.. |
metal
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Revert "Fix #313"
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2021-01-21 12:41:01 +08:00 |
opengl
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Fix next drawable maybe nil crash[ci build] (#310)
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2020-12-17 15:31:16 +08:00 |
Backend.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
Buffer.h
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
CommandBuffer.cpp
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
CommandBuffer.h
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Fix next drawable maybe nil crash[ci build] (#310)
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2020-12-17 15:31:16 +08:00 |
DepthStencilState.cpp
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[Metal] matching depth stencil state
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2020-11-06 08:56:25 +08:00 |
DepthStencilState.h
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[Metal] matching depth stencil state
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2020-11-06 08:56:25 +08:00 |
Device.cpp
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
Device.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |
DeviceInfo.h
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1. Finish ETC2 support on GL renderer backend
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2020-08-30 17:58:39 +08:00 |
Macros.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
PixelBufferDescriptor.h
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fix ci
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2020-09-11 14:45:45 +08:00 |
Program.cpp
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Refactor programState management (#236)
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2020-10-16 16:23:14 +08:00 |
Program.h
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Allow user to set custom program type value
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2020-11-27 17:26:02 +11:00 |
ProgramCache.cpp
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Delete unused buitin shaders
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2020-11-16 11:20:12 +08:00 |
ProgramCache.h
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Refactor programState management (#236)
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2020-10-16 16:23:14 +08:00 |
ProgramState.cpp
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plain include xxhash.h
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2020-11-14 12:22:51 +08:00 |
ProgramState.h
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Optimize includes
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2020-10-23 16:40:51 +08:00 |
ProgramStateRegistry.cpp
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Refactor programState management (#236)
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2020-10-16 16:23:14 +08:00 |
ProgramStateRegistry.h
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Refactor programState management (#236)
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2020-10-16 16:23:14 +08:00 |
RenderPassParams.cpp
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
RenderPassParams.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
RenderPipeline.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
RenderTarget.h
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Use DeviceGL to store defaultFBO
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2020-10-27 16:58:37 +08:00 |
ShaderCache.cpp
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
ShaderCache.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |
ShaderModule.cpp
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
ShaderModule.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |
Texture.cpp
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
Texture.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
TextureUtils.cpp
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Remove unused converter functions
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2020-10-21 00:35:39 +08:00 |
TextureUtils.h
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Refine pixel format
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2020-10-20 23:27:20 +08:00 |
Types.cpp
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Feature/sprite optimized (#19998)
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2019-08-06 09:37:49 +08:00 |
Types.h
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Lock name
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2020-10-24 21:57:36 +08:00 |
VertexLayout.cpp
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
VertexLayout.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |