mirror of https://github.com/axmolengine/axmol.git
737 lines
22 KiB
C++
737 lines
22 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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"[WebSocket module] is based in part on the work of the libwebsockets project
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(http://libwebsockets.org)"
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****************************************************************************/
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#include "WebSocket.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include <thread>
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#include <mutex>
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#include <queue>
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#include <list>
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#include <signal.h>
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#include <errno.h>
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#include "libwebsockets.h"
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#define WS_WRITE_BUFFER_SIZE 2048
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NS_CC_BEGIN
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namespace network {
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class WsMessage
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{
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public:
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WsMessage() : what(0), obj(nullptr){}
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unsigned int what; // message type
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void* obj;
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};
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/**
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* @brief Websocket thread helper, it's used for sending message between UI thread and websocket thread.
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*/
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class WsThreadHelper : public Ref
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{
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public:
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WsThreadHelper();
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~WsThreadHelper();
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// Creates a new thread
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bool createThread(const WebSocket& ws);
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// Quits sub-thread (websocket thread).
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void quitSubThread();
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// Schedule callback function
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virtual void update(float dt);
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// Sends message to UI thread. It's needed to be invoked in sub-thread.
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void sendMessageToUIThread(WsMessage *msg);
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// Sends message to sub-thread(websocket thread). It's needs to be invoked in UI thread.
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void sendMessageToSubThread(WsMessage *msg);
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// Waits the sub-thread (websocket thread) to exit,
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void joinSubThread();
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protected:
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void wsThreadEntryFunc();
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private:
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std::list<WsMessage*>* _UIWsMessageQueue;
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std::list<WsMessage*>* _subThreadWsMessageQueue;
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std::mutex _UIWsMessageQueueMutex;
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std::mutex _subThreadWsMessageQueueMutex;
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std::thread* _subThreadInstance;
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WebSocket* _ws;
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bool _needQuit;
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friend class WebSocket;
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};
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// Wrapper for converting websocket callback from static function to member function of WebSocket class.
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class WebSocketCallbackWrapper {
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public:
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static int onSocketCallback(struct libwebsocket_context *ctx,
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struct libwebsocket *wsi,
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enum libwebsocket_callback_reasons reason,
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void *user, void *in, size_t len)
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{
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// Gets the user data from context. We know that it's a 'WebSocket' instance.
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WebSocket* wsInstance = (WebSocket*)libwebsocket_context_user(ctx);
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if (wsInstance)
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{
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return wsInstance->onSocketCallback(ctx, wsi, reason, user, in, len);
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}
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return 0;
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}
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};
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// Implementation of WsThreadHelper
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WsThreadHelper::WsThreadHelper()
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: _subThreadInstance(nullptr)
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, _ws(nullptr)
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, _needQuit(false)
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{
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_UIWsMessageQueue = new std::list<WsMessage*>();
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_subThreadWsMessageQueue = new std::list<WsMessage*>();
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Director::getInstance()->getScheduler()->scheduleUpdate(this, 0, false);
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}
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WsThreadHelper::~WsThreadHelper()
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{
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Director::getInstance()->getScheduler()->unscheduleAllForTarget(this);
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joinSubThread();
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CC_SAFE_DELETE(_subThreadInstance);
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delete _UIWsMessageQueue;
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delete _subThreadWsMessageQueue;
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}
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bool WsThreadHelper::createThread(const WebSocket& ws)
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{
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_ws = const_cast<WebSocket*>(&ws);
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// Creates websocket thread
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_subThreadInstance = new std::thread(&WsThreadHelper::wsThreadEntryFunc, this);
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return true;
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}
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void WsThreadHelper::quitSubThread()
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{
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_needQuit = true;
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}
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void WsThreadHelper::wsThreadEntryFunc()
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{
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_ws->onSubThreadStarted();
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while (!_needQuit)
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{
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if (_ws->onSubThreadLoop())
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{
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break;
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}
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}
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}
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void WsThreadHelper::sendMessageToUIThread(WsMessage *msg)
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{
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std::lock_guard<std::mutex> lk(_UIWsMessageQueueMutex);
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_UIWsMessageQueue->push_back(msg);
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}
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void WsThreadHelper::sendMessageToSubThread(WsMessage *msg)
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{
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std::lock_guard<std::mutex> lk(_subThreadWsMessageQueueMutex);
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_subThreadWsMessageQueue->push_back(msg);
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}
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void WsThreadHelper::joinSubThread()
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{
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if (_subThreadInstance->joinable())
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{
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_subThreadInstance->join();
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}
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}
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void WsThreadHelper::update(float dt)
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{
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/* Avoid locking if, in most cases, the queue is empty. This could be a little faster.
