axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioComponentsTest/ComponentsTestScene.cpp

105 lines
2.6 KiB
C++

#include "ComponentsTestScene.h"
#include "GameOverScene.h"
#include "PlayerController.h"
#include "SceneController.h"
#include "../ExtensionsTest.h"
using namespace cocos2d;
using namespace cocos2d::extension;
using namespace cocostudio;
ComponentsTestLayer::~ComponentsTestLayer()
{
}
ComponentsTestLayer::ComponentsTestLayer()
{
}
Scene* ComponentsTestLayer::scene()
{
Scene * scene = nullptr;
do
{
// 'scene' is an autorelease object
scene = Scene::create();
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
auto layer = ComponentsTestLayer::create();
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
} while (0);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool ComponentsTestLayer::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! LayerColor::initWithColor( Color4B(255,255,255,255) ) );
auto root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
root->getChildByTag(1)->addComponent(ComAudio::create());
root->getChildByTag(1)->addComponent(PlayerController::create());
root->addComponent(ComAudio::create());
root->addComponent(ComAttribute::create());
root->addComponent(SceneController::create());
bRet = true;
} while (0);
return bRet;
}
cocos2d::Node* ComponentsTestLayer::createGameScene()
{
Node *root = nullptr;
do
{
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
auto player = Sprite::create("components/Player.png", Rect(0, 0, 27, 40) );
player->setPosition(origin.x + player->getContentSize().width/2,
origin.y + visibleSize.height/2);
root = cocos2d::Node::create();
root->addChild(player, 1, 1);
auto itemBack = MenuItemFont::create("Back", [](Ref* sender){
auto scene = new (std::nothrow) ExtensionsTestScene();
scene->runThisTest();
scene->release();
});
itemBack->setColor(Color3B(0, 0, 0));
itemBack->setPosition(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25);
auto menuBack = Menu::create(itemBack, nullptr);
menuBack->setPosition(Vec2::ZERO);
addChild(menuBack);
}while (0);
return root;
}
void runComponentsTestLayerTest()
{
auto scene = ComponentsTestLayer::scene();
Director::getInstance()->replaceScene(scene);
}