axmol/extensions/spine/runtime/include/spine/DeformTimeline.h

81 lines
2.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_DeformTimeline_h
#define Spine_DeformTimeline_h
#include <spine/CurveTimeline.h>
namespace spine {
class VertexAttachment;
class SP_API DeformTimeline : public CurveTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit DeformTimeline(size_t frameCount, size_t bezierCount, int slotIndex, VertexAttachment *attachment);
virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction);
/// Sets the time and value of the specified keyframe.
void setFrame(int frameIndex, float time, Vector<float> &vertices);
Vector <Vector<float>> &getVertices();
VertexAttachment *getAttachment();
void setAttachment(VertexAttachment *inValue);
virtual void
setBezier(size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2,
float cy2, float time2, float value2);
float getCurvePercent(float time, int frame);
int getSlotIndex() { return _slotIndex; }
void setSlotIndex(int inValue) { _slotIndex = inValue; }
protected:
int _slotIndex;
Vector <Vector<float>> _vertices;
VertexAttachment *_attachment;
};
}
#endif /* Spine_DeformTimeline_h */