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size() is not thread-safe, it might return a strange value, but it should be OK in our scenario.
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*/
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if (0 == _UIWsMessageQueue->size())
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return;
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// Returns quickly if no message
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_UIWsMessageQueueMutex.lock();
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if (0 == _UIWsMessageQueue->size())
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{
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_UIWsMessageQueueMutex.unlock();
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return;
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}
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// Gets message
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// Process all messages in the queue, in case it's piling up faster than being processed
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std::list<WsMessage*> messages;
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while (!_UIWsMessageQueue->empty()) {
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messages.push_back(_UIWsMessageQueue->front());
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_UIWsMessageQueue->pop_front();
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}
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_UIWsMessageQueueMutex.unlock();
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for (auto msg : messages) {
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if (_ws)
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{
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_ws->onUIThreadReceiveMessage(msg);
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}
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CC_SAFE_DELETE(msg);
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}
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}
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enum WS_MSG {
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WS_MSG_TO_SUBTRHEAD_SENDING_STRING = 0,
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WS_MSG_TO_SUBTRHEAD_SENDING_BINARY,
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WS_MSG_TO_UITHREAD_OPEN,
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WS_MSG_TO_UITHREAD_MESSAGE,
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WS_MSG_TO_UITHREAD_ERROR,
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WS_MSG_TO_UITHREAD_CLOSE
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};
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WebSocket::WebSocket()
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: _readyState(State::CONNECTING)
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, _port(80)
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, _pendingFrameDataLen(0)
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, _currentDataLen(0)
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, _currentData(nullptr)
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, _wsHelper(nullptr)
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, _wsInstance(nullptr)
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, _wsContext(nullptr)
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, _delegate(nullptr)
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, _SSLConnection(0)
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, _wsProtocols(nullptr)
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{
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}
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WebSocket::~WebSocket()
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{
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close();
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CC_SAFE_RELEASE_NULL(_wsHelper);
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for (int i = 0; _wsProtocols[i].callback != nullptr; ++i)
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{
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CC_SAFE_DELETE_ARRAY(_wsProtocols[i].name);
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}
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CC_SAFE_DELETE_ARRAY(_wsProtocols);
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}
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bool WebSocket::init(const Delegate& delegate,
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const std::string& url,
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const std::vector<std::string>* protocols/* = nullptr*/)
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{
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bool ret = false;
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bool useSSL = false;
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std::string host = url;
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size_t pos = 0;
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int port = 80;
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_delegate = const_cast<Delegate*>(&delegate);
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//ws://
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pos = host.find("ws://");
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if (pos == 0) host.erase(0,5);
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pos = host.find("wss://");
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if (pos == 0)
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{
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host.erase(0,6);
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useSSL = true;
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}
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pos = host.find(":");
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if (pos != std::string::npos) port = atoi(host.substr(pos+1, host.size()).c_str());
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pos = host.find("/", 0);
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std::string path = "/";
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if (pos != std::string::npos) path += host.substr(pos + 1, host.size());
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pos = host.find(":");
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if(pos != std::string::npos){
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host.erase(pos, host.size());
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}else if((pos = host.find("/")) != std::string::npos) {
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host.erase(pos, host.size());
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}
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_host = host;
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_port = port;
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_path = path;
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_SSLConnection = useSSL ? 1 : 0;
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CCLOG("[WebSocket::init] _host: %s, _port: %d, _path: %s", _host.c_str(), _port, _path.c_str());
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size_t protocolCount = 0;
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if (protocols && protocols->size() > 0)
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{
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protocolCount = protocols->size();
