axmol/samples/Cpp/TestCpp/Classes/LayerTest/LayerTest.cpp

847 lines
23 KiB
C++

#include "LayerTest.h"
#include "../testResource.h"
enum
{
kTagLayer = 1,
};
TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityA);
TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityB);
TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityC);
TESTLAYER_CREATE_FUNC(LayerTestCascadingColorA);
TESTLAYER_CREATE_FUNC(LayerTestCascadingColorB);
TESTLAYER_CREATE_FUNC(LayerTestCascadingColorC);
TESTLAYER_CREATE_FUNC(LayerTest1);
TESTLAYER_CREATE_FUNC(LayerTest2);
TESTLAYER_CREATE_FUNC(LayerTestBlend);
TESTLAYER_CREATE_FUNC(LayerGradient);
TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointPos);
TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointRot);
TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointScale);
TESTLAYER_CREATE_FUNC(LayerExtendedBlendOpacityTest);
static NEWTESTFUNC createFunctions[] = {
CF(LayerTestCascadingOpacityA),
CF(LayerTestCascadingOpacityB),
CF(LayerTestCascadingOpacityC),
CF(LayerTestCascadingColorA),
CF(LayerTestCascadingColorB),
CF(LayerTestCascadingColorC),
CF(LayerTest1),
CF(LayerTest2),
CF(LayerTestBlend),
CF(LayerGradient),
CF(LayerIgnoreAnchorPointPos),
CF(LayerIgnoreAnchorPointRot),
CF(LayerIgnoreAnchorPointScale),
CF(LayerExtendedBlendOpacityTest)
};
static int sceneIdx=-1;
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
static CCLayer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->autorelease();
return pLayer;
}
static CCLayer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->autorelease();
return pLayer;
}
static CCLayer* restartAction()
{
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->autorelease();
return pLayer;
}
//------------------------------------------------------------------
//
// LayerTest
//
//------------------------------------------------------------------
LayerTest::LayerTest(void)
{
}
LayerTest::~LayerTest(void)
{
}
string LayerTest::subtitle()
{
return "";
}
std::string LayerTest::title()
{
return "No title";
}
void LayerTest::onEnter()
{
BaseTest::onEnter();
}
void LayerTest::restartCallback(CCObject* pSender)
{
CCScene* s = new LayerTestScene();
s->addChild(restartAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void LayerTest::nextCallback(CCObject* pSender)
{
CCScene* s = new LayerTestScene();
s->addChild( nextAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void LayerTest::backCallback(CCObject* pSender)
{
CCScene* s = new LayerTestScene();
s->addChild( backAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
//#pragma mark - Cascading support extensions
static void setEnableRecursiveCascading(CCNode* node, bool enable)
{
CCRGBAProtocol* rgba = dynamic_cast<CCRGBAProtocol*>(node);
if (rgba)
{
rgba->setCascadeColorEnabled(enable);
rgba->setCascadeOpacityEnabled(enable);
}
CCObject* obj;
CCArray* children = node->getChildren();
CCARRAY_FOREACH(children, obj)
{
CCNode* child = (CCNode*)obj;
setEnableRecursiveCascading(child, enable);
}
}
// LayerTestCascadingOpacityA
void LayerTestCascadingOpacityA::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerRGBA* layer1 = CCLayerRGBA::create();
CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png");
CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png");
CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
layer1->addChild(sister1);
layer1->addChild(sister2);
layer1->addChild(label);
this->addChild( layer1, 0, kTagLayer);
sister1->setPosition( ccp( s.width*1/3, s.height/2));
sister2->setPosition( ccp( s.width*2/3, s.height/2));
label->setPosition( ccp( s.width/2, s.height/2));
layer1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCFadeTo::create(4, 0),
CCFadeTo::create(4, 255),
CCDelayTime::create(1),
NULL)));
sister1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCFadeTo::create(2, 0),
CCFadeTo::create(2, 255),
CCFadeTo::create(2, 0),
CCFadeTo::create(2, 255),
CCDelayTime::create(1),
NULL)));
// Enable cascading in scene
setEnableRecursiveCascading(this, true);
}
