mirror of https://github.com/axmolengine/axmol.git
159 lines
4.3 KiB
C++
159 lines
4.3 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PERFORMANCE_SPRITE_TEST_H__
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#define __PERFORMANCE_SPRITE_TEST_H__
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#include <vector>
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#include "BaseTest.h"
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DEFINE_TEST_SUITE(PerformceSpriteTests);
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class SubTest
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{
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public:
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~SubTest();
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void removeByTag(int tag);
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cocos2d::Sprite* createSpriteWithTag(int tag);
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void initWithSubTest(int nSubTest, cocos2d::Node* parent);
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protected:
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int _subtestNumber;
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cocos2d::Node* _parentNode;
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};
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class SpriteMainScene : public TestCase
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{
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public:
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virtual ~SpriteMainScene();
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virtual bool init() override;
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virtual std::string title() const;
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virtual std::string subtitle() const;
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void initWithSubTest(int nSubTest, int nNodes);
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void updateNodes();
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void testNCallback(cocos2d::Ref* sender);
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void onIncrease(cocos2d::Ref* sender);
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void onDecrease(cocos2d::Ref* sender);
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virtual void doTest(cocos2d::Sprite* sprite) = 0;
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virtual void onEnter() override;
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virtual void onExit() override;
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void updateAutoTest(float dt);
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void onAutoTest(cocos2d::Ref* sender);
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// auto tests
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static bool _s_autoTest;
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static int _s_nSpriteCurCase;
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static int _s_spritesQuatityIndex;
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static int _s_spritesQuanityArray[];
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static std::vector<float> _s_saved_fps;
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protected:
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static int _quantityNodes;
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static int _subtestNumber;
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void dumpProfilerFPS();
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void saveFPS();
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void beginAutoTest();
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void endAutoTest();
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void nextAutoTest();
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void finishAutoTest();
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void autoShowSpriteTests(int curCase, int subTest,int nodes);
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int _lastRenderedCount;
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SubTest* _subTest;
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};
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class SpritePerformTestA : public SpriteMainScene
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{
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public:
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CREATE_FUNC(SpritePerformTestA);
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virtual void doTest(cocos2d::Sprite* sprite) override;
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virtual std::string title() const override;
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};
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class SpritePerformTestB : public SpriteMainScene
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{
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public:
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CREATE_FUNC(SpritePerformTestB);
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virtual void doTest(cocos2d::Sprite* sprite) override;
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virtual std::string title() const override;
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};
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class SpritePerformTestC : public SpriteMainScene
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{
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public:
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CREATE_FUNC(SpritePerformTestC);
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virtual void doTest(cocos2d::Sprite* sprite) override;
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virtual std::string title() const override;
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};
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class SpritePerformTestD : public SpriteMainScene
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{
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public:
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CREATE_FUNC(SpritePerformTestD);
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virtual void doTest(cocos2d::Sprite* sprite) override;
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virtual std::string title() const override;
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};
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class SpritePerformTestE : public SpriteMainScene
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{
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public:
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CREATE_FUNC(SpritePerformTestE);
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virtual void doTest(cocos2d::Sprite* sprite) override;
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virtual std::string title() const override;
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};
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class SpritePerformTestF : public SpriteMainScene
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{
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public:
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CREATE_FUNC(SpritePerformTestF);
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virtual void doTest(cocos2d::Sprite* sprite) override;
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virtual std::string title() const override;
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};
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class SpritePerformTestG : public SpriteMainScene
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{
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public:
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CREATE_FUNC(SpritePerformTestG);
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virtual void doTest(cocos2d::Sprite* sprite) override;
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virtual std::string title() const override;
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};
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#endif
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