mirror of https://github.com/axmolengine/axmol.git
269 lines
6.7 KiB
C++
269 lines
6.7 KiB
C++
#include "Box2dView.h"
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#include "GLES-Render.h"
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#include "Test.h"
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//#pragma comment(lib, "libgles_cm.lib")
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//#pragma comment(lib, "libEGL.lib")
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#define kAccelerometerFrequency 30
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#define FRAMES_BETWEEN_PRESSES_FOR_DOUBLE_CLICK 10
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extern int g_totalEntries;
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Settings settings;
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enum
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{
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kTagBox2DNode,
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};
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//------------------------------------------------------------------
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//
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// MenuLayer
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//
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//------------------------------------------------------------------
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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MenuLayer::MenuLayer(void)
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{
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}
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MenuLayer::~MenuLayer(void)
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{
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}
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MenuLayer* MenuLayer::menuWithEntryID(int entryId)
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{
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MenuLayer* pLayer = new MenuLayer();
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pLayer->initWithEntryID(entryId);
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pLayer->autorelease();
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return pLayer;
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}
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bool MenuLayer::initWithEntryID(int entryId)
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{
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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m_entryID = entryId;
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setIsTouchEnabled( true );
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Box2DView* view = Box2DView::viewWithEntryID( entryId );
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addChild(view, 0, kTagBox2DNode);
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view->setScale(15);
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view->setAnchorPoint( ccp(0,0) );
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view->setPosition( ccp(s.width/2, s.height/3) );
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CCLabel* label = CCLabel::labelWithString(view->title().c_str(), "Arial", 28);
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addChild(label, 1);
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label->setPosition( ccp(s.width/2, s.height-50) );
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CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage("Images/b1.png", "Images/b2.png", this, menu_selector(MenuLayer::backCallback) );
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CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage("Images/r1.png","Images/r2.png", this, menu_selector(MenuLayer::restartCallback) );
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CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage("Images/f1.png", "Images/f2.png", this, menu_selector(MenuLayer::nextCallback) );
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CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
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menu->setPosition( CGPointZero );
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item1->setPosition( ccp( s.width/2 - 100,30) );
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item2->setPosition( ccp( s.width/2, 30) );
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item3->setPosition( ccp( s.width/2 + 100,30) );
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addChild(menu, 1);
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return TRUE;
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}
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void MenuLayer::restartCallback(NSObject* sender)
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{
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CCScene* s = new Box2dTestBedScene();
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MenuLayer* box = MenuLayer::menuWithEntryID(m_entryID);
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s->addChild( box );
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CCDirector::getSharedDirector()->replaceScene( s );
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s->release();
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}
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void MenuLayer::nextCallback(NSObject* sender)
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{
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CCScene* s = new Box2dTestBedScene();
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int next = m_entryID + 1;
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if( next >= g_totalEntries)
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next = 0;
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MenuLayer* box = MenuLayer::menuWithEntryID(next);
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s->addChild( box );
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CCDirector::getSharedDirector()->replaceScene( s );
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s->release();
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}
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void MenuLayer::backCallback(NSObject* sender)
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{
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CCScene* s = new Box2dTestBedScene();
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int next = m_entryID - 1;
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if( next < 0 ) {
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next = g_totalEntries - 1;
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}
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MenuLayer* box = MenuLayer::menuWithEntryID(next);
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s->addChild( box );
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CCDirector::getSharedDirector()->replaceScene( s );
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s->release();
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}
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void MenuLayer::registerWithTouchDispatcher()
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{
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CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this, 0, true);
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}
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bool MenuLayer::ccTouchBegan(CCTouch* touch, UIEvent* event)
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{
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return true;
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}
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//-(void) MenuLayer::ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
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//{
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//}
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//
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//-(void) MenuLayer::ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event
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//{
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//}