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}
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else
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{
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protocolCount = 1;
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}
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_wsProtocols = new libwebsocket_protocols[protocolCount+1];
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memset(_wsProtocols, 0, sizeof(libwebsocket_protocols)*(protocolCount+1));
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if (protocols && protocols->size() > 0)
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{
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int i = 0;
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for (std::vector<std::string>::const_iterator iter = protocols->begin(); iter != protocols->end(); ++iter, ++i)
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{
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char* name = new char[(*iter).length()+1];
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strcpy(name, (*iter).c_str());
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_wsProtocols[i].name = name;
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_wsProtocols[i].callback = WebSocketCallbackWrapper::onSocketCallback;
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}
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}
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else
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{
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char* name = new char[20];
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strcpy(name, "default-protocol");
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_wsProtocols[0].name = name;
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_wsProtocols[0].callback = WebSocketCallbackWrapper::onSocketCallback;
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}
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// WebSocket thread needs to be invoked at the end of this method.
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_wsHelper = new (std::nothrow) WsThreadHelper();
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ret = _wsHelper->createThread(*this);
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return ret;
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}
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void WebSocket::send(const std::string& message)
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{
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if (_readyState == State::OPEN)
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{
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// In main thread
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WsMessage* msg = new (std::nothrow) WsMessage();
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msg->what = WS_MSG_TO_SUBTRHEAD_SENDING_STRING;
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Data* data = new (std::nothrow) Data();
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data->bytes = new char[message.length()+1];
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strcpy(data->bytes, message.c_str());
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data->len = static_cast<ssize_t>(message.length());
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msg->obj = data;
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_wsHelper->sendMessageToSubThread(msg);
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}
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}
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void WebSocket::send(const unsigned char* binaryMsg, unsigned int len)
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{
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CCASSERT(binaryMsg != nullptr && len > 0, "parameter invalid.");
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if (_readyState == State::OPEN)
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{
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// In main thread
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WsMessage* msg = new (std::nothrow) WsMessage();
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msg->what = WS_MSG_TO_SUBTRHEAD_SENDING_BINARY;
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Data* data = new (std::nothrow) Data();
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data->bytes = new char[len];
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memcpy((void*)data->bytes, (void*)binaryMsg, len);
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data->len = len;
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msg->obj = data;
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_wsHelper->sendMessageToSubThread(msg);
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}
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}
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void WebSocket::close()
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{
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Director::getInstance()->getScheduler()->unscheduleAllForTarget(_wsHelper);
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if (_readyState == State::CLOSING || _readyState == State::CLOSED)
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{
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return;
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}
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CCLOG("websocket (%p) connection closed by client", this);
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_readyState = State::CLOSED;
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_wsHelper->joinSubThread();
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// onClose callback needs to be invoked at the end of this method
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// since websocket instance may be deleted in 'onClose'.
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_delegate->onClose(this);
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}
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WebSocket::State WebSocket::getReadyState()
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{
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return _readyState;
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}
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int WebSocket::onSubThreadLoop()
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{
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if (_readyState == State::CLOSED || _readyState == State::CLOSING)
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{
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libwebsocket_context_destroy(_wsContext);
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// return 1 to exit the loop.
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return 1;
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}
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if (_wsContext && _readyState != State::CLOSED && _readyState != State::CLOSING)
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{
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libwebsocket_service(_wsContext, 0);
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}
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// Sleep 50 ms
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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// return 0 to continue the loop.
