mirror of https://github.com/axmolengine/axmol.git
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#include "cocos2d.h"
|
|
#include "CCEGLView.h"
|
|
#include "AppDelegate.h"
|
|
#include "CCLuaEngine.h"
|
|
#include "SimpleAudioEngine.h"
|
|
#include "Lua_extensions_CCB.h"
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
|
#include "Lua_web_socket.h"
|
|
#endif
|
|
|
|
using namespace CocosDenshion;
|
|
|
|
USING_NS_CC;
|
|
|
|
AppDelegate::AppDelegate()
|
|
{
|
|
}
|
|
|
|
AppDelegate::~AppDelegate()
|
|
{
|
|
SimpleAudioEngine::end();
|
|
}
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching()
|
|
{
|
|
// initialize director
|
|
Director *pDirector = Director::getInstance();
|
|
pDirector->setOpenGLView(EGLView::getInstance());
|
|
|
|
// turn on display FPS
|
|
pDirector->setDisplayStats(true);
|
|
|
|
// set FPS. the default value is 1.0/60 if you don't call this
|
|
pDirector->setAnimationInterval(1.0 / 60);
|
|
|
|
// register lua engine
|
|
LuaEngine* pEngine = LuaEngine::getInstance();
|
|
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
|
|
|
|
LuaStack *pStack = pEngine->getLuaStack();
|
|
lua_State *tolua_s = pStack->getLuaState();
|
|
tolua_extensions_ccb_open(tolua_s);
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
|
pStack = pEngine->getLuaStack();
|
|
tolua_s = pStack->getLuaState();
|
|
tolua_web_socket_open(tolua_s);
|
|
#endif
|
|
|
|
std::string path = FileUtils::getInstance()->fullPathForFilename("hello.lua");
|
|
pEngine->executeScriptFile(path.c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
|
void AppDelegate::applicationDidEnterBackground()
|
|
{
|
|
Director::getInstance()->stopAnimation();
|
|
|
|
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
|
|
}
|
|
|
|
// this function will be called when the app is active again
|
|
void AppDelegate::applicationWillEnterForeground()
|
|
{
|
|
Director::getInstance()->startAnimation();
|
|
|
|
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
|
|
}
|