mirror of https://github.com/axmolengine/axmol.git
204 lines
6.0 KiB
C++
204 lines
6.0 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/PU/CCPUAffector.h"
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#include "extensions/Particle3D/PU/CCPUEmitter.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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NS_AX_BEGIN
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PUAffector::PUAffector() : _affectorScale(Vec3::ONE), _affectSpecialisation(AFSP_DEFAULT), _mass(1.0f) {}
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PUAffector::~PUAffector()
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{
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_particleSystem = nullptr;
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}
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void PUAffector::updatePUAffector(PUParticle3D* /*particle*/, float /*delta*/) {}
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const Vec3& PUAffector::getDerivedPosition()
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{
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PUParticleSystem3D* ps = static_cast<PUParticleSystem3D*>(_particleSystem);
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if (ps)
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{
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Mat4 rotMat;
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Mat4::createRotation(ps->getDerivedOrientation(), &rotMat);
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_derivedPosition =
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ps->getDerivedPosition() + rotMat * Vec3(_position.x * _affectorScale.x, _position.y * _affectorScale.y,
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_position.z * _affectorScale.z);
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//_particleSystem->getNodeToWorldTransform().transformPoint(_position, &_derivedPosition);
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}
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else
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_derivedPosition = _position;
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return _derivedPosition;
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// if (mMarkedForEmission)
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//{
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// // Use the affector position, because it is emitted
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// // If a particle is emitted, position and derived position are the same
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// _derivedPosition = position;
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// }
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// else
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//{
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// // Add the techniques' derived position
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// _derivedPosition = mParentTechnique->getDerivedPosition() +
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// mParentTechnique->getParentSystem()->getDerivedOrientation() * (_mAffectorScale * position);
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// }
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// return _derivedPosition;
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}
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float PUAffector::calculateAffectSpecialisationFactor(const PUParticle3D* particle)
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{
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// Assume that particle->totalTimeToLive != 0, which is reasonable
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switch (_affectSpecialisation)
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{
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case AFSP_DEFAULT:
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return 1.0f;
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break;
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// This means that older particles will be affected MORE than just emitted particles
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case AFSP_TTL_INCREASE:
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{
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if (particle)
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{
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return particle->timeFraction;
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}
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else
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{
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return 1.0f;
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}
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}
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break;
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// This means that older particles will be affected LESS than just emitted particles
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case AFSP_TTL_DECREASE:
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{
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if (particle)
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{
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return 1.0f - particle->timeFraction;
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}
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else
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{
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return 1.0f;
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}
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}
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break;
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default:
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return 1.0f;
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break;
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}
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}
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void PUAffector::notifyStart() {}
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void PUAffector::notifyStop() {}
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void PUAffector::notifyPause() {}
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void PUAffector::notifyResume() {}
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void PUAffector::preUpdateAffector(float /*deltaTime*/) {}
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void PUAffector::postUpdateAffector(float /*deltaTime*/) {}
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void PUAffector::prepare() {}
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void PUAffector::unPrepare() {}
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void PUAffector::initParticleForEmission(PUParticle3D* /*particle*/) {}
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void PUAffector::notifyRescaled(const Vec3& scale)
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{
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_affectorScale = scale;
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}
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void PUAffector::firstParticleUpdate(PUParticle3D* /*particle*/, float /*deltaTime*/) {}
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void PUAffector::setMass(float mass)
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{
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_mass = mass;
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}
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float PUAffector::getMass() const
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{
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return _mass;
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}
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void PUAffector::copyAttributesTo(PUAffector* affector)
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{
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affector->setName(_name);
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affector->setAffectorType(_affectorType);
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affector->_position = _position;
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affector->_isEnabled = _isEnabled;
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affector->_particleSystem = _particleSystem;
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affector->_affectorScale = _affectorScale;
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affector->_affectSpecialisation = _affectSpecialisation;
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affector->_excludedEmitters = _excludedEmitters;
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}
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void PUAffector::addEmitterToExclude(std::string_view emitterName)
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{
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auto iter = std::find(_excludedEmitters.begin(), _excludedEmitters.end(), emitterName);
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if (iter == _excludedEmitters.end())
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{
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_excludedEmitters.emplace_back(std::string{emitterName});
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}
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}
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void PUAffector::removeEmitterToExclude(std::string_view emitterName)
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{
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auto iter = std::find(_excludedEmitters.begin(), _excludedEmitters.end(), emitterName);
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if (iter != _excludedEmitters.end())
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{
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_excludedEmitters.erase(iter);
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}
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}
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void PUAffector::process(PUParticle3D* particle, float delta, bool firstParticle)
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{
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if (firstParticle)
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{
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firstParticleUpdate(particle, delta);
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}
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if (!_excludedEmitters.empty() && particle->parentEmitter)
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{
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// Return if the emitter which emits this particle is part of the vector
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auto emitterName = particle->parentEmitter->getName();
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auto iter = std::find(_excludedEmitters.begin(), _excludedEmitters.end(), emitterName);
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if (iter != _excludedEmitters.end())
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{
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return;
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}
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}
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updatePUAffector(particle, delta);
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}
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NS_AX_END
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