mirror of https://github.com/axmolengine/axmol.git
16 lines
327 B
GLSL
16 lines
327 B
GLSL
attribute vec4 a_position;
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varying vec3 v_reflect;
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void main(void)
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{
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mat4 MVMatrixLimited = CC_MVMatrix;
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MVMatrixLimited[0][3] = 0.0;
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MVMatrixLimited[1][3] = 0.0;
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MVMatrixLimited[2][3] = 0.0;
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vec4 position = MVMatrixLimited* a_position;
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v_reflect = a_position.xyz;
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gl_Position = position.xyww;
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}
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