axmol/samples/Javascript/CocosPlayer/Classes
Rohan Kuruvilla 7bd3f2a260 Fixing resolution handling for iOS and Android
1. Adding iPhone5 support
2. Changing Android resolution management based on DPI (Tablet mode or Phone mode)
3. Modifying distribution of xlarge,large,medium,small and xsmall assets to do it properly
4. Using kResolutionFixedWidth (kResolutionFixedHeight for landscape games) to properly calculate aspect ratio
5. Tested on all iOS devices and Nexus 4 (which is correctly identified as Retina phone)
2013-04-25 18:41:14 -07:00
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iOS Adding rudementary support for Rotation in iOS 2013-04-25 18:40:56 -07:00
AppDelegate.cpp Fixing resolution handling for iOS and Android 2013-04-25 18:41:14 -07:00
AppDelegate.h Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
CCBDirectoryComparer.h Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
CCBDirectoryComparer.m Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
Java_org_cocos2dx_cocosplayer_CocosPlayerSocket.cpp Adding rudemntary support for Rotation in Android 2013-04-25 18:41:01 -07:00
Java_org_cocos2dx_cocosplayer_CocosPlayerSocket.h Adding rudemntary support for Rotation in Android 2013-04-25 18:41:01 -07:00
MainSceneHelper.cpp Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
MainSceneHelper.h Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
PlayerStatus.cpp Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
PlayerStatus.h Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
PlayerStatusLoader.h Adding CocosPlayerJS for Android 2013-01-24 18:37:24 -08:00
ServerController.h Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00
ServerController.mm Adding CocosPlayer for iOS 2013-04-25 18:39:43 -07:00