axmol/test_uphone/tests/Box2DTestBed/GLES-Render.h

44 lines
1.1 KiB
C++

#ifndef RENDER_H
#define RENDER_H
//#import <UIKit/UIKit.h>
//#import <OpenGLES/EAGL.h>
//#import <OpenGLES/ES1/gl.h>
//#import <OpenGLES/ES1/glext.h>
#include "Box2D/Box2D.h"
struct b2AABB;
// This class implements debug drawing callbacks that are invoked
// inside b2World::Step.
class GLESDebugDraw : public b2DebugDraw
{
float32 mRatio;
public:
GLESDebugDraw();
GLESDebugDraw( float32 ratio );
virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color);
virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color);
virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color);
virtual void DrawTransform(const b2Transform& xf);
virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color);
virtual void DrawString(int x, int y, const char* string, ...);
virtual void DrawAABB(b2AABB* aabb, const b2Color& color);
};
#endif