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return 0;
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}
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void WebSocket::onSubThreadStarted()
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{
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struct lws_context_creation_info info;
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memset(&info, 0, sizeof info);
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/*
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* create the websocket context. This tracks open connections and
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* knows how to route any traffic and which protocol version to use,
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* and if each connection is client or server side.
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*
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* For this client-only demo, we tell it to not listen on any port.
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*/
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info.port = CONTEXT_PORT_NO_LISTEN;
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info.protocols = _wsProtocols;
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#ifndef LWS_NO_EXTENSIONS
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info.extensions = libwebsocket_get_internal_extensions();
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#endif
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info.gid = -1;
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info.uid = -1;
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info.user = (void*)this;
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_wsContext = libwebsocket_create_context(&info);
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if(nullptr != _wsContext)
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{
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_readyState = State::CONNECTING;
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std::string name;
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for (int i = 0; _wsProtocols[i].callback != nullptr; ++i)
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{
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name += (_wsProtocols[i].name);
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if (_wsProtocols[i+1].callback != nullptr) name += ", ";
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}
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_wsInstance = libwebsocket_client_connect(_wsContext, _host.c_str(), _port, _SSLConnection,
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_path.c_str(), _host.c_str(), _host.c_str(),
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name.c_str(), -1);
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if(nullptr == _wsInstance) {
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WsMessage* msg = new (std::nothrow) WsMessage();
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msg->what = WS_MSG_TO_UITHREAD_ERROR;
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_readyState = State::CLOSING;
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_wsHelper->sendMessageToUIThread(msg);
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}
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}
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}
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void WebSocket::onSubThreadEnded()
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{
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}
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int WebSocket::onSocketCallback(struct libwebsocket_context *ctx,
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struct libwebsocket *wsi,
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int reason,
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void *user, void *in, ssize_t len)
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{
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//CCLOG("socket callback for %d reason", reason);
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CCASSERT(_wsContext == nullptr || ctx == _wsContext, "Invalid context.");
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CCASSERT(_wsInstance == nullptr || wsi == nullptr || wsi == _wsInstance, "Invaild websocket instance.");
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switch (reason)
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{
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case LWS_CALLBACK_DEL_POLL_FD:
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case LWS_CALLBACK_PROTOCOL_DESTROY:
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case LWS_CALLBACK_CLIENT_CONNECTION_ERROR:
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{
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WsMessage* msg = nullptr;
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if (reason == LWS_CALLBACK_CLIENT_CONNECTION_ERROR
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|| (reason == LWS_CALLBACK_PROTOCOL_DESTROY && _readyState == State::CONNECTING)