std::string LayerTestCascadingOpacityA::title()
{
return "LayerRGBA: cascading opacity";
}
// LayerTestCascadingOpacityB
void LayerTestCascadingOpacityB::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create(ccc4(192, 0, 0, 255), s.width, s.height/2);
layer1->setCascadeColorEnabled(false);
layer1->setPosition( ccp(0, s.height/2));
CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png");
CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png");
CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
layer1->addChild(sister1);
layer1->addChild(sister2);
layer1->addChild(label);
this->addChild( layer1, 0, kTagLayer);
sister1->setPosition( ccp( s.width*1/3, 0));
sister2->setPosition( ccp( s.width*2/3, 0));
label->setPosition( ccp( s.width/2, 0));
layer1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCFadeTo::create(4, 0),
CCFadeTo::create(4, 255),
CCDelayTime::create(1),
NULL)));
sister1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCFadeTo::create(2, 0),
CCFadeTo::create(2, 255),
CCFadeTo::create(2, 0),
CCFadeTo::create(2, 255),
CCDelayTime::create(1),
NULL)));
// Enable cascading in scene
setEnableRecursiveCascading(this, true);
}
std::string LayerTestCascadingOpacityB::title()
{
return "CCLayerColor: cascading opacity";
}
// LayerTestCascadingOpacityC
void LayerTestCascadingOpacityC::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create(ccc4(192, 0, 0, 255), s.width, s.height/2);
layer1->setCascadeColorEnabled(false);
layer1->setCascadeOpacityEnabled(false);
layer1->setPosition( ccp(0, s.height/2));
CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png");
CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png");
CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
layer1->addChild(sister1);
layer1->addChild(sister2);
layer1->addChild(label);
this->addChild( layer1, 0, kTagLayer);
sister1->setPosition( ccp( s.width*1/3, 0));
sister2->setPosition( ccp( s.width*2/3, 0));
label->setPosition( ccp( s.width/2, 0));
layer1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCFadeTo::create(4, 0),
CCFadeTo::create(4, 255),
CCDelayTime::create(1),
NULL)));
sister1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCFadeTo::create(2, 0),
CCFadeTo::create(2, 255),
CCFadeTo::create(2, 0),
CCFadeTo::create(2, 255),
CCDelayTime::create(1),
NULL)));
}
std::string LayerTestCascadingOpacityC::title()
{
return "CCLayerColor: non-cascading opacity";
}
//#pragma mark Example LayerTestCascadingColor
// LayerTestCascadingColorA
void LayerTestCascadingColorA::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerRGBA* layer1 = CCLayerRGBA::create();
CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png");
CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png");
CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
layer1->addChild(sister1);
layer1->addChild(sister2);
layer1->addChild(label);
this->addChild( layer1, 0, kTagLayer);
sister1->setPosition( ccp( s.width*1/3, s.height/2));
sister2->setPosition( ccp( s.width*2/3, s.height/2));
label->setPosition( ccp( s.width/2, s.height/2));
layer1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCTintTo::create(6, 255, 0, 255),
CCTintTo::create(6, 255, 255, 255),
CCDelayTime::create(1),
NULL)));
sister1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCTintTo::create(2, 255, 255, 0),
CCTintTo::create(2, 255, 255, 255),
CCTintTo::create(2, 0, 255, 255),
CCTintTo::create(2, 255, 255, 255),
CCTintTo::create(2, 255, 0, 255),
CCTintTo::create(2, 255, 255, 255),
CCDelayTime::create(1),
NULL)));
// Enable cascading in scene
setEnableRecursiveCascading(this, true);
}
std::string LayerTestCascadingColorA::title()
{
return "LayerRGBA: cascading color";
}
// LayerTestCascadingColorB
void LayerTestCascadingColorB::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create(ccc4(255, 255, 255, 255), s.width, s.height/2);
layer1->setPosition( ccp(0, s.height/2));
CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png");
CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png");
CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
layer1->addChild(sister1);
layer1->addChild(sister2);
layer1->addChild(label);
this->addChild( layer1, 0, kTagLayer);
sister1->setPosition( ccp( s.width*1/3, 0));
sister2->setPosition( ccp( s.width*2/3, 0));
label->setPosition( ccp( s.width/2, 0));
layer1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCTintTo::create(6, 255, 0, 255),
CCTintTo::create(6, 255, 255, 255),
CCDelayTime::create(1),
NULL)));
sister1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCTintTo::create(2, 255, 255, 0),
CCTintTo::create(2, 255, 255, 255),
CCTintTo::create(2, 0, 255, 255),
CCTintTo::create(2, 255, 255, 255),
CCTintTo::create(2, 255, 0, 255),
CCTintTo::create(2, 255, 255, 255),
CCDelayTime::create(1),
NULL)));
// Enable cascading in scene
setEnableRecursiveCascading(this, true);
}
std::string LayerTestCascadingColorB::title()
{
return "CCLayerColor: cascading color";
}
// LayerTestCascadingColorC
void LayerTestCascadingColorC::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create(ccc4(255, 255, 255, 255), s.width, s.height/2);
layer1->setCascadeColorEnabled(false);
layer1->setPosition( ccp(0, s.height/2));
CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png");
CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png");
CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
layer1->addChild(sister1);
layer1->addChild(sister2);
layer1->addChild(label);
this->addChild( layer1, 0, kTagLayer);
sister1->setPosition( ccp( s.width*1/3, 0));
sister2->setPosition( ccp( s.width*2/3, 0));
label->setPosition( ccp( s.width/2, 0));
layer1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCTintTo::create(6, 255, 0, 255),
CCTintTo::create(6, 255, 255, 255),
CCDelayTime::create(1),
NULL)));
sister1->runAction(
CCRepeatForever::create(
CCSequence::create(
CCTintTo::create(2, 255, 255, 0),
CCTintTo::create(2, 255, 255, 255),
CCTintTo::create(2, 0, 255, 255),
CCTintTo::create(2, 255, 255, 255),
CCTintTo::create(2, 255, 0, 255),
CCTintTo::create(2, 255, 255, 255),
CCDelayTime::create(1),
NULL)));
}
std::string LayerTestCascadingColorC::title()
{
return "CCLayerColor: non-cascading color";
}
//------------------------------------------------------------------
//
// LayerTest1
//
//------------------------------------------------------------------
void LayerTest1::onEnter()
{
LayerTest::onEnter();
setTouchEnabled(true);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer = CCLayerColor::create( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200);
layer->ignoreAnchorPointForPosition(false);
layer->setPosition( ccp(s.width/2, s.height/2) );
addChild(layer, 1, kTagLayer);
}
void LayerTest1::updateSize(CCPoint &touchLocation)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSize newSize = CCSizeMake( fabs(touchLocation.x - s.width/2)*2, fabs(touchLocation.y - s.height/2)*2);
CCLayerColor* l = (CCLayerColor*) getChildByTag(kTagLayer);
l->setContentSize( newSize );
}
void LayerTest1::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
{
ccTouchesMoved(pTouches, pEvent);
}
void LayerTest1::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
{
CCTouch *touch = (CCTouch*)pTouches->anyObject();
CCPoint touchLocation = touch->getLocation();
updateSize(touchLocation);
}
void LayerTest1::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
{
ccTouchesMoved(pTouches, pEvent);
}
std::string LayerTest1::title()
{
return "ColorLayer resize (tap & move)";
}
//------------------------------------------------------------------
//
// LayerTest2
//
//------------------------------------------------------------------
void LayerTest2::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create( ccc4(255, 255, 0, 80), 100, 300);
layer1->setPosition(ccp(s.width/3, s.height/2));
layer1->ignoreAnchorPointForPosition(false);
addChild(layer1, 1);
CCLayerColor* layer2 = CCLayerColor::create( ccc4(0, 0, 255, 255), 100, 300);
layer2->setPosition(ccp((s.width/3)*2, s.height/2));
layer2->ignoreAnchorPointForPosition(false);
addChild(layer2, 1);
CCActionInterval* actionTint = CCTintBy::create(2, -255, -127, 0);
CCActionInterval* actionTintBack = actionTint->reverse();
CCActionInterval* seq1 = CCSequence::create( actionTint, actionTintBack, NULL);
layer1->runAction(seq1);
CCActionInterval* actionFade = CCFadeOut::create(2.0f);
CCActionInterval* actionFadeBack = actionFade->reverse();
CCActionInterval* seq2 = CCSequence::create(actionFade, actionFadeBack, NULL);
layer2->runAction(seq2);
}
std::string LayerTest2::title()
{
return "ColorLayer: fade and tint";
}
//------------------------------------------------------------------
//
// LayerTestBlend
//
//------------------------------------------------------------------
LayerTestBlend::LayerTestBlend()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create( ccc4(255, 255, 255, 80) );
CCSprite* sister1 = CCSprite::create(s_pPathSister1);
CCSprite* sister2 = CCSprite::create(s_pPathSister2);
addChild(sister1);
addChild(sister2);
addChild(layer1, 100, kTagLayer);
sister1->setPosition( ccp( s.width*1/3, s.height/2) );
sister2->setPosition( ccp( s.width*2/3, s.height/2) );
schedule( schedule_selector(LayerTestBlend::newBlend), 1.0f);
}
void LayerTestBlend::newBlend(float dt)
{
CCLayerColor *layer = (CCLayerColor*)getChildByTag(kTagLayer);
GLenum src;
GLenum dst;
if( layer->getBlendFunc().dst == GL_ZERO )
{
src = GL_SRC_ALPHA;
dst = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
src = GL_ONE_MINUS_DST_COLOR;
dst = GL_ZERO;
}
ccBlendFunc bf = {src, dst};
layer->setBlendFunc( bf );
}
std::string LayerTestBlend::title()
{
return "ColorLayer: blend";
}
//------------------------------------------------------------------
//
// LayerGradient
//
//------------------------------------------------------------------
LayerGradient::LayerGradient()
{
CCLayerGradient* layer1 = CCLayerGradient::create(ccc4(255,0,0,255), ccc4(0,255,0,255), ccp(0.9f, 0.9f));
addChild(layer1, 0, kTagLayer);
setTouchEnabled(true);
CCLabelTTF *label1 = CCLabelTTF::create("Compressed Interpolation: Enabled", "Marker Felt", 26);
CCLabelTTF *label2 = CCLabelTTF::create("Compressed Interpolation: Disabled", "Marker Felt", 26);
CCMenuItemLabel *item1 = CCMenuItemLabel::create(label1);
CCMenuItemLabel *item2 = CCMenuItemLabel::create(label2);
CCMenuItemToggle *item = CCMenuItemToggle::createWithTarget(this, menu_selector(LayerGradient::toggleItem), item1, item2, NULL);
CCMenu *menu = CCMenu::create(item, NULL);
addChild(menu);
CCSize s = CCDirector::sharedDirector()->getWinSize();
menu->setPosition(ccp(s.width / 2, 100));
}
void LayerGradient::toggleItem(CCObject *sender)
{
CCLayerGradient *gradient = (CCLayerGradient*)getChildByTag(kTagLayer);
gradient->setCompressedInterpolation(! gradient->isCompressedInterpolation());
}
void LayerGradient::ccTouchesMoved(CCSet * touches, CCEvent *event)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSetIterator it = touches->begin();
CCTouch* touch = (CCTouch*)(*it);
CCPoint start = touch->getLocation();
CCPoint diff = ccpSub( ccp(s.width/2,s.height/2), start);
diff = ccpNormalize(diff);
CCLayerGradient *gradient = (CCLayerGradient*) getChildByTag(1);
gradient->setVector(diff);
}
std::string LayerGradient::title()
{
return "LayerGradient";
}
string LayerGradient::subtitle()
{
return "Touch the screen and move your finger";
}
// LayerIgnoreAnchorPointPos
#define kLayerIgnoreAnchorPoint 1000
void LayerIgnoreAnchorPointPos::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 150, 150);
l->setAnchorPoint(ccp(0.5f, 0.5f));
l->setPosition(ccp( s.width/2, s.height/2));
CCMoveBy *move = CCMoveBy::create(2, ccp(100,2));
CCMoveBy * back = (CCMoveBy *)move->reverse();
CCSequence *seq = CCSequence::create(move, back, NULL);
l->runAction(CCRepeatForever::create(seq));
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
CCSprite *child = CCSprite::create("Images/grossini.png");
l->addChild(child);
CCSize lsize = l->getContentSize();
child->setPosition(ccp(lsize.width/2, lsize.height/2));
CCMenuItemFont *item = CCMenuItemFont::create("Toggle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointPos::onToggle));
CCMenu *menu = CCMenu::create(item, NULL);
this->addChild(menu);
menu->setPosition(ccp(s.width/2, s.height/2));
}
void LayerIgnoreAnchorPointPos::onToggle(CCObject* pObject)
{
CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
pLayer->ignoreAnchorPointForPosition(! ignore);
}
std::string LayerIgnoreAnchorPointPos::title()
{
return "IgnoreAnchorPoint - Position";
}
std::string LayerIgnoreAnchorPointPos::subtitle()
{
return "Ignoring Anchor Point for position";
}
// LayerIgnoreAnchorPointRot
void LayerIgnoreAnchorPointRot::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 200, 200);
l->setAnchorPoint(ccp(0.5f, 0.5f));
l->setPosition(ccp( s.width/2, s.height/2));
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
CCRotateBy *rot = CCRotateBy::create(2, 360);
l->runAction(CCRepeatForever::create(rot));
CCSprite *child = CCSprite::create("Images/grossini.png");
l->addChild(child);
CCSize lsize = l->getContentSize();
child->setPosition(ccp(lsize.width/2, lsize.height/2));
CCMenuItemFont *item = CCMenuItemFont::create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointRot::onToggle));
CCMenu *menu = CCMenu::create(item, NULL);
this->addChild(menu);
menu->setPosition(ccp(s.width/2, s.height/2));
}
void LayerIgnoreAnchorPointRot::onToggle(CCObject* pObject)
{
CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
pLayer->ignoreAnchorPointForPosition(! ignore);
}
std::string LayerIgnoreAnchorPointRot::title()
{
return "IgnoreAnchorPoint - Rotation";
}
std::string LayerIgnoreAnchorPointRot::subtitle()
{
return "Ignoring Anchor Point for rotations";
}
// LayerIgnoreAnchorPointScale
void LayerIgnoreAnchorPointScale::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 200, 200);
l->setAnchorPoint(ccp(0.5f, 1.0f));
l->setPosition(ccp( s.width/2, s.height/2));
CCScaleBy *scale = CCScaleBy::create(2, 2);
CCScaleBy* back = (CCScaleBy*)scale->reverse();
CCSequence *seq = CCSequence::create(scale, back, NULL);
l->runAction(CCRepeatForever::create(seq));
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
CCSprite *child = CCSprite::create("Images/grossini.png");
l->addChild(child);
CCSize lsize = l->getContentSize();
child->setPosition(ccp(lsize.width/2, lsize.height/2));
CCMenuItemFont *item = CCMenuItemFont::create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointScale::onToggle));
CCMenu *menu = CCMenu::create(item, NULL);
this->addChild(menu);
menu->setPosition(ccp(s.width/2, s.height/2));
}
void LayerIgnoreAnchorPointScale::onToggle(CCObject* pObject)
{
CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
pLayer->ignoreAnchorPointForPosition(! ignore);
}
std::string LayerIgnoreAnchorPointScale::title()
{
return "IgnoreAnchorPoint - Scale";
}
std::string LayerIgnoreAnchorPointScale::subtitle()
{
return "Ignoring Anchor Point for scale";
}
void LayerTestScene::runThisTest()
{
sceneIdx = -1;
CCLayer* pLayer = nextAction();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
}
LayerExtendedBlendOpacityTest::LayerExtendedBlendOpacityTest()
{
CCLayerGradient* layer1 = CCLayerGradient::create(ccc4(255, 0, 0, 255), ccc4(255, 0, 255, 255));
layer1->setContentSize(CCSizeMake(80, 80));
layer1->setPosition(ccp(50,50));
addChild(layer1);
CCLayerGradient* layer2 = CCLayerGradient::create(ccc4(0, 0, 0, 127), ccc4(255, 255, 255, 127));
layer2->setContentSize(CCSizeMake(80, 80));
layer2->setPosition(ccp(100,90));
addChild(layer2);
CCLayerGradient* layer3 = CCLayerGradient::create();
layer3->setContentSize(CCSizeMake(80, 80));
layer3->setPosition(ccp(150,140));
layer3->setStartColor(ccc3(255, 0, 0));
layer3->setEndColor(ccc3(255, 0, 255));
layer3->setStartOpacity(255);
layer3->setEndOpacity(255);
ccBlendFunc blend;
blend.src = GL_SRC_ALPHA;
blend.dst = GL_ONE_MINUS_SRC_ALPHA;
layer3->setBlendFunc(blend);
addChild(layer3);
}
string LayerExtendedBlendOpacityTest::title()
{
return "Extended Blend & Opacity";
}
string LayerExtendedBlendOpacityTest::subtitle()
{
return "You should see 3 layers";
}