisibleRect().size.width / bg->getContentSize().width;
float scaleY = VisibleRect::getVisibleRect().size.height / bg->getContentSize().height;
bg->setScaleX(scaleX);
bg->setScaleY(scaleY);
addChild(bg);
}
void ActionTimelineTestScene::runThisTest()
{
s_nActionIdx = -1;
addChild(NextAnimationTest());
Director::getInstance()->replaceScene(this);
}
void ActionTimelineTestScene::MainMenuCallback(Ref *pSender)
{
//TestScene::MainMenuCallback(pSender);
removeAllChildren();
}
void ActionTimelineTestLayer::onEnter()
{
Layer::onEnter();
// add title and subtitle
std::string str = title();
const char *pTitle = str.c_str();
LabelTTF *label = LabelTTF::create(pTitle, "Arial", 18);
label->setColor(Color3B(0, 0, 0));
addChild(label, 1, 10000);
label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 30) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
LabelTTF *l = LabelTTF::create(strSubtitle.c_str(), "Arial", 18);
l->setColor(Color3B(0, 0, 0));
addChild(l, 1, 10001);
l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 60) );
}
// add menu
backItem = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(ActionTimelineTestLayer::backCallback, this) );
restartItem = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(ActionTimelineTestLayer::restartCallback, this) );
nextItem = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(ActionTimelineTestLayer::nextCallback, this) );
Menu *menu = Menu::create(backItem, restartItem, nextItem, nullptr);
menu->setPosition(Point::ZERO);
backItem->setPosition(Point(VisibleRect::center().x - restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
restartItem->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
nextItem->setPosition(Point(VisibleRect::center().x + restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
addChild(menu, 100);
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
}
void ActionTimelineTestLayer::onExit()
{
removeAllChildren();
backItem = restartItem = nextItem = nullptr;
ActionTimelineCache::getInstance()->purge();
NodeReader::getInstance()->purge();
Layer::onExit();
}
std::string ActionTimelineTestLayer::title() const
{
return "Armature Test Bed";
}
std::string ActionTimelineTestLayer::subtitle() const
{
return "";
}
void ActionTimelineTestLayer::restartCallback(Ref *pSender)
{
Scene *s = new ActionTimelineTestScene();
s->addChild( RestartAnimationTest() );
Director::getInstance()->replaceScene(s);
s->release();
}
void ActionTimelineTestLayer::nextCallback(Ref *pSender)
{
Scene *s = new ActionTimelineTestScene();
s->addChild( NextAnimationTest() );
Director::getInstance()->replaceScene(s);
s->release();
}
void ActionTimelineTestLayer::backCallback(Ref *pSender)
{
Scene *s = new ActionTimelineTestScene();
s->addChild( BackAnimationTest() );
Director::getInstance()->replaceScene(s);
s->release();
}
void TestActionTimeline::onEnter()
{
ActionTimelineTestLayer::onEnter();
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("armature/Cowboy0.plist", "armature/Cowboy0.png");
Node* node = NodeReader::getInstance()->createNode("ActionTimeline/boy_1.ExportJson");
ActionTimeline* action = ActionTimelineCache::getInstance()->createAction("ActionTimeline/boy_1.ExportJson");
node->runAction(action);
action->gotoFrameAndPlay(0, 60, true);
node->setScale(0.4f);
node->setPosition(0,0);
addChild(node);
}
std::string TestActionTimeline::title() const
{
return "Test ActionTimeline";
}