mirror of https://github.com/axmolengine/axmol.git
18 lines
324 B
GLSL
18 lines
324 B
GLSL
#version 310 es
|
|
precision highp float;
|
|
precision highp int;
|
|
|
|
layout(location = 0) in vec3 v_reflect;
|
|
layout(binding = 0) uniform samplerCube u_Env;
|
|
|
|
layout(std140) uniform fs_ub {
|
|
vec4 u_color;
|
|
};
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main(void)
|
|
{
|
|
FragColor = texture(u_Env, v_reflect) * u_color;
|
|
}
|