axmol/tests/cpp-tests/Source/Box2DTestBed/tests/heavy2.cpp

91 lines
2.6 KiB
C++

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Heavy2 : public Test
{
public:
Heavy2()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 2.5f);
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
body->CreateFixture(&shape, 10.0f);
bd.position.Set(0.0f, 3.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 10.0f);
m_heavy = NULL;
}
void ToggleHeavy()
{
if (m_heavy)
{
m_world->DestroyBody(m_heavy);
m_heavy = NULL;
}
else
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 9.0f);
m_heavy = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 5.0f;
m_heavy->CreateFixture(&shape, 10.0f);
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_H:
ToggleHeavy();
break;
}
}
static Test* Create() { return new Heavy2; }
b2Body* m_heavy;
};
static int testIndex = RegisterTest("Solver", "Heavy 2", Heavy2::Create);