mirror of https://github.com/axmolengine/axmol.git
275 lines
8.5 KiB
CMake
275 lines
8.5 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2012-2013 martell malone
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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cmake_minimum_required(VERSION 2.8)
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project (Cocos2dx)
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# The version number
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set(Cocos2dxSamples_VERSION_MAJOR 3)
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set(Cocos2dxSamples_VERSION_MINOR 0)
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include(build/BuildHelpers.CMakeLists.txt)
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if(WIN32 OR APPLE)
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(DEBUG_MODE "Debug or release?" ON)
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option(BUILD_LIBS_LUA "Build lua libraries" OFF)
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option(BUILD_EXTENSIONS "Build extension library" ON)
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option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
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option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
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option(BUILD_CppTests "Only build TestCpp sample" ON)
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option(BUILD_LuaTests "Only build TestLua sample" OFF)
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else()#temp
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(DEBUG_MODE "Debug or release?" ON)
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option(BUILD_LIBS_LUA "Build lua libraries" ON)
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option(BUILD_EXTENSIONS "Build extension library" ON)
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option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
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option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
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option(BUILD_CppTests "Only build TestCpp sample" ON)
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option(BUILD_LuaTests "Only build TestLua sample" ON)
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endif()#temp
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
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endif(DEBUG_MODE)
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set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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if(WIN32)
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ADD_DEFINITIONS (-D_USRDLL -DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
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if(MSVC)
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ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS
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-D_SCL_SECURE_NO_WARNINGS
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-wd4251 -wd4244 -wd4334
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-wd4005 -wd4820 -wd4710
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-wd4514 -wd4056 -wd4996 -wd4099)
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else(MSVC)#MINGW
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endif(MSVC)
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elseif(APPLE)
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else()#Linux
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ADD_DEFINITIONS(-DLINUX)
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endif()
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if(NOT MSVC)# all gcc
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
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endif()
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if(MINGW)
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add_definitions(-DGLEW_STATIC)
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add_definitions(-D__SSIZE_T)
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endif()
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if(USE_CHIPMUNK)
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message("Using chipmunk ...")
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add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
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elseif(USE_BOX2D)
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message("Using box2d ...")
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add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
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else(USE_CHIPMUNK)
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message(FATAL_ERROR "Must choose a physics library.")
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endif(USE_CHIPMUNK)
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# architecture
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(ARCH_DIR "64-bit")
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else()
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set(ARCH_DIR "32-bit")
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endif()
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if(WIN32) # Win32
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set(PLATFORM_FOLDER win32)
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elseif(APPLE)# osx or ios
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set(PLATFORM_FOLDER mac)
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else() # Assume Linux
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set(PLATFORM_FOLDER linux)
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/cocos
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform/desktop
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/audio/include
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/editor-support
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/scripting/lua-bindings/auto
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/scripting/lua-bindings/manual
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${CMAKE_CURRENT_SOURCE_DIR}/extensions
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${CMAKE_CURRENT_SOURCE_DIR}/external
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${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2
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${CMAKE_CURRENT_SOURCE_DIR}/external/unzip
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${CMAKE_CURRENT_SOURCE_DIR}/external/edtaa3func
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${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk
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${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash
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)
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if(WIN32 AND NOT MINGW)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/gles/include/OGLES
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/include
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/include
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external/curl/include/${PLATFORM_FOLDER}
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)
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elseif(APPLE)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}
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)
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else()
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include_directories(
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/usr/include
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/usr/include/GLFW
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/usr/local/include/GLFW
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/include/${ARCH_DIR}
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)
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endif()
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if(WIN32)
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if(NOT MINGW)
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link_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/prebuilt
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/prebuilt
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)
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endif()
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elseif(APPLE)
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else()
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link_directories(
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/usr/local/lib
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${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR}
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)
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endif()
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# chipmunk library
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add_subdirectory(external/chipmunk/src)
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# box2d library
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add_subdirectory(external/Box2D)
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# unzip library
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add_subdirectory(external/unzip)
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# tinyxml2 library
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add_subdirectory(external/tinyxml2)
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# xxhash library
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add_subdirectory(external/xxhash)
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# audio
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add_subdirectory(cocos/audio)
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# cocos2d library
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add_subdirectory(cocos)
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if(BUILD_EXTENSIONS)
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# extensions
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add_subdirectory(extensions)
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endif(BUILD_EXTENSIONS)
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## Editor Support
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if(BUILD_EDITOR_SPINE)
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# spine
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add_subdirectory(cocos/editor-support/spine)
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endif(BUILD_EDITOR_SPINE)
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if(BUILD_EDITOR_COCOSBUILDER)
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# cocosbuilder
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add_subdirectory(cocos/editor-support/cocosbuilder)
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endif(BUILD_EDITOR_COCOSBUILDER)
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if(BUILD_EDITOR_COCOSTUDIO)
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# cocostudio
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add_subdirectory(cocos/editor-support/cocostudio)
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endif(BUILD_EDITOR_COCOSTUDIO)
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## Scripting
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if(BUILD_LIBS_LUA)
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# lua
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add_subdirectory(external/lua/lua)
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# tolua
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add_subdirectory(external/lua/tolua)
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# luabinding
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add_subdirectory(cocos/scripting/lua-bindings)
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endif(BUILD_LIBS_LUA)
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# build tests
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add_subdirectory(tests/cpp-empty-test)
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if(BUILD_CppTests)
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add_subdirectory(tests/cpp-tests)
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endif(BUILD_CppTests)
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if(BUILD_LuaTests)
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add_subdirectory(tests/lua-tests/project)
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add_subdirectory(tests/lua-empty-test/project)
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endif(BUILD_LuaTests)
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