mirror of https://github.com/axmolengine/axmol.git
151 lines
5.2 KiB
C++
151 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AX_PU_PARTICLE_3D_BEAM_RENDER_H__
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#define __AX_PU_PARTICLE_3D_BEAM_RENDER_H__
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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#include "extensions/Particle3D/CCParticle3DRender.h"
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#include "extensions/Particle3D/PU/CCPUListener.h"
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#include "extensions/Particle3D/PU/CCPUBillboardChain.h"
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#include "extensions/Particle3D/PU/CCPURender.h"
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#include <vector>
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NS_AX_BEGIN
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class PUParticle3DBeamVisualData : public Ref
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{
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public:
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PUParticle3DBeamVisualData(size_t index, PUBillboardChain* bbChain)
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: chainIndex(index), timeSinceLastUpdate(0.0f), billboardChain(bbChain){};
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// Set the chain visible or invisible (PU 1.4)
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void setVisible(bool visible){/* No implementation */};
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/** The is no decent way to make the individual chains/elements invisible. The width of each element is set to 0 to
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make it invisible. PU 1.4
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*/
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void setVisible(bool visible, float width)
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{
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if (!billboardChain)
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return;
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// Set width to 0 if not visible
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width = visible ? width : 0;
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size_t max = billboardChain->getMaxChainElements();
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PUBillboardChain::Element element;
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for (size_t j = 0; j < max; j++)
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{
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element = billboardChain->getChainElement(chainIndex, j);
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element.width = width;
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billboardChain->updateChainElement(chainIndex, j, element);
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}
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}
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// Index of the chain
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size_t chainIndex;
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Vec3 half[100];
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Vec3 destinationHalf[100];
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float timeSinceLastUpdate;
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PUBillboardChain* billboardChain;
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};
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// particle render for quad
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class AX_EX_DLL PUBeamRender : public PURender, public PUListener
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{
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public:
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// Constants
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static const bool DEFAULT_USE_VERTEX_COLOURS;
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static const size_t DEFAULT_MAX_ELEMENTS;
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static const float DEFAULT_UPDATE_INTERVAL;
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static const float DEFAULT_DEVIATION;
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static const size_t DEFAULT_NUMBER_OF_SEGMENTS;
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static const PUBillboardChain::TexCoordDirection DEFAULT_TEXTURE_DIRECTION;
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static PUBeamRender* create(std::string_view texFile = "");
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virtual void prepare() override;
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virtual void unPrepare() override;
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virtual void updateRender(PUParticle3D* particle, float deltaTime, bool firstParticle) override;
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virtual void render(Renderer* renderer, const Mat4& transform, ParticleSystem3D* particleSystem) override;
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virtual void particleEmitted(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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virtual void particleExpired(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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/** Getters and Setters
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*/
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bool isUseVertexColours() const;
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void setUseVertexColours(bool useVertexColours);
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size_t getMaxChainElements() const;
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void setMaxChainElements(size_t maxChainElements);
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float getUpdateInterval() const;
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void setUpdateInterval(float updateInterval);
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float getDeviation() const;
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void setDeviation(float deviation);
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size_t getNumberOfSegments() const;
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void setNumberOfSegments(size_t numberOfSegments);
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bool isJump() const;
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void setJump(bool jump);
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PUBillboardChain::TexCoordDirection getTexCoordDirection() const;
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void setTexCoordDirection(PUBillboardChain::TexCoordDirection texCoordDirection);
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/** Destroys the BillboarChain
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*/
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void destroyAll();
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virtual PUBeamRender* clone() override;
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void copyAttributesTo(PUBeamRender* render);
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PUBeamRender();
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virtual ~PUBeamRender();
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protected:
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std::string _texFile;
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std::string _billboardChainName;
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PUBillboardChain* _billboardChain;
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std::vector<PUParticle3DBeamVisualData*> _allVisualData;
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std::vector<PUParticle3DBeamVisualData*> _visualData;
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size_t _quota;
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bool _useVertexColours;
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size_t _maxChainElements;
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float _updateInterval;
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float _deviation;
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size_t _numberOfSegments;
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bool _jump;
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PUBillboardChain::TexCoordDirection _texCoordDirection;
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};
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NS_AX_END
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#endif
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