mirror of https://github.com/axmolengine/axmol.git
7bd3f2a260
1. Adding iPhone5 support 2. Changing Android resolution management based on DPI (Tablet mode or Phone mode) 3. Modifying distribution of xlarge,large,medium,small and xsmall assets to do it properly 4. Using kResolutionFixedWidth (kResolutionFixedHeight for landscape games) to properly calculate aspect ratio 5. Tested on all iOS devices and Nexus 4 (which is correctly identified as Retina phone) |
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.. | ||
iOS | ||
AppDelegate.cpp | ||
AppDelegate.h | ||
CCBDirectoryComparer.h | ||
CCBDirectoryComparer.m | ||
Java_org_cocos2dx_cocosplayer_CocosPlayerSocket.cpp | ||
Java_org_cocos2dx_cocosplayer_CocosPlayerSocket.h | ||
MainSceneHelper.cpp | ||
MainSceneHelper.h | ||
PlayerStatus.cpp | ||
PlayerStatus.h | ||
PlayerStatusLoader.h | ||
ServerController.h | ||
ServerController.mm |