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void MenuLayer::ccTouchMoved(CCTouch* touch, UIEvent* event)
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{
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CGPoint touchLocation = touch->locationInView( touch->view() );
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CGPoint prevLocation = touch->previousLocationInView( touch->view() );
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touchLocation = CCDirector::getSharedDirector()->convertToGL( touchLocation );
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prevLocation = CCDirector::getSharedDirector()->convertToGL( prevLocation );
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CGPoint diff = ccpSub(touchLocation,prevLocation);
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CCNode *node = getChildByTag( kTagBox2DNode );
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CGPoint currentPos = node->getPosition();
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node->setPosition( ccpAdd(currentPos, diff) );
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}
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//------------------------------------------------------------------
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//
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// Box2DView
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//
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//------------------------------------------------------------------
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Box2DView::Box2DView(void)
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{
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}
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Box2DView* Box2DView::viewWithEntryID(int entryId)
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{
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Box2DView* pView = new Box2DView();
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pView->initWithEntryID(entryId);
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pView->autorelease();
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return pView;
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}
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bool Box2DView::initWithEntryID(int entryId)
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{
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setIsAccelerometerEnabled( true );
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setIsTouchEnabled( true );
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schedule( schedule_selector(Box2DView::tick) );
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m_entry = g_testEntries + entryId;
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m_test = m_entry->createFcn();
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return TRUE;
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}
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std::string Box2DView::title()
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{
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return std::string(m_entry->name);
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}
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void Box2DView::tick(ccTime dt)
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{
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m_test->Step(&settings);
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}
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void Box2DView::draw()
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{
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CCLayer::draw();
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// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
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// Needed states: GL_VERTEX_ARRAY,
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// Unneeded states: GL_TEXTURE_2D, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
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glDisable(GL_TEXTURE_2D);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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m_test->m_world->DrawDebugData();
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// restore default GL states
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glEnable(GL_TEXTURE_2D);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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Box2DView::~Box2DView()
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{
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delete m_test;
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}
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void Box2DView::registerWithTouchDispatcher()
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{
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// higher priority than dragging
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CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this, -10, true);
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}
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bool Box2DView::ccTouchBegan(CCTouch* touch, UIEvent* event)
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{
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CGPoint touchLocation = touch->locationInView( touch->view() );
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touchLocation = CCDirector::getSharedDirector()->convertToGL( touchLocation );
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CGPoint nodePosition = convertToNodeSpace( touchLocation );
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// NSLog(@"pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y);
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return m_test->MouseDown(b2Vec2(nodePosition.x,nodePosition.y));
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}
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void Box2DView::ccTouchMoved(CCTouch* touch, UIEvent* event)
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{
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CGPoint touchLocation = touch->locationInView( touch->view() );
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touchLocation = CCDirector::getSharedDirector()->convertToGL( touchLocation );
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CGPoint nodePosition = convertToNodeSpace( touchLocation );
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m_test->MouseMove(b2Vec2(nodePosition.x,nodePosition.y));
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}
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void Box2DView::ccTouchEnded(CCTouch* touch, UIEvent* event)
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{
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CGPoint touchLocation = touch->locationInView( touch->view() );
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touchLocation = CCDirector::getSharedDirector()->convertToGL( touchLocation );
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CGPoint nodePosition = convertToNodeSpace( touchLocation );
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m_test->MouseUp(b2Vec2(nodePosition.x,nodePosition.y));
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}
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// void Box2DView::accelerometer(UIAccelerometer* accelerometer, UIAcceleration* acceleration)
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// {
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// //// Only run for valid values
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// //if (acceleration.y!=0 && acceleration.x!=0)
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// //{
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// // if (test) test->SetGravity((float)-acceleration.y,(float)acceleration.x);
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// //}
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// }
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void Box2dTestBedScene::runThisTest()
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{
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addChild(MenuLayer::menuWithEntryID(0));
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CCDirector::getSharedDirector()->replaceScene(this);
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}
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