axmol/cocos/editor-support/spine/Skin.h

75 lines
3.1 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKIN_H_
#define SPINE_SKIN_H_
#include <spine/Attachment.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
typedef struct {
const char* const name;
} spSkin;
spSkin* spSkin_create (const char* name);
void spSkin_dispose (spSkin* self);
/* The Skin owns the attachment. */
void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment);
/* Returns 0 if the attachment was not found. */
spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name);
/* Returns 0 if the slot or attachment was not found. */
const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex);
/** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */
void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin);
#ifdef SPINE_SHORT_NAMES
typedef spSkin Skin;
#define Skin_create(...) spSkin_create(__VA_ARGS__)
#define Skin_dispose(...) spSkin_dispose(__VA_ARGS__)
#define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__)
#define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__)
#define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__)
#define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKIN_H_ */