mirror of https://github.com/axmolengine/axmol.git
273 lines
7.1 KiB
C++
273 lines
7.1 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LAYOUT_H__
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#define __LAYOUT_H__
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#include "gui/UIWidget.h"
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namespace gui {
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typedef enum
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{
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LAYOUT_COLOR_NONE,
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LAYOUT_COLOR_SOLID,
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LAYOUT_COLOR_GRADIENT
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}LayoutBackGroundColorType;
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typedef enum
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{
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LAYOUT_ABSOLUTE,
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LAYOUT_LINEAR_VERTICAL,
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LAYOUT_LINEAR_HORIZONTAL,
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LAYOUT_RELATIVE
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}LayoutType;
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/**
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* @js NA
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* @lua NA
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*/
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class UILayout : public UIWidget
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{
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public:
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/**
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* Default constructor
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*/
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UILayout();
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/**
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* Default destructor
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*/
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virtual ~UILayout();
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/**
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* Allocates and initializes a layout.
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*/
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static UILayout* create();
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//override "hitTest" method of widget.
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virtual bool hitTest(const cocos2d::Point &pt);
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//background
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/**
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* Sets a background image for layout
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*
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* @param fileName image file path.
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*
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* @param texType @see TextureResType. UI_TEX_TYPE_LOCAL means local file, UI_TEX_TYPE_PLIST means sprite frame.
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*/
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void setBackGroundImage(const char* fileName,TextureResType texType = UI_TEX_TYPE_LOCAL);
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/**
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* Sets a background image capinsets for layout, if the background image is a scale9 render.
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*
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* @param capinsets of background image.
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*
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*/
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void setBackGroundImageCapInsets(const cocos2d::Rect& capInsets);
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/**
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* Sets Color Type for layout.
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*
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* @param type @see LayoutBackGroundColorType.
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*/
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void setBackGroundColorType(LayoutBackGroundColorType type);
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/**
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* Sets background iamge use scale9 renderer.
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*
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* @param enabled true that use scale9 renderer, false otherwise.
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*/
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void setBackGroundImageScale9Enabled(bool enabled);
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/**
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* Sets background color for layout, if color type is LAYOUT_COLOR_SOLID
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*
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* @param color
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*/
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void setBackGroundColor(const cocos2d::Color3B &color);
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/**
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* Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT
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*
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* @param start color
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*
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* @param end color
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*/
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void setBackGroundColor(const cocos2d::Color3B &startColor, const cocos2d::Color3B &endColor);
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/**
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* Sets background opacity layout.
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*
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* @param opacity
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*/
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void setBackGroundColorOpacity(int opacity);
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/**
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* Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT
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*
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* @param vector
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*/
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void setBackGroundColorVector(const cocos2d::Point &vector);
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//override "setColor" method of widget.
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virtual void setColor(const cocos2d::Color3B &color);
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//override "setOpacity" method of widget.
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virtual void setOpacity(int opacity);
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/**
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* Remove the background image of layout.
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*/
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void removeBackGroundImage();
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/**
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* Gets background image texture size.
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*
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* @return background image texture size.
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*/
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const cocos2d::Size& getBackGroundImageTextureSize() const;
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/**
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* Changes if layout can clip it's content and child.
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*
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* If you really need this, please enable it. But it would reduce the rendering efficiency.
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*
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* @param clipping enabled.
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*/
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virtual void setClippingEnabled(bool able);
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/**
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* Gets if layout is clipping enabled.
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*
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* @return if layout is clipping enabled.
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*/
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virtual bool isClippingEnabled();
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/**
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* Gets the content size of widget.
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*
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* Content size is widget's texture size.
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*/
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virtual const cocos2d::Size& getContentSize() const;
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/**
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* Returns the "class name" of widget.
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*/
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virtual const char* getDescription() const;
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/**
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* Sets LayoutType.
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*
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* @see LayoutType
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*
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* @param LayoutType
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*/
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virtual void setLayoutType(LayoutType type);
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/**
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* Gets LayoutType.
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*
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* @see LayoutType
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*
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* @return LayoutType
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*/
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virtual LayoutType getLayoutType() const;
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virtual void doLayout();
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/**
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* Adds a child to the container.
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*
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* @param child A child widget
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*/
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virtual bool addChild(UIWidget* child);
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protected:
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//override "init" method of widget.
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virtual bool init();
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//override "initRenderer" method of widget.
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virtual void initRenderer();
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//override "onSizeChanged" method of widget.
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virtual void onSizeChanged();
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//init background image renderer.
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void addBackGroundImage();
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void supplyTheLayoutParameterLackToChild(UIWidget* child);
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virtual UIWidget* createCloneInstance();
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virtual void copySpecialProperties(UIWidget* model);
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virtual void copyClonedWidgetChildren(UIWidget* model);
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protected:
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bool _clippingEnabled;
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//background
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bool _backGroundScale9Enabled;
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cocos2d::Node* _backGroundImage;
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std::string _backGroundImageFileName;
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cocos2d::Rect _backGroundImageCapInsets;
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LayoutBackGroundColorType _colorType;
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TextureResType _bgImageTexType;
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cocos2d::LayerColor* _colorRender;
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cocos2d::LayerGradient* _gradientRender;
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cocos2d::Color3B _cColor;
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cocos2d::Color3B _gStartColor;
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cocos2d::Color3B _gEndColor;
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cocos2d::Point _alongVector;
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int _cOpacity;
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cocos2d::Size _backGroundImageTextureSize;
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LayoutType _layoutType;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class UIRectClippingNode : public cocos2d::ClippingNode
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{
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public:
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virtual ~UIRectClippingNode();
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virtual bool init();
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static UIRectClippingNode* create();
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void setClippingSize(const cocos2d::Size& size);
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void setClippingEnabled(bool enabled);
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virtual void visit();
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void setEnabled(bool enabled);
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bool isEnabled() const;
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protected:
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cocos2d::DrawNode* _innerStencil;
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bool _enabled;
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private:
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UIRectClippingNode();
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cocos2d::Point rect[4];
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cocos2d::Size _clippingSize;
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bool _clippingEnabled;
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};
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}
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#endif /* defined(__Layout__) */
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