mirror of https://github.com/axmolengine/axmol.git
60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Property_h
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#define Spine_Property_h
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namespace spine {
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typedef long long PropertyId;
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enum Property {
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Property_Rotate = 1 << 0,
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Property_X = 1 << 1,
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Property_Y = 1 << 2,
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Property_ScaleX = 1 << 3,
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Property_ScaleY = 1 << 4,
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Property_ShearX = 1 << 5,
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Property_ShearY = 1 << 6,
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Property_Rgb = 1 << 7,
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Property_Alpha = 1 << 8,
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Property_Rgb2 = 1 << 9,
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Property_Attachment = 1 << 10,
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Property_Deform = 1 << 11,
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Property_Event = 1 << 12,
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Property_DrawOrder = 1 << 13,
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Property_IkConstraint = 1 << 14,
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Property_TransformConstraint = 1 << 15,
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Property_PathConstraintPosition = 1 << 16,
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Property_PathConstraintSpacing = 1 << 17,
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Property_PathConstraintMix = 1 << 18,
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Property_Sequence = 1 << 19
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};
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}
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#endif /* Spine_Property_h */
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