mirror of https://github.com/axmolengine/axmol.git
126 lines
5.0 KiB
C++
126 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 ForzeField Studios S.L.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMOTION_STREAK_H__
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#define __CCMOTION_STREAK_H__
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#include "CCProtocols.h"
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#include "CCTexture2D.h"
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#include "ccTypes.h"
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#include "CCNode.h"
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NS_CC_BEGIN
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/** MotionStreak.
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Creates a trailing path.
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*/
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class CC_DLL CCMotionStreak : public CCNode, public CCTextureProtocol, public CCRGBAProtocol
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{
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public:
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CCMotionStreak();
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virtual ~CCMotionStreak();
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/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename
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@warning: This interface will be deprecated in future.
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*/
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static CCMotionStreak* streakWithFade(float fade, float minSeg, float stroke, ccColor3B color, const char* path);
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/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture
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@warning: This interface will be deprecated in future.
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*/
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static CCMotionStreak* streakWithFade(float fade, float minSeg, float stroke, ccColor3B color, CCTexture2D* texture);
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/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename */
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static CCMotionStreak* create(float fade, float minSeg, float stroke, ccColor3B color, const char* path);
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/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture */
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static CCMotionStreak* create(float fade, float minSeg, float stroke, ccColor3B color, CCTexture2D* texture);
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/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename */
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bool initWithFade(float fade, float minSeg, float stroke, ccColor3B color, const char* path);
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/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */
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bool initWithFade(float fade, float minSeg, float stroke, ccColor3B color, CCTexture2D* texture);
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/** color used for the tint */
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void tintWithColor(ccColor3B colors);
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/** Remove all living segments of the ribbon */
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void reset();
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/** Override super methods */
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virtual void setPosition(const CCPoint& position);
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virtual void draw();
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virtual void update(float delta);
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/* Implement interfaces */
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virtual CCTexture2D* getTexture(void);
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virtual void setTexture(CCTexture2D *texture);
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virtual void setBlendFunc(ccBlendFunc blendFunc);
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virtual ccBlendFunc getBlendFunc(void);
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virtual void setColor(const ccColor3B& color);
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virtual const ccColor3B& getColor(void);
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virtual GLubyte getOpacity(void);
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virtual void setOpacity(GLubyte opacity);
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virtual void setOpacityModifyRGB(bool bValue);
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virtual bool isOpacityModifyRGB(void);
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/** When fast mode is enbled, new points are added faster but with lower precision */
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inline bool isFastMode() { return m_bFastMode; }
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inline void setFastMode(bool bFastMode) { m_bFastMode = bFastMode; }
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inline bool isStartingPositionInitialized() { return m_bStartingPositionInitialized; }
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inline void setStartingPositionInitialized(bool bStartingPositionInitialized)
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{
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m_bStartingPositionInitialized = bStartingPositionInitialized;
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}
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protected:
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bool m_bFastMode;
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bool m_bStartingPositionInitialized;
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private:
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/** texture used for the motion streak */
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CCTexture2D* m_pTexture;
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ccBlendFunc m_tBlendFunc;
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CCPoint m_tPositionR;
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ccColor3B m_tColor;
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float m_fStroke;
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float m_fFadeDelta;
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float m_fMinSeg;
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unsigned int m_uMaxPoints;
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unsigned int m_uNuPoints;
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unsigned int m_uPreviousNuPoints;
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/** Pointers */
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CCPoint* m_pPointVertexes;
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float* m_pPointState;
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// Opengl
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ccVertex2F* m_pVertices;
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GLubyte* m_pColorPointer;
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ccTex2F* m_pTexCoords;
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};
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NS_CC_END
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#endif //__CCMOTION_STREAK_H__
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