mirror of https://github.com/axmolengine/axmol.git
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef RENDER_H
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#define RENDER_H
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//#import <UIKit/UIKit.h>
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//#import <OpenGLES/EAGL.h>
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//#import <OpenGLES/ES1/gl.h>
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//#import <OpenGLES/ES1/glext.h>
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#include "Box2D/Box2D.h"
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struct b2AABB;
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// This class implements debug drawing callbacks that are invoked
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// inside b2World::Step.
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class GLESDebugDraw : public b2DebugDraw
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{
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float32 mRatio;
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public:
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GLESDebugDraw();
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GLESDebugDraw( float32 ratio );
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virtual void DrawPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color);
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virtual void DrawSolidPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color);
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virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color);
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virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color);
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virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color);
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virtual void DrawTransform(const b2Transform& xf);
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virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color);
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virtual void DrawString(int x, int y, const char* string, ...);
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virtual void DrawAABB(b2AABB* aabb, const b2Color& color);
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};
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#endif
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