mirror of https://github.com/axmolengine/axmol.git
98 lines
3.5 KiB
C++
98 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "HelloWorldScene.h"
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#include "AppMacros.h"
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USING_NS_CC;
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// on "init" you need to initialize your instance
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bool HelloWorld::init()
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{
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//////////////////////////////
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// 1. super init first
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if ( !Scene::init() )
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{
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return false;
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}
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auto visibleSize = Director::getInstance()->getVisibleSize();
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auto origin = Director::getInstance()->getVisibleOrigin();
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/////////////////////////////
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// 2. add a menu item with "X" image, which is clicked to quit the program
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// you may modify it.
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// add a "close" icon to exit the progress. it's an autorelease object
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auto closeItem = MenuItemImage::create(
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"CloseNormal.png",
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"CloseSelected.png",
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CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
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closeItem->setPosition(origin + Vec2(visibleSize) - Vec2(closeItem->getContentSize() / 2));
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// create menu, it's an autorelease object
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auto menu = Menu::create(closeItem, nullptr);
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menu->setPosition(Vec2::ZERO);
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this->addChild(menu, 1);
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/////////////////////////////
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// 3. add your codes below...
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// add a label shows "Hello World"
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// create and initialize a label
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auto label = Label::createWithTTF("Hello World", "fonts/arial.ttf", TITLE_FONT_SIZE);
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// position the label on the center of the screen
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label->setPosition(origin.x + visibleSize.width/2,
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origin.y + visibleSize.height - label->getContentSize().height);
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// add the label as a child to this layer
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this->addChild(label, 1);
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// add "HelloWorld" splash screen"
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auto sprite = Sprite::create("HelloWorld.png");
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// position the sprite on the center of the screen
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sprite->setPosition(Vec2(visibleSize / 2) + origin);
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// add the sprite as a child to this layer
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this->addChild(sprite);
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auto drawNode = DrawNode::create();
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drawNode->setPosition(Vec2(0, 0));
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addChild(drawNode);
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Rect safeArea = Director::getInstance()->getSafeAreaRect();
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drawNode->drawRect(safeArea.origin, safeArea.origin + safeArea.size, Color4F::BLUE);
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return true;
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}
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void HelloWorld::menuCloseCallback(Ref* sender)
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{
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Director::getInstance()->end();
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}
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