axmol/cocos/editor-support/spine/SkinnedMeshAttachment.h

91 lines
3.3 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKINNEDMESHATTACHMENT_H_
#define SPINE_SKINNEDMESHATTACHMENT_H_
#include <spine/Attachment.h>
#include <spine/Slot.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spSkinnedMeshAttachment spSkinnedMeshAttachment;
struct spSkinnedMeshAttachment {
spAttachment super;
const char* path;
int bonesCount;
int* bones;
int weightsCount;
float* weights;
int trianglesCount;
int* triangles;
int uvsCount;
float* regionUVs;
float* uvs;
int hullLength;
float r, g, b, a;
void* rendererObject;
int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
float regionU, regionV, regionU2, regionV2;
int/*bool*/regionRotate;
/* Nonessential. */
int edgesCount;
int* edges;
float width, height;
};
spSkinnedMeshAttachment* spSkinnedMeshAttachment_create (const char* name);
void spSkinnedMeshAttachment_updateUVs (spSkinnedMeshAttachment* self);
void spSkinnedMeshAttachment_computeWorldVertices (spSkinnedMeshAttachment* self, spSlot* slot, float* worldVertices);
#ifdef SPINE_SHORT_NAMES
typedef spSkinnedMeshAttachment SkinnedMeshAttachment;
#define SkinnedMeshAttachment_create(...) spSkinnedMeshAttachment_create(__VA_ARGS__)
#define SkinnedMeshAttachment_updateUVs(...) spSkinnedMeshAttachment_updateUVs(__VA_ARGS__)
#define SkinnedMeshAttachment_computeWorldVertices(...) spSkinnedMeshAttachment_computeWorldVertices(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKINNEDMESHATTACHMENT_H_ */