mirror of https://github.com/axmolengine/axmol.git
153 lines
5.0 KiB
C++
153 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AX_PU_PARTICLE_3D_RIBBON_TRAIL_RENDER_H__
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#define __AX_PU_PARTICLE_3D_RIBBON_TRAIL_RENDER_H__
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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#include "extensions/Particle3D/CCParticle3DRender.h"
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#include "extensions/Particle3D/PU/CCPUListener.h"
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#include "extensions/Particle3D/PU/CCPURender.h"
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#include "extensions/Particle3D/PU/CCPURibbonTrail.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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#include <vector>
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NS_AX_BEGIN
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class PURibbonTrailVisualData : public Ref
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{
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public:
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// Constructor
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PURibbonTrailVisualData(Node* sceneNode, PURibbonTrail* ribbonTrail)
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: node(sceneNode), addedToTrail(false), trail(ribbonTrail), index(0){};
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Node* node;
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bool addedToTrail;
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PURibbonTrail* trail;
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size_t index;
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virtual void setVisible(bool visible)
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{
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if (visible)
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{
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if (!addedToTrail)
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{
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trail->addNode(node);
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addedToTrail = true;
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}
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}
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else
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{
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if (addedToTrail)
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{
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trail->removeNode(node);
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addedToTrail = false;
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}
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}
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}
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};
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// particle render for quad
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class AX_EX_DLL PURibbonTrailRender : public PURender, public PUListener
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{
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public:
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// Constants
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static const bool DEFAULT_USE_VERTEX_COLOURS;
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static const size_t DEFAULT_MAX_ELEMENTS;
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static const float DEFAULT_LENGTH;
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static const float DEFAULT_WIDTH;
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static const bool DEFAULT_RANDOM_INITIAL_COLOUR;
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static const Vec4 DEFAULT_INITIAL_COLOUR;
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static const Vec4 DEFAULT_COLOUR_CHANGE;
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static PURibbonTrailRender* create(std::string_view texFile = "");
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virtual void notifyRescaled(const Vec3& scale) override;
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virtual void prepare() override;
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virtual void unPrepare() override;
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virtual void updateRender(PUParticle3D* particle, float deltaTime, bool firstParticle) override;
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virtual void render(Renderer* renderer, const Mat4& transform, ParticleSystem3D* particleSystem) override;
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virtual void particleEmitted(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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virtual void particleExpired(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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/** Getters and Setters
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*/
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bool isUseVertexColors() const;
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void setUseVertexColors(bool useVertexColours);
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size_t getMaxChainElements() const;
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void setMaxChainElements(size_t maxChainElements);
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float getTrailLength() const;
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void setTrailLength(float trailLength);
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float getTrailWidth() const;
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void setTrailWidth(float trailWidth);
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bool isRandomInitialColor() const;
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void setRandomInitialColor(bool randomInitialColour);
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const Vec4& getInitialColor() const;
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void setInitialColor(const Vec4& initialColour);
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const Vec4& getColorChange() const;
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void setColorChange(const Vec4& colourChange);
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/** Deletes all ChildSceneNodes en Entities.
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*/
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void destroyAll();
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virtual PURibbonTrailRender* clone() override;
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void copyAttributesTo(PURibbonTrailRender* render);
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PURibbonTrailRender();
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virtual ~PURibbonTrailRender();
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void updateParticles(const ParticlePool& pool);
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protected:
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std::vector<PURibbonTrailVisualData*> _allVisualData;
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std::vector<PURibbonTrailVisualData*> _visualData;
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size_t _quota;
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PURibbonTrail* _trail;
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std::string _ribbonTrailName;
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bool _useVertexColours;
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size_t _maxChainElements;
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float _trailLength;
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float _trailWidth;
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bool _randomInitialColor;
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bool _setLength;
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bool _setWidth;
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Vec4 _initialColor;
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Vec4 _colorChange;
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Node* _childNode;
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std::string _texFile;
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};
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NS_AX_END
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#endif
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