mirror of https://github.com/axmolengine/axmol.git
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _SCENE_TEST_H_
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#define _SCENE_TEST_H_
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////----#include "axmol.h"
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#include "../BaseTest.h"
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DEFINE_TEST_SUITE(SceneTests);
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class SceneTestLayer1 : public ax::Layer
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{
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public:
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CREATE_FUNC(SceneTestLayer1);
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SceneTestLayer1();
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~SceneTestLayer1();
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virtual void onEnter() override;
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virtual void onEnterTransitionDidFinish() override;
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void testDealloc(float dt);
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void onPushScene(ax::Object* sender);
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void onPushSceneTran(ax::Object* sender);
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void onQuit(ax::Object* sender);
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};
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class SceneTestLayer2 : public ax::Layer
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{
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float _timeCounter;
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public:
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CREATE_FUNC(SceneTestLayer2);
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SceneTestLayer2();
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void testDealloc(float dt);
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void onGoBack(ax::Object* sender);
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void onReplaceScene(ax::Object* sender);
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void onReplaceSceneTran(ax::Object* sender);
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};
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class SceneTestLayer3 : public ax::LayerColor
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{
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public:
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CREATE_FUNC(SceneTestLayer3);
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SceneTestLayer3();
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virtual bool init() override;
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virtual void testDealloc(float dt);
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void item0Clicked(ax::Object* sender);
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void item1Clicked(ax::Object* sender);
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void item2Clicked(ax::Object* sender);
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void item3Clicked(ax::Object* sender);
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};
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class SceneTestScene : public TestCase
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{
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public:
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static SceneTestScene* create(int testIndex = 1);
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};
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#endif
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