axmol/extensions/spine/runtime/include/spine/TransformConstraintData.h

129 lines
3.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_TransformConstraintData_h
#define Spine_TransformConstraintData_h
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>
namespace spine {
class BoneData;
class SP_API TransformConstraintData : public ConstraintData {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class TransformConstraint;
friend class Skeleton;
friend class TransformConstraintTimeline;
public:
RTTI_DECL
explicit TransformConstraintData(const String &name);
Vector<BoneData *> &getBones();
BoneData *getTarget();
void setTarget(BoneData *target);
float getMixRotate();
void setMixRotate(float mixRotate);
float getMixX();
void setMixX(float mixX);
float getMixY();
void setMixY(float mixY);
float getMixScaleX();
void setMixScaleX(float mixScaleX);
float getMixScaleY();
void setMixScaleY(float mixScaleY);
float getMixShearY();
void setMixShearY(float mixShearY);
float getOffsetRotation();
void setOffsetRotation(float offsetRotation);
float getOffsetX();
void setOffsetX(float offsetX);
float getOffsetY();
void setOffsetY(float offsetY);
float getOffsetScaleX();
void setOffsetScaleX(float offsetScaleX);
float getOffsetScaleY();
void setOffsetScaleY(float offsetScaleY);
float getOffsetShearY();
void setOffsetShearY(float offsetShearY);
bool isRelative();
void setRelative(bool isRelative);
bool isLocal();
void setLocal(bool isLocal);
private:
Vector<BoneData *> _bones;
BoneData *_target;
float _mixRotate, _mixX, _mixY, _mixScaleX, _mixScaleY, _mixShearY;
float _offsetRotation, _offsetX, _offsetY, _offsetScaleX, _offsetScaleY, _offsetShearY;
bool _relative, _local;
};
}
#endif /* Spine_TransformConstraintData_h */