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|| (reason == LWS_CALLBACK_DEL_POLL_FD && _readyState == State::CONNECTING)
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)
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{
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msg = new (std::nothrow) WsMessage();
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msg->what = WS_MSG_TO_UITHREAD_ERROR;
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_readyState = State::CLOSING;
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}
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else if (reason == LWS_CALLBACK_PROTOCOL_DESTROY && _readyState == State::CLOSING)
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{
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msg = new (std::nothrow) WsMessage();
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msg->what = WS_MSG_TO_UITHREAD_CLOSE;
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}
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if (msg)
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{
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_wsHelper->sendMessageToUIThread(msg);
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}
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}
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break;
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case LWS_CALLBACK_CLIENT_ESTABLISHED:
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{
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WsMessage* msg = new (std::nothrow) WsMessage();
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msg->what = WS_MSG_TO_UITHREAD_OPEN;
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_readyState = State::OPEN;
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/*
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* start the ball rolling,
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* LWS_CALLBACK_CLIENT_WRITEABLE will come next service
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*/
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libwebsocket_callback_on_writable(ctx, wsi);
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_wsHelper->sendMessageToUIThread(msg);
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}
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break;
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case LWS_CALLBACK_CLIENT_WRITEABLE:
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{
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std::lock_guard<std::mutex> lk(_wsHelper->_subThreadWsMessageQueueMutex);
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std::list<WsMessage*>::iterator iter = _wsHelper->_subThreadWsMessageQueue->begin();
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int bytesWrite = 0;
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for (; iter != _wsHelper->_subThreadWsMessageQueue->end();)
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{
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WsMessage* subThreadMsg = *iter;
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if ( WS_MSG_TO_SUBTRHEAD_SENDING_STRING == subThreadMsg->what
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|| WS_MSG_TO_SUBTRHEAD_SENDING_BINARY == subThreadMsg->what)
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{
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Data* data = (Data*)subThreadMsg->obj;
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const size_t c_bufferSize = WS_WRITE_BUFFER_SIZE;
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size_t remaining = data->len - data->issued;
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size_t n = std::min(remaining, c_bufferSize );
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//fixme: the log is not thread safe
|
|
// CCLOG("[websocket:send] total: %d, sent: %d, remaining: %d, buffer size: %d", static_cast<int>(data->len), static_cast<int>(data->issued), static_cast<int>(remaining), static_cast<int>(n));
|
|
|
|
unsigned char* buf = new unsigned char[LWS_SEND_BUFFER_PRE_PADDING + n + LWS_SEND_BUFFER_POST_PADDING];
|
|
|
|
memcpy((char*)&buf[LWS_SEND_BUFFER_PRE_PADDING], data->bytes + data->issued, n);
|
|
|
|
int writeProtocol;
|
|
|
|
if (data->issued == 0) {
|
|
if (WS_MSG_TO_SUBTRHEAD_SENDING_STRING == subThreadMsg->what)
|
|
{
|
|
writeProtocol = LWS_WRITE_TEXT;
|
|
}
|
|
else
|
|
{
|
|
writeProtocol = LWS_WRITE_BINARY;
|
|
}
|
|
|
|
// If we have more than 1 fragment
|
|
if (data->len > c_bufferSize)
|
|
writeProtocol |= LWS_WRITE_NO_FIN;
|
|
} else {
|
|
// we are in the middle of fragments
|
|
writeProtocol = LWS_WRITE_CONTINUATION;
|
|
// and if not in the last fragment
|
|
if (remaining != n)
|
|
writeProtocol |= LWS_WRITE_NO_FIN;
|
|
}
|
|
|
|
bytesWrite = libwebsocket_write(wsi, &buf[LWS_SEND_BUFFER_PRE_PADDING], n, (libwebsocket_write_protocol)writeProtocol);
|
|
//fixme: the log is not thread safe
|
|
// CCLOG("[websocket:send] bytesWrite => %d", bytesWrite);
|
|
|
|
// Buffer overrun?
|
|
if (bytesWrite < 0)
|
|
{
|
|
break;
|
|
}
|
|
// Do we have another fragments to send?
|
|
else if (remaining != n)
|
|
{
|
|
data->issued += n;
|
|
break;
|
|
}
|
|
// Safely done!
|
|
else
|
|
{
|
|
CC_SAFE_DELETE_ARRAY(data->bytes);
|
|
CC_SAFE_DELETE(data);
|
|
CC_SAFE_DELETE_ARRAY(buf);
|
|
_wsHelper->_subThreadWsMessageQueue->erase(iter++);
|
|
CC_SAFE_DELETE(subThreadMsg);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* get notified as soon as we can write again */
|
|
|
|
libwebsocket_callback_on_writable(ctx, wsi);
|
|
}
|
|
break;
|
|
|
|
case LWS_CALLBACK_CLOSED:
|
|
{
|
|
//fixme: the log is not thread safe
|
|
// CCLOG("%s", "connection closing..");
|
|
|
|
_wsHelper->quitSubThread();
|
|
|
|
if (_readyState != State::CLOSED)
|
|
{
|
|
WsMessage* msg = new (std::nothrow) WsMessage();
|
|
_readyState = State::CLOSED;
|
|
msg->what = WS_MSG_TO_UITHREAD_CLOSE;
|
|
_wsHelper->sendMessageToUIThread(msg);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case LWS_CALLBACK_CLIENT_RECEIVE:
|
|
{
|
|
if (in && len > 0)
|
|
{
|
|
// Accumulate the data (increasing the buffer as we go)
|
|
if (_currentDataLen == 0)
|
|
{
|
|
_currentData = new char[len];
|
|
memcpy (_currentData, in, len);
|
|
_currentDataLen = len;
|
|
}
|
|
else
|
|
{
|
|
char *new_data = new char [_currentDataLen + len];
|
|
memcpy (new_data, _currentData, _currentDataLen);
|
|
memcpy (new_data + _currentDataLen, in, len);
|
|
CC_SAFE_DELETE_ARRAY(_currentData);
|
|
_currentData = new_data;
|
|
_currentDataLen = _currentDataLen + len;
|
|
}
|
|
|
|
_pendingFrameDataLen = libwebsockets_remaining_packet_payload (wsi);
|
|
|
|
if (_pendingFrameDataLen > 0)
|
|
{
|
|
//CCLOG("%ld bytes of pending data to receive, consider increasing the libwebsocket rx_buffer_size value.", _pendingFrameDataLen);
|
|
}
|
|
|
|
// If no more data pending, send it to the client thread
|
|
if (_pendingFrameDataLen == 0)
|
|
{
|
|
WsMessage* msg = new (std::nothrow) WsMessage();
|
|
msg->what = WS_MSG_TO_UITHREAD_MESSAGE;
|
|
|
|
char* bytes = nullptr;
|
|
Data* data = new (std::nothrow) Data();
|
|
|
|
if (lws_frame_is_binary(wsi))
|
|
{
|
|
|
|
bytes = new char[_currentDataLen];
|
|
data->isBinary = true;
|
|
}
|
|
else
|
|
{
|
|
bytes = new char[_currentDataLen+1];
|
|
bytes[_currentDataLen] = '\0';
|
|
data->isBinary = false;
|
|
}
|
|
|
|
memcpy(bytes, _currentData, _currentDataLen);
|
|
|
|
data->bytes = bytes;
|
|
data->len = _currentDataLen;
|
|
msg->obj = (void*)data;
|
|
|
|
CC_SAFE_DELETE_ARRAY(_currentData);
|
|
_currentData = nullptr;
|
|
_currentDataLen = 0;
|
|
|
|
_wsHelper->sendMessageToUIThread(msg);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void WebSocket::onUIThreadReceiveMessage(WsMessage* msg)
|
|
{
|
|
switch (msg->what) {
|
|
case WS_MSG_TO_UITHREAD_OPEN:
|
|
{
|
|
_delegate->onOpen(this);
|
|
}
|
|
break;
|
|
case WS_MSG_TO_UITHREAD_MESSAGE:
|
|
{
|
|
Data* data = (Data*)msg->obj;
|
|
_delegate->onMessage(this, *data);
|
|
CC_SAFE_DELETE_ARRAY(data->bytes);
|
|
CC_SAFE_DELETE(data);
|
|
}
|
|
break;
|
|
case WS_MSG_TO_UITHREAD_CLOSE:
|
|
{
|
|
//Waiting for the subThread safety exit
|
|
_wsHelper->joinSubThread();
|
|
_delegate->onClose(this);
|
|
}
|
|
break;
|
|
case WS_MSG_TO_UITHREAD_ERROR:
|
|
{
|
|
// FIXME: The exact error needs to be checked.
|
|
WebSocket::ErrorCode err = ErrorCode::CONNECTION_FAILURE;
|
|
_delegate->onError(this, err);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
NS_CC_END
|