axmol/chipmunk/include/chipmunk/cpBB.h

75 lines
2.2 KiB
C

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
typedef struct cpBB{
cpFloat l, b, r ,t;
} cpBB;
static inline cpBB
cpBBNew(const cpFloat l, const cpFloat b,
const cpFloat r, const cpFloat t)
{
cpBB bb = {l, b, r, t};
return bb;
}
static inline cpBool
cpBBintersects(const cpBB a, const cpBB b)
{
return (a.l<=b.r && b.l<=a.r && a.b<=b.t && b.b<=a.t);
}
static inline cpBool
cpBBcontainsBB(const cpBB bb, const cpBB other)
{
return (bb.l < other.l && bb.r > other.r && bb.b < other.b && bb.t > other.t);
}
static inline cpBool
cpBBcontainsVect(const cpBB bb, const cpVect v)
{
return (bb.l < v.x && bb.r > v.x && bb.b < v.y && bb.t > v.y);
}
static inline cpBB
cpBBmerge(const cpBB a, const cpBB b){
return cpBBNew(
cpfmin(a.l, b.l),
cpfmin(a.b, b.b),
cpfmax(a.r, b.r),
cpfmax(a.t, b.t)
);
}
static inline cpBB
cpBBexpand(const cpBB bb, const cpVect v){
return cpBBNew(
cpfmin(bb.l, v.x),
cpfmin(bb.b, v.y),
cpfmax(bb.r, v.x),
cpfmax(bb.t, v.y)
);
}
cpVect cpBBClampVect(const cpBB bb, const cpVect v); // clamps the vector to lie within the bbox
// TODO edge case issue
cpVect cpBBWrapVect(const cpBB bb, const cpVect v); // wrap a vector to a bbox