axmol/tests/Classes/SpineTest/SpineTest.cpp

104 lines
4.2 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "SpineTest.h"
#include <iostream>
#include <fstream>
#include <string.h>
#include "spine/spine.h"
using namespace cocos2d;
using namespace std;
using namespace spine;
//------------------------------------------------------------------
//
// SpineTestScene
//
//------------------------------------------------------------------
void SpineTestScene::runThisTest()
{
auto layer = SpineTestLayer::create();
addChild(layer);
Director::getInstance()->replaceScene(this);
}
bool SpineTestLayer::init () {
if (!Layer::init()) return false;
skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");
skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "walk", 0.4f);
skeletonNode->setAnimationListener(this, animationStateEvent_selector(SpineTestLayer::animationStateEvent));
skeletonNode->setAnimation(0, "walk", false);
skeletonNode->addAnimation(0, "jump", false);
skeletonNode->addAnimation(0, "walk", true);
skeletonNode->addAnimation(0, "jump", true, 4);
// skeletonNode->addAnimation(1, "drawOrder", true);
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->update(0);
skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
CCFadeIn::create(1),
CCDelayTime::create(5),
NULL)));
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Point(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
return true;
}
void SpineTestLayer::update (float deltaTime) {
}
void SpineTestLayer::animationStateEvent (SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
switch (type) {
case ANIMATION_START:
log("%d start: %s", trackIndex, animationName);
break;
case ANIMATION_END:
log("%d end: %s", trackIndex, animationName);
break;
case ANIMATION_COMPLETE:
log("%d complete: %s, %d", trackIndex, animationName, loopCount);
break;
case ANIMATION_EVENT:
log("%d event: %s, %s: %d, %f, %s", trackIndex, animationName, event->data->name, event->intValue, event->floatValue, event->stringValue);
break;
}
}