mirror of https://github.com/axmolengine/axmol.git
133 lines
4.6 KiB
C++
133 lines
4.6 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "HelloWorldScene.h"
|
|
|
|
USING_NS_CC;
|
|
|
|
Scene* HelloWorld::createScene()
|
|
{
|
|
return HelloWorld::create();
|
|
}
|
|
|
|
// Print useful error message instead of segfaulting when files are not there.
|
|
static void problemLoading(const char* filename)
|
|
{
|
|
printf("Error while loading: %s\n", filename);
|
|
printf("Depending on how you compiled you might have to add 'Resources/' in front of filenames in HelloWorldScene.cpp\n");
|
|
}
|
|
|
|
// on "init" you need to initialize your instance
|
|
bool HelloWorld::init()
|
|
{
|
|
//////////////////////////////
|
|
// 1. super init first
|
|
if ( !Scene::init() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
auto visibleSize = Director::getInstance()->getVisibleSize();
|
|
Vec2 origin = Director::getInstance()->getVisibleOrigin();
|
|
|
|
/////////////////////////////
|
|
// 2. add a menu item with "X" image, which is clicked to quit the program
|
|
// you may modify it.
|
|
|
|
// add a "close" icon to exit the progress. it's an autorelease object
|
|
auto closeItem = MenuItemImage::create(
|
|
"CloseNormal.png",
|
|
"CloseSelected.png",
|
|
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
|
|
|
|
if (closeItem == nullptr ||
|
|
closeItem->getContentSize().width <= 0 ||
|
|
closeItem->getContentSize().height <= 0)
|
|
{
|
|
problemLoading("'CloseNormal.png' and 'CloseSelected.png'");
|
|
}
|
|
else
|
|
{
|
|
float x = origin.x + visibleSize.width - closeItem->getContentSize().width/2;
|
|
float y = origin.y + closeItem->getContentSize().height/2;
|
|
closeItem->setPosition(Vec2(x,y));
|
|
}
|
|
|
|
// create menu, it's an autorelease object
|
|
auto menu = Menu::create(closeItem, NULL);
|
|
menu->setPosition(Vec2::ZERO);
|
|
this->addChild(menu, 1);
|
|
|
|
/////////////////////////////
|
|
// 3. add your codes below...
|
|
|
|
// add a label shows "Hello World"
|
|
// create and initialize a label
|
|
|
|
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
|
|
if (label == nullptr)
|
|
{
|
|
problemLoading("'fonts/Marker Felt.ttf'");
|
|
}
|
|
else
|
|
{
|
|
// position the label on the center of the screen
|
|
label->setPosition(Vec2(origin.x + visibleSize.width/2,
|
|
origin.y + visibleSize.height - label->getContentSize().height));
|
|
|
|
// add the label as a child to this layer
|
|
this->addChild(label, 1);
|
|
}
|
|
|
|
// add "HelloWorld" splash screen"
|
|
auto sprite = Sprite::create("HelloWorld.png");
|
|
if (sprite == nullptr)
|
|
{
|
|
problemLoading("'HelloWorld.png'");
|
|
}
|
|
else
|
|
{
|
|
// position the sprite on the center of the screen
|
|
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
|
|
|
|
// add the sprite as a child to this layer
|
|
this->addChild(sprite, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void HelloWorld::menuCloseCallback(Ref* pSender)
|
|
{
|
|
//Close the cocos2d-x game scene and quit the application
|
|
Director::getInstance()->end();
|
|
|
|
/*To navigate back to native iOS screen(if present) without quitting the application ,do not use Director::getInstance()->end() as given above,instead trigger a custom event created in RootViewController.mm as below*/
|
|
|
|
//EventCustom customEndEvent("game_scene_close_event");
|
|
//_eventDispatcher->dispatchEvent(&customEndEvent);
|
|
|
|
|
|
}
|