mirror of https://github.com/axmolengine/axmol.git
128 lines
4.0 KiB
CMake
128 lines
4.0 KiB
CMake
If(APPLE)
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if(${CMAKE_VERSION} VERSION_LESS "3.14")
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message(FATAL_ERROR "Please use CMake 3.14 or newer for Apple platform (macOS, iOS, tvOS or watchOS)")
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endif()
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endif()
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#Please use them everywhere
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#WINDOWS = Windows Desktop
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#ANDROID = Android
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#IOS = iOS
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#MACOSX = MacOS X
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#LINUX = Linux
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(WINDOWS TRUE)
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set(PLATFORM_FOLDER win32)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
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set(PLATFORM_FOLDER android)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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if(ANDROID)
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set(PLATFORM_FOLDER android)
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else()
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set(LINUX TRUE)
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set(PLATFORM_FOLDER linux)
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endif()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(APPLE TRUE)
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set(MACOSX TRUE)
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set(PLATFORM_FOLDER mac)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "iOS")
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set(APPLE TRUE)
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set(IOS TRUE)
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set(PLATFORM_FOLDER ios)
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else()
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message(FATAL_ERROR "Unsupported platform, CMake will exit")
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return()
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endif()
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# generators that are capable of organizing into a hierarchy of folders
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# simplify generator condition, please use them everywhere
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if(CMAKE_GENERATOR STREQUAL Xcode)
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set(XCODE TRUE)
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elseif(CMAKE_GENERATOR MATCHES Visual)
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set(VS TRUE)
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endif()
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message(STATUS "CMAKE_GENERATOR: ${CMAKE_GENERATOR}")
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# custom target property for lua/js link
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define_property(TARGET
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PROPERTY CC_JS_DEPEND
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BRIEF_DOCS "cocos2d js depend libs"
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FULL_DOCS "use to save depend libs of cocos2d js project"
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)
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define_property(TARGET
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PROPERTY CC_LUA_DEPEND
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BRIEF_DOCS "cocos2d lua depend libs"
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FULL_DOCS "use to save depend libs of cocos2d lua project"
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)
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# check c++ standard
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# check visual studio version
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if(WINDOWS)
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# not support other compile tools except MSVC for now
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if(MSVC)
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# Visual Studio 2015, MSVC_VERSION 1900 (v140 toolset)
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# Visual Studio 2017, MSVC_VERSION 1910-1919 (v141 toolset)
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if(${MSVC_VERSION} EQUAL 1900 OR ${MSVC_VERSION} GREATER 1900)
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message(STATUS "using Windows MSVC generate cocos2d-x project, MSVC_VERSION:${MSVC_VERSION}")
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else()
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message(FATAL_ERROR "using Windows MSVC generate cocos2d-x project, MSVC_VERSION:${MSVC_VERSION} lower than needed")
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endif()
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else()
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message(FATAL_ERROR "please using Windows MSVC compile cocos2d-x project, support other compile tools not yet")
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endif()
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endif()
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# Set macro definitions for special platforms
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function(use_cocos2dx_compile_define target)
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target_compile_definitions(${target} PUBLIC $<$<CONFIG:Debug>:COCOS2D_DEBUG=1>)
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if(APPLE)
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target_compile_definitions(${target} PUBLIC __APPLE__)
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target_compile_definitions(${target} PUBLIC USE_FILE32API)
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elseif(LINUX)
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target_compile_definitions(${target} PUBLIC LINUX)
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target_compile_definitions(${target} PUBLIC _GNU_SOURCE)
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elseif(ANDROID)
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target_compile_definitions(${target} PUBLIC ANDROID)
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target_compile_definitions(${target} PUBLIC USE_FILE32API)
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elseif(WINDOWS)
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target_compile_definitions(${target}
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PUBLIC WIN32
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PUBLIC _WIN32
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PUBLIC _WINDOWS
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PUBLIC UNICODE
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PUBLIC _UNICODE
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PUBLIC _CRT_SECURE_NO_WARNINGS
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PUBLIC _SCL_SECURE_NO_WARNINGS
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)
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if(BUILD_SHARED_LIBS)
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target_compile_definitions(${target}
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PUBLIC _USRDLL
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PUBLIC _EXPORT_DLL_
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PUBLIC _USEGUIDLL
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PUBLIC _USREXDLL
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PUBLIC _USRSTUDIODLL
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PUBLIC _USE3DDLL
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)
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else()
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target_compile_definitions(${target} PUBLIC CC_STATIC)
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endif()
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endif()
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endfunction()
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# Set compiler options
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function(use_cocos2dx_compile_options target)
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if(MSVC)
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target_compile_options(${target}
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PUBLIC /MP
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)
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endif()
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endfunction()
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