mirror of https://github.com/axmolengine/axmol.git
100 lines
3.2 KiB
Bash
100 lines
3.2 KiB
Bash
#!/bin/bash
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# check the args
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# $1: root of cocos2dx $2: app name $3: ndk root $4:pakcage path
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APP_NAME=$2
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COCOS2DX_ROOT=$1
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APP_DIR=$COCOS2DX_ROOT/$APP_NAME
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HELLOWORLD_ROOT=$COCOS2DX_ROOT/HelloWorld
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COCOSJAVALIB_ROOT=$COCOS2DX_ROOT/cocos2dx/platform/android/java
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NDK_ROOT=$3
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PACKAGE_PATH=$4
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NEED_BOX2D=$5
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NEED_CHIPMUNK=$6
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NEED_LUA=$7
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# xxx.yyy.zzz -> xxx/yyy/zzz
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convert_package_path_to_dir(){
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PACKAGE_PATH_DIR=`echo $1 | sed -e "s/\./\//g"`
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}
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copy_cpp_h_from_helloworld(){
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mkdir $APP_DIR/Classes
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for file in `ls $HELLOWORLD_ROOT/Classes/* | grep -E '.*\.(cpp|h|mk)' `
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do
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if [ -f $file ];then
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cp $file $APP_DIR/Classes
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fi
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done
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}
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# copy resources
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copy_resouces(){
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mkdir $APP_DIR/Resources
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for file in $HELLOWORLD_ROOT/Resources/*
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do
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cp -rf $file $APP_DIR/Resources
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done
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}
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# from HelloWorld copy src and jni to APP_DIR
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copy_src_and_jni(){
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cp -rf $HELLOWORLD_ROOT/proj.android/jni $APP_DIR/proj.android
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cp -rf $HELLOWORLD_ROOT/proj.android/src $APP_DIR/proj.android
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# repalce Android.mk
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sh $COCOS2DX_ROOT/template/android/gamemk.sh $APP_DIR/proj.android/jni/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
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}
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copy_library_src(){
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cp -rf $COCOSJAVALIB_ROOT/src/* $APP_DIR/proj.android/src/
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}
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# copy build_native.sh and replace something
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copy_build_native(){
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# here should use # instead of /, why??
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sed "s#__cocos2dxroot__#$COCOS2DX_ROOT#;s#__ndkroot__#$NDK_ROOT#;s#__projectname__#$APP_NAME#" $COCOS2DX_ROOT/template/android/build_native.sh > $APP_DIR/proj.android/build_native.sh
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chmod u+x $APP_DIR/proj.android/build_native.sh
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}
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# replace AndroidManifext.xml and change the activity name
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# use sed to replace the specified line
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modify_androidmanifest(){
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sed "s/ApplicationDemo/$APP_NAME/;s/org\.cocos2dx\.application/$PACKAGE_PATH/" $HELLOWORLD_ROOT/proj.android/AndroidManifest.xml > $APP_DIR/proj.android/AndroidManifest.xml
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}
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# modify ApplicationDemo.java
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modify_applicationdemo(){
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convert_package_path_to_dir $PACKAGE_PATH
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# rename APP_DIR/android/src/org/cocos2dx/application/ApplicationDemo.java to
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# APP_DIR/android/src/org/cocos2dx/application/$APP_NAME.java, change helloworld to game
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sed "s/ApplicationDemo/$APP_NAME/;s/helloworld/game/;s/org\.cocos2dx\.application/$PACKAGE_PATH/" $APP_DIR/proj.android/src/org/cocos2dx/application/ApplicationDemo.java > $APP_DIR/proj.android/src/$PACKAGE_PATH_DIR/$APP_NAME.java
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rm -fr $APP_DIR/proj.android/src/org/cocos2dx/application
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}
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modify_layout(){
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rm -f $APP_DIR/proj.android/res/layout/main.xml
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}
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# android.bat of android 4.0 don't create res/drawable-hdpi res/drawable-ldpi and res/drawable-mdpi.
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# These work are done in ADT
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copy_icon(){
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if [ ! -d $APP_DIR/proj.android/res/drawable-hdpi ]; then
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cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-hdpi $APP_DIR/proj.android/res
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cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-ldpi $APP_DIR/proj.android/res
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cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-mdpi $APP_DIR/proj.android/res
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fi
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}
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copy_cpp_h_from_helloworld
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copy_resouces
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copy_src_and_jni
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copy_library_src
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copy_build_native
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modify_androidmanifest
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modify_applicationdemo
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modify_layout
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copy_icon
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