Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
carlo morgantini 03b1c0142b refactoring 2013-08-05 16:35:15 -07:00
CocosDenshion [Tizen] Fix compile error. 2013-07-30 15:43:05 +09:00
cocos2d_libs.xcodeproj some more cleanup 2013-08-01 14:36:34 -07:00
cocos2dx refactoring 2013-08-05 16:35:15 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Merge remote-tracking branch 'cocos2d/develop' into new_develop_merge 2013-07-31 13:58:25 -07:00
external Removed all warnings from Box2D since it is an external project. 2013-07-30 14:48:44 +02:00
licenses fixed #2270: Adding licenses of jsoncpp and sigslot. 2013-06-09 11:13:45 +08:00
plugin closed #2439, Add sample code for plugin flurry Ads. 2013-07-30 14:57:37 +08:00
rpm Qt 5: Add CCAccelerometer implementation 2013-07-24 20:23:08 +02:00
samples some more cleanup 2013-08-01 14:36:34 -07:00
scripting some more refactoring and cleaning up 2013-08-05 15:56:18 -07:00
template closed #2438:remove mac 32-bit support 2013-07-30 18:02:35 +08:00
tools Merge pull request #3094 from sergey-shambir/linux_sdl 2013-07-31 01:55:37 -07:00
.gitignore issue #2371: Reverting .gitignore file. We need to add .xcworkspacedata to ignore list. 2013-07-04 17:22:07 +08:00
.gitmodules Using git protocol instead of https. 2013-07-22 13:05:24 +08:00
.travis.yml Update .travis.yml 2013-07-10 15:34:29 +08:00
AUTHORS Update AUTHORS [ci skip] 2013-07-31 22:10:08 +08:00
CHANGELOG update CHANGELOG 2013-07-30 09:28:39 +08:00
Emscripten.TODO Add libjpeg linkage. 2013-05-06 22:28:13 -07:00
Makefile Share top level Makefile between emscripten, linux and nacl. 2013-06-25 11:45:01 -07:00
README.mdown Adding description for Tizen platform and change order between Korean name and ID. 2013-05-21 15:13:25 +09:00
build-emscripten.sh updated emscripten script so there is no need to edit it to make emscripten work 2013-07-22 17:52:46 +02:00
build-nacl.sh [NaCl] update build-nacl.sh 2013-06-20 12:56:15 -07:00
build-win32.bat no more VC2010 2013-07-10 00:18:23 +04:00
cocos2d-win32.vc2012.sln Fixing a bug that vs express can't work. Reported at https://github.com/cocos2d/cocos2d-x/issues/2859 2013-06-10 21:20:44 +08:00
cocos2dx-qt5.pro Qt 5: Build test application (Cpp/TestCpp) 2013-07-24 20:23:07 +02:00
create-multi-platform-projects.py add creating project script in root 2013-07-26 10:50:37 +08:00
install-deps-linux.sh Linux: added SDL2 to travis scripts and install-deps-linux.sh 2013-07-30 23:20:18 +04:00
make-all-linux-project.sh Add .travis.yml 2013-04-29 16:46:51 -07:00

README.mdown

cocos2d-x

Build Status

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contributed by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.
  • Emscripten: Alpha-level. Most features implemented. Needs testing. Contributed by Zynga staff.
  • Tizen: Experimental. Essential features implemented. Needs more implementing. Contributed by Lee, Jae-Hong.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us