mirror of https://github.com/axmolengine/axmol.git
70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#include "PlayerController.h"
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#include "ComponentsTestScene.h"
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#include "SceneController.h"
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#include "ProjectileController.h"
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using namespace cocos2d;
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using namespace cocostudio;
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PlayerController::PlayerController(void)
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{
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_name = "PlayerController";
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}
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PlayerController::~PlayerController(void)
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{
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}
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bool PlayerController::init()
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{
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return true;
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}
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void PlayerController::onEnter()
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{
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ComController::onEnter();
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setTouchEnabled(true);
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}
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void PlayerController::onExit()
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{
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setTouchEnabled(false);
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}
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void PlayerController::update(float delta)
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{
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}
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void PlayerController::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
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{
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// Choose one of the touches to work with
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Touch* touch = touches[0];
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Vec2 location = touch->getLocation();
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Sprite *projectile = Sprite::create("components/Projectile.png", Rect(0, 0, 20, 20));
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_owner->getParent()->addChild(projectile, 1, 4);
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ProjectileController *com = ProjectileController::create();
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projectile->addComponent(com);
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com->move(location.x, location.y);
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((ComAudio*)(_owner->getComponent("Audio")))->playEffect("pew-pew-lei.wav");
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}
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PlayerController* PlayerController::create(void)
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{
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PlayerController * pRet = new (std::nothrow) PlayerController();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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