mirror of https://github.com/axmolengine/axmol.git
29 lines
679 B
C++
29 lines
679 B
C++
#ifndef __CC_PLAYERCONTROLLER_H__
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#define __CC_PLAYERCONTROLLER_H__
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#include "cocos2d.h"
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#include "extensions/cocos-ext.h"
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#include "cocostudio/CocoStudio.h"
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class PlayerController : public cocostudio::ComController
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{
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protected:
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PlayerController(void);
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virtual ~PlayerController(void);
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public:
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virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event) override;
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public:
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virtual bool init() override;
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float delta) override;
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static PlayerController* create(void);
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};
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#endif // __FUNDATION__CCCOMPONENT_H__
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