mirror of https://github.com/axmolengine/axmol.git
173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
/*
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* Copyright (c) 2012 Pierre-David Bélanger
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2013-2016 Chukong Technologies Inc.
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* https://axmolengine.github.io/
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#pragma once
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#include "2d/CCNode.h"
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#include "renderer/CCGroupCommand.h"
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCCallbackCommand.h"
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#include <unordered_map>
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NS_AX_BEGIN
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class StencilStateManager;
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/**
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* @addtogroup _2d
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* @{
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*/
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/** ClippingNode is a subclass of Node.
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* It draws its content (children) clipped using a stencil.
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* The stencil is an other Node that will not be drawn.
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* The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold).
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*/
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class AX_DLL ClippingNode : public Node
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{
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public:
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/** Creates and initializes a clipping node without a stencil.
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*
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* @return An autorelease ClippingNode.
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*/
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static ClippingNode* create();
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/** Creates and initializes a clipping node with an other node as its stencil.
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* The stencil node will be retained.
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* @param stencil The stencil node.
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*/
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static ClippingNode* create(Node* stencil);
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/** The Node to use as a stencil to do the clipping.
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* The stencil node will be retained.
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* This default to nil.
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*
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* @return The stencil node.
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*/
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Node* getStencil() const;
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/** Set the Node to use as a stencil to do the clipping.
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*
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* @param stencil The Node to use as a stencil to do the clipping.
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*/
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void setStencil(Node* stencil);
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/** If stencil has no children it will not be drawn.
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* If you have custom stencil-based node with stencil drawing mechanics other then children-based,
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* then this method should return true every time you wish stencil to be visited.
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* By default returns true if has any children attached.
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*
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* @return If you have custom stencil-based node with stencil drawing mechanics other then children-based,
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* then this method should return true every time you wish stencil to be visited.
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* By default returns true if has any children attached.
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* @js NA
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*/
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virtual bool hasContent() const;
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/** The alpha threshold.
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* The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold.
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* Should be a float between 0 and 1.
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* This default to 1 (so alpha test is disabled).
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*
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* @return The alpha threshold value,Should be a float between 0 and 1.
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*/
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float getAlphaThreshold() const;
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/** Set the alpha threshold.
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*
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* @param alphaThreshold The alpha threshold.
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*/
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void setAlphaThreshold(float alphaThreshold);
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/** Inverted. If this is set to true,
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* the stencil is inverted, so the content is drawn where the stencil is NOT drawn.
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* This default to false.
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*
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* @return If the clippingNode is Inverted, it will be return true.
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*/
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bool isInverted() const;
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/** Set the ClippingNode whether or not invert.
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*
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* @param inverted A bool Type,to set the ClippingNode whether or not invert.
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*/
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void setInverted(bool inverted);
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// Overrides
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/**
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* @lua NA
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*/
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virtual void onEnter() override;
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/**
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* @lua NA
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*/
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virtual void onEnterTransitionDidFinish() override;
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/**
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* @lua NA
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*/
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virtual void onExitTransitionDidStart() override;
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/**
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* @lua NA
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*/
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virtual void onExit() override;
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virtual void visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
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virtual void setCameraMask(unsigned short mask, bool applyChildren = true) override;
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ClippingNode();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ClippingNode();
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/** Initializes a clipping node without a stencil.
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*/
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virtual bool init() override;
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/** Initializes a clipping node with an other node as its stencil.
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The stencil node will be retained, and its parent will be set to this clipping node.
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*/
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virtual bool init(Node* stencil);
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protected:
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void setProgramStateRecursively(Node* node, backend::ProgramState* programState);
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void restoreAllProgramStates();
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Node* _stencil = nullptr;
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StencilStateManager* _stencilStateManager = nullptr;
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GroupCommand _groupCommandStencil;
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GroupCommand _groupCommandChildren;
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//CallbackCommand _afterDrawStencilCmd;
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//CallbackCommand _afterVisitCmd;
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std::unordered_map<Node*, backend::ProgramState*> _originalStencilProgramState;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(ClippingNode);
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};
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/** @} */
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NS_AX